Improving Morale/Habitat?

4X strategy game from Proxy Studios

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SSLConf_Athlestan
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Thu Apr 10, 2014 5:38 pm

Improving Morale/Habitat?

Post by SSLConf_Athlestan »

I'm very much enjoying the game but as I am now approaching the later stages I'm curious about some of the mechanics.....

When everything has been researched and a city has everything built, how do you maintain/improve city morale and habitat?

I assume they are connected in some way and that habitat is probably dependant on population size, but how, in the later stages of the game, do I influence this? Am I supposed to add many more cities and thus encroach on productive hexes?

How do you influence the number of farmers a city can have?

I assume that once research has been completed there is no need for scientists, so I moved them into farming and production but city limits prevent me from moving all of them.

Any thoughts/ideas would be appreciated.

Cheers!
greatUnknown
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 53
Joined: Mon Nov 18, 2013 11:15 pm

Re: Improving Morale/Habitat?

Post by greatUnknown »

The number of farmers and miners you can have is limited by the number of food and mineral icons you have in your
surrounding territory. You can increase this by building forests, farms, and mines. In the middle and end games,
you may be better off by cultivating fungus if you have the advancement "Fungal Hormones". However, you need
the anti-pollution structures like Atmotron, or forests, to counteract the pollution of fungus.

The total food and mineral icons in your city's domain sets the limit for farmers and miners. You apparently discovered
already that you can move them around within these limits. However, AFAIK, there is no limit on workers/production.
So, when I have run the research tree, or if I need a quick buildup for military reasons, I move all of my scientists, and
occasionally some of my farmers, to the workers slot.
SSLConf_Athlestan
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Thu Apr 10, 2014 5:38 pm

Re: Improving Morale/Habitat?

Post by SSLConf_Athlestan »

Thanks for your reply - very helpful!

Have you any idea what I can do about habitat and population? I have already done as much terraforming as possible, researched and built everything, but I see my cities habitat and morale deteriotating (I guess they are linked and caused by population). This reduces output but I don't see a way of influencing this.
greatUnknown
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 53
Joined: Mon Nov 18, 2013 11:15 pm

Re: Improving Morale/Habitat?

Post by greatUnknown »

If you have already researched all the habitat enhancements, which increase you maximum population, try
using your former to build suburbs - each one gives you an extra population slot. How large are you populations
at this point?

A drastic "solution" is to click the "raze" button on the left side of the production screen. Kills one citizen per turn
until you stop.

More sophisticated: create some new cities and set their tax rate to zero - this will increase their morale and suck off
some of the population from you engorged cities vie "migration". However, if your massive cities already have all the
morale enhancements, this won't work until you build the morale enhancements in your new colonies also. The critical
point is that the morale in your new cities has to be higher than in your congested ones.

Ultimately, by the time you get to this point, you should have won the game.
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