Version 1.02 Now available!
Moderators: Slitherine Core, BA Moderators, WH40K Armageddon moderators
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- Site Admin
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Version 1.02 Now available!
Hi guys
we are pleased to announce v1.02 is now available. It contains a very long list of fixes. More than we though and were planning! The update is propagating so if your update button doesn't work now it should in 30-60 minutes!
I will be playing 1.02 in my Live Stream in 40 minutes at http://www.twitch.tv/slitherinegroup/
Please note that some balance changes will only take effect when you start a new campaign. For example infantry unit size changes. If you want to continue an existing game you can work around this by upgrading your infantry to a different type and then back again and it will reset all your stats and you can continue with new fully sized squads.
You can see the full list below.
1.01 to 1.02 Changelog
Fixed bugs:
• Game screen sometimes goes black after Alt-Tabbing out of the game, changing desktop resolution or suspending the PC.
• Upon exiting and restarting the game, the voice volume slider resets to default.
• Some edit boxes miss caret.
• The description for Max Hit Points is missing.(IDS_HELP_MAX_HIT_POINTS)
• On square monitors main menu background image is cropped correctly now, but in Loading screen it is still distorted
• Killed unit list does not work
• The game now correctly displays custom scenarios from %My Documents%\My Games\ Warhammer 40,000 Armageddon\Scenario folder in scenario list. Both in single player and multiplayer mode.
New Features:
• Changes in unit panels in main UI:
o Added unit’s faction icon
o Added tooltip to experience bar
o Added health bar (like in unit list)
o Improved name and type presentation: now, if unit name includes type (as in all auto-generated names), type is not shown and name occupies two lines, and so is never truncated.
o Range now always shown as Min-Max.
o Replaced strength and health stats with cover and morale
o Combat prediction is indicated with blinking red on attacker’s and defender’s health bars.
o Added per-weapon combat prediction (weapon status, firing accuracy and damage).
• Unit which will provide support fire is marked on the map with “support” symbol next to its strength plate.
• Melee impact animations and audio effects have been integrated.
• Added hot seat mode via MP interface (accept your own challenge)
• Added chat screen (accessible via Enter key, also appears automatically at the end of the turn and at the beginning if there are new messages)
• Added FPS limitation (50 FPS max)
• Setting volume to zero disables sound completely, not just sets volume to zero
• Mouse cursor no longer depends on game frame rate – should move smooth on all systems
• Mouse cursor is confined to game’s window (on multi monitor systems)
• Mouse cursor turns to arrow with ? on icons which can be clicked for more info.
Editor changes:
• Added automated tile placement (Tools->Generate Tiles)
• Added firing effects editor (Edit->Efx Editor…)
• Fixed Tools->Validate Scenario command
• Fixed Tools->Show Statistics command
• The Editor should no longer display “invalid scenario” message when saving valid playable scenarios.
• Removed Tools->Options command as it is not used by the Editor.
Unit Balance Changes:
Many infantry teams with only one range weapon have gained increased formation sizes for all factions.
Hive Militia units defense lowered.
Bomber units now have a new 'bomb' weapon to help them destroy Ork Siege weaponry.
Steel Legion support units no longer have 2 HP each, but have gained increased squad size.
Lasgun secondary weapon removed from all Steel Legion support teams.
Leman Russ Demolisher gained a heavy flamer weapon and a slight price increase
Sentinel units have had their base accuracy ratings raised.
All Titan units for all factions price raised again
Nobz are now 2 HP units, but squad size has been reduced
Gretchin returned to size 50 formation
Squiggoth and Gargantuan Squiggoths have had their HP values increased
Several Ork Mechanized units gained increased formation sizes
Ork Weirdboyz have gained a new weapon called Deff Wave
Added Deathrolla weapon and Assault Trait to BattleFortress with Supa Kannon
Space marine bike units now have more varied stats
Basic land raiders are now transport units for heavy space marine infantry
Centurion squad size reduced to 8 maximum.
Increased movement speed for all space marine transports
Weapon file changes:
Flamer Rate of Fire reduced from 4 to 3
Bomb weapon added for Bomber units
Deff Wave weapon added for Ork Weirdboyz
Shoota armor piercing rating reduced to 10
Scenario Changes:
Campscen2B.
Scenario can only be played from the Imperial side in single scenario mode.
Campscen3B.
Blood Angel flags no longer appear on this map.
Campscen4.
Scenario can only be played from the Imperial side in single scenario mode.
Campscen5.
Mannheim's Titan unit is now named Steel Hammer.
Message to retreat has extra text to help guide the player and now reads:
" Multiple Ork Gargants detected inbound, evacuate your forces from the area immediately! Mannheim's Steel Hammer Titan must continue towards the Victory Hex alone!"
Campscen11
Name of all units to destroy in this scenario set as 'Ork Siege Battery' to better match the briefing
Bomber units have transports and a new weapon to make them more useful when destroying Ork Siege Battery units
A pop up message now appears when you have destroyed the first Ork Siege battery
" First Ork Siege Battery Destroyed!"
A pop up message now appears when you have destroyed the second to last Ork Siege Battery
" Almost all Ork Siege Batteries have been destroyed! Find the last one take it out!"
Campscen12
Von Strab's Former Bodyguards AUX unit returned to scenario.
Triggers changed so that Von Strab's Former Bodyguards unit does not break the scenario.
CampScen17
Two auxiliary helper titans have been added to this scenario to compensate for the loss of player owned Titans
Tu'Shan and several Salamander Space Marine units added as auxiliaries to assist in this battle
Campscen19
Von Strab unit AI settings
changed Von Strab's Titan forces have abandoned him and have been replaced by extra Baneblade tank variants
Campscen24
Adjusted some terrain for better graphical appearances
CampScen25
Thraka's personal unit has been made bigger and stronger
Other Changes:
Fixed availability file issues so that units available during the tutorial are now also available at the start of Act 1
Imperial titan availability has been significantly pushed back. Scout titan only available from the middle of act2, reaver titan only available from the start of act3.
Sound files have been added for Assault Impacts
Attack file has been updated for Assault Impact graphics and audio
Leman russ Demolisher gained a flamer weapon
Hive wall turret has animation and sound
Bombers, Ork Weird Boyz, and kommandos had entries added for their new weapons
Stormeagles had entries added for their missing weapons
Changed deathstrike and grot launcher animations
Deathrolