one of the biggest announcements from Historicon was that Hubert Cater of Fury Software has signed Strategic Command 3 with us. We're very excited to get the chance to work with Hubert and here are the notes for his presentation from the event. Hubert's presentation was obviously a lot more exciting than this but it gives a feel for the discussion topics at the event!

Strategic Command 3
BACKGROUND
• The road to Strategic command
.... – Wargame concept started over 15 years ago
.... – Easy to Learn, Difficult to Master
.... – Board games were a string insipration
.... – Recognition and awards
........ • PC GAMER REVIEW AND EDITORS’ CHOICE

........ • PC GAMER MULTIPLAYER REVIEW

Game system
• What is strategic command? These are the major releases in the series so far
.... – Power of Flexibility In a game engine
.... – WWII European Theater
........ • WWII Pacific Theater
........ • WWII Global Conflict
........ • WWI
........ • Franco-Prussian War
.... – Mini-Campaigns OR SCENARIOS
........ • D-day
........ • Battle of the bulge
........ • Jutland
........ • Verdun
........ • Gallipoli
........ • East Africa
.... – Player submitted mods
........ • Battle of Waterloo 1815
........ • Sengoku Daimyo Feudal Japan
........ • Spanish civil war
........ • War of the worlds
........ • Advanced Third Reich
Korean War 1950-51
....– Existing Key features
........ • Decision Events
........ • Diplomatic repercussions from events
........ • National Morale and how it can be affected by events
........ • The ability for new countries to be formed, borders adjusted, and for armistices to be signed
........ • Research and technology
........ • Convoy systems
• Key new features For Strategic Command 3
.... – Dynamic movement and combined attacks
.... – Oil and manpower
.... – Improved naval system and supply rules
.... – more fog of war
.... – Expanded unit types, terrain and resources
.... – New look and feel including over 300 new 3d unit models
.... – Use of the Slitherine PBEM++ server for asynchronous multiplayer

• Additional features for Strategic Command 3
.... – Scorecard
.... – Game replays
.... – Unit training at production time
.... – Supply by sea including mulberry harbours
.... – AI Controlled majors and switching sides
.... – Expanded handicap settings for both AI and Multiplayer games
.... – Resign Option to end a game early with a result
.... – New Amphibious Mechanism allowing troops to convert from Transports to Amphibious Transports
.... – Introduction of Buttons that players can press to trigger events:
........ • Nuclear Weapons
........ • Unrestricted naval warfare
........ • Partisan uprisings to take place in conjunction with DDay
