Yeah if you bring your own gas station with it!BiteNibbleChomp wrote:Jagdtiger!Loki1942 wrote: (Jagdpanther im looking at you)
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Yeah if you bring your own gas station with it!BiteNibbleChomp wrote:Jagdtiger!Loki1942 wrote: (Jagdpanther im looking at you)
- BNC
Achtung Panzer! by Heinz Guderian says that the main use of AT is to protect the flanks, so you are following a good precedent. I assume he was talking towed AT rather than SP, but it's still nice to know the experts agree with you.Slygore wrote:The AT's excel at protecting your flanks on the advance
Makes sense. That way you're concentrating their firepower at your most vulnerable points, plus you're not allowing them to dictate the pace of the advance. Hurry Heinz, hurry!captainjack wrote:Achtung Panzer! by Heinz Guderian says that the main use of AT is to protect the flanks, so you are following a good precedent. I assume he was talking towed AT rather than SP, but it's still nice to know the experts agree with you.
That is a good summary.Bonesoul wrote:Towed upgrades arent terrible, though to me come a few scenarios too late and you always have that 88mm AA switchable, which is esentially as good or better than equivalent towed AT variants. So why would you ever choose a towed AT early on, unless you have a very long term plan (30ish scenarios or more) to convert them to SPAT later.
This. I would like to be able to upgrade an obsolete tank into an AT unit, for example a Pz I could be upgraded to a Panzerjäger I, etc. I believe deducter has made his mod so that it could be done, but when using a single equipment file it would be problematic.The SPAT variety upgrade path is horrible, all you have is the PzJgI, until the Mader turns up whar seems like centuries later and essentially they offer no great benefit (frankly they are worse) other than being a little cheaper than tanks.
I know its repeating what has been said earlier but to me there realy has to be some cross type upgrade options later on, SPAT were a macro economic decision historically not a tactical one and experienced panzer crews ended up in SPATS not because they were the best choice but because tats what was available, but in PzC, unless you leave them in obsolete PzrIII/IV, they can only go into big cats not into SPAT variants.
This is pretty much how I pick early SPAT, just to build up experience for when the good stuff becomes available.The only reason you are using AT at all is to get them experience for when the JP and Elephant turn up and that on the basis you have to use some because with soft cap rules or just lack of prestige you cant go full on Tanks. I dont think anyone would argue that with the game mechanic's experience is the key, so for those of us looking to have AT in our late game cores, were all looking at what is the least sub-optimal early game choice, to give us experienced quality SPAT later.
Same problem as the AAA units... Basically support units can't be mixed but at least they can defend adjacent units, like artillery. AT is on it's own except for the mass attack bonus, and they are very much a 'rock - paper - scissors' unit, somtimes utterly useless and sometimes exactly what you need.The other issue with AT is they were never deploied as unique units, they were always part of other units, the little 37mm PAK we get at Poznan would in reality have been a few guns attached to each infantry division not a load of guns operating as an independant unit. Guderian when talking of AT protecting the flanks, just as the Russians did in the late war was essentially looking at layered anti tank defence within infantry formations, not independant units comprising soley of AT.
This is why to me in an ideal world, AT would be an attachment to existing units, brigades if you consider the basic unit a division. This concept gives a great deal more flavour and flexibility to the system, it also has the potential to extend the life of infantry as a viable option in the late game, if its getting boosts to hard attack from an AT attachment.
That is one thing I like about the soft cap, it can make other units more attractive, especially those switchable units you mention. But for 'pure' AT units, unfortunately only the very best are actually survivable enough to be useful, so I still have no Marders running around...Resolute wrote:Despite all their flaws they do have a very high hard attack rating for the prestige they cost. I started to no longer overstrength my tanks but just my AT units instead which started to save me a lot of prestige. With some suppression they can one shot enemy tanks whereas it would take me two tanks to get the same result. The StugIV is a very good art unit and can still a good amount of damage in AT mode to lesser armoured enemy units. Same goes for the StuH42 which has a soft attack of 10 in AT mode and can be put to good use.