How does combat work?
Moderators: Slitherine Core, BA Moderators, WH40K Armageddon moderators
-
- Administrative Corporal - SdKfz 251/1
- Posts: 127
- Joined: Thu Oct 19, 2006 12:04 pm
Re: How does combat work?
Slaarth, Panzer Corps had over average ratings and it´s a very good strategy game in the spirit of Panzer General!
But I agree with you that it´s disappointing using rules from Panzer Corps to explain armageddon rules. That should have nothing to do with each other.
But I agree with you that it´s disappointing using rules from Panzer Corps to explain armageddon rules. That should have nothing to do with each other.
Re: How does combat work?
It is obvious you don`t like the game and it will never cater your expectations, but there are many who intensely enjoy it and PZC had in fact overall very good reviews and sold extremely well.
It is just not your cup of tea.
We never intended to make a digital version of the WH 40K rulebook, nor we ever claimed we did, that would also be never allowed by GW, you misunderstood what the game is, can happen and we are sorry for you.
It is just not your cup of tea.
We never intended to make a digital version of the WH 40K rulebook, nor we ever claimed we did, that would also be never allowed by GW, you misunderstood what the game is, can happen and we are sorry for you.
Tim van der Moer - CEO The Lordz Games Studio

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
Re: How does combat work?
So who then is at fault for the marketing on steam as thats how it's been marketed on there.lordzimoa wrote:It is obvious you don`t like the game and it will never cater your expectations, but there are many who intensely enjoy it and PZC had in fact overall very good reviews and sold extremely well.
It is just not your cup of tea.
We never intended to make a digital version of the WH 40K rulebook, nor we ever claimed we did, that would also be never allowed by GW, you misunderstood what the game is, can happen and we are sorry for you.
As such i want a refund, you tried to get me to buy something using a GW 40k official tag and it's not 40k.
Now don't get me wrong as a game on it's own merits it could be viable and even enjoyable. I though was given the impression you where making a 40k game pc of the armeggedon wars.
This is not the case and such if you have any level of decency a refund shall be forth coming, otherwise it's as expected your cash cowing in on an IP you think you can make money off without delivery even a worthy product.
Aside of being a back copy of 40k, the game has so many flaws.
Limit unit numbers, small maps, terrain almost pointless, poor tool tips, no clear explanation on how combat works, no information on unit experience, 2 races out of 10 that took part in that timeline you say your making. Imp Guard, Orks, Salamanders, Black Templars, Blood Angels, the 4 eldar craft worlds, and the Black Legion are all in the Armeggedon rule book, and yet you claim i'ts just the 2nd war, i can off the top of my head count 10.
Your maketing says one this and then in small priint in other then says oh those space marines are just support units, when they where armies in of itself. 40k didn't back then allow for mix armies so space marines would fight along side of them but NEVER under there command.
The BIG problem mate is your jumped into a universe that has a long and documented histopry of over 215 years already and a lot of us 40k fans as very loay to this universe and your screwed the pooch on it m8.
As a stand laone game that marketed itself as a base upon the 40k universe i'd be more forgiving but your marketing says this is 40k WHICH IT ISN"T
I WANT MY REFUND AND YOU CAN REMOVE YOUR GAME FROM MY LIST OF STEAM TITLES.
Re: How does combat work?
Maybe if you scream loud enough your mummy will give you some candy too?
Re: How does combat work?
Can we please avoid de-railing the thread and with to the topic non relevant post. It makes harder for those seeking information to have wad through this spam. Maybe a mod can clean up this thread including this post.
Re: How does combat work?
Indeed back to topic:
About more info on the combat mechanics, there will be coming some stuff, one of the main reasons it was not included direct as we were tweaking still so much and as the rules are quite different and a lot of info needs to displayed we were still brainstorming how to best present and show it in the UI.
But it has our attention so stay tuned!
About more info on the combat mechanics, there will be coming some stuff, one of the main reasons it was not included direct as we were tweaking still so much and as the rules are quite different and a lot of info needs to displayed we were still brainstorming how to best present and show it in the UI.
But it has our attention so stay tuned!
Tim van der Moer - CEO The Lordz Games Studio

