But what I missed a little was more extraordinary stuff, which brings more variety into the game. I.e. capturable core units, the capturable fort (aux) in the dunkirk-scenario, the Fritz-X-weapon in an italian scenario, special units like the Jagdtiger-unit in the battle of the bulge, ...
O.k. you got the tourtoise in the last scenario and two heavy cruisers with range heroes and one V2, but I think that was all in the course of the whole campaign.
Over the course of GC ’39 – ’45 there had been a lot and good ideas to bring variety into the game.
I understand the point, that the allies didn’t use captured stuff in such a scale as the germans or soviets did, but why not creating some “freak units” like the raiders (if pacific corps ever will emerge / in Pacific General there had been an american raider-unit with dogs, that barked, when the unit moved

Not to buy, but as rare extra units. For future games that would be nice.
There had been SE-units in AC, which is cool, but it’s not the same as for example some very special Fritz-X (aux-unit) or the mentioned Jagdtiger unit (core-unit). (The Jagdtiger unit had a special hero to make it more powerful. And if anyone thinks it is too powerful: just disband it.)
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Another point: randomization of SE-units.
I’m not such a big fan of randomized SE-units. I would prefer to “earn” SE-units.
For example: you get a green SE-unit and have to bring them up to 100+ exp in one scenario to gain permanent command over that unit. Or you have to collect 20 kills (strength-points) in one scenario. There could be many tasks to fulfill…