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
Re: How does combat work?
Fair enough comment and my own bad for being bated by Slaarth for saying that my memory was old and the i was wrong, when in fact i was correct in my previous statement about the 2nd Ed. Ork rules.
I would also like to highlight that the Armageddon board game release by GW only had IG, SM and Orcs. The add-on which was later released had Chaos and Eldar. So if you are using that as the source, then i think Slitherine got pretty close with their release.
And now that i've had my 2 cents, back to topic - some more information in-game about the combat mechanics certainly wouldn't go astray. At the moment all the icons and things are a bit overwhelming without some more information.
I would also like to highlight that the Armageddon board game release by GW only had IG, SM and Orcs. The add-on which was later released had Chaos and Eldar. So if you are using that as the source, then i think Slitherine got pretty close with their release.
And now that i've had my 2 cents, back to topic - some more information in-game about the combat mechanics certainly wouldn't go astray. At the moment all the icons and things are a bit overwhelming without some more information.
Last edited by JimmyC on Thu Nov 27, 2014 10:54 am, edited 1 time in total.
Re: How does combat work?
Please, stop it! Using GW 40K official tag in video games never means using 40k tabletop mechanics. Moreover, GW will NEVER agree to make video game with the same rules as tabletop, beacuse it can kill their business. Your trolling is not fun already.Slaarth wrote:lordzimoa wrote:As such i want a refund, you tried to get me to buy something using a GW 40k official tag and it's not 40k.
Concerning the manual: of course we wait for proper manual with all answers, hope we will get it soon.
Re: How does combat work?
Slaarth, this isn't constructive.I though was given the impression you where making a 40k game pc of the armeggedon wars.
If you don't want to use a forum in a constructive sense, then you almost are spamming.
Look at what you are doing: you put more and more caps per post , always with the same sentence over.
I hope you would get your refund.
Now please switch to email exchange with Slitherine about an official refund request.
And stop spamming your same arguments over and over wit more and more caps, and challenging an indie studio with a public relations situation that could harm them just because they are talking with their community.
There are a lot of dev studios that don't talk with them, believe me, so do not bark at devs that do so.
What you are doing here isn't doing anything good.
It doesn't speak well of you in any sense.
If you are angry, vent it out before coming back.
What you said is not true.
This is a game perfectly set in the W40K universe.
It has W40K story, W40K units, W40K weapons.
It goes into more details with W40K weapons and units than most W40K adaptations.
It isn't a scam of any sort.
It isn't a PnP port, but a game of its own ; another game on that universe that will expand its playerbase.
That's was DOW did and it was good, bringing more peoble into some W40K knowledge and universe.
I expected myself more mechanics from Panzer Corps (like just having soft attack and hard attack) and was pleased to see a weapon equipment system.
The game really needs description tooltips for units and weapons, though.
You may point out this situation or this one.
It's good to point them out.
Do it in a single post.
Don't mix it up with rage or refund, or whatever angriness you need to yell at people.
You'll get your point and this will get into a constructive situation.
What is true about what you are saying is that:
It doesn't have the W40K skirmish system.
Yes, maybe editing the game description to point that out would be better.
What may be true about what you are saying is that:
There may be inadequate story situations.
That may or may not be true, I haven't played the entirety of the game, and am no 100% specialist of it.
I hope you will get rid of that angriness somehow.
Good luck with that Slaarth.
And thank you if you try that route

-
- Sergeant - 7.5 cm FK 16 nA
- Posts: 217
- Joined: Mon Oct 31, 2011 12:38 pm
- Location: Poland
- Contact:
Re: How does combat work?
I think Panzer Corps is mentioned only as an example that the developer supports his products for a long time and adds some missing or requested features in time.Slaarth wrote:
this is not Panzer Corps.
In my opinion a score of 80/100 or 8/10 on metacritic is not poor to average. Of course it could be higher but calling it average is either dishonest or misinformed http://www.metacritic.com/game/pc/panzer-corpsSlaarth wrote: I came here due to the official GW 40k tag and now you keep talking about some WWII game that got poor to average reviews at best.
From what I understand GW is not interested in having a computer game show up using the same mechanics as the table top system. Otherwise sales of expensive rulebooks and figures would most likely fall.Slaarth wrote: there is no support tropps in 40k to shoot during your opponents turn.
mechanics like that are just shiny examples how this is even remotely based on 40k apart from names
Re: How does combat work?
Stop feeding the troll. The same questions from one guy and the same answers from different peoples in each topic. I think moderator should stop this.
-
- Site Admin
- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
Re: How does combat work?
Locking this one too. Slaarth is either going to stop making these posts or be banned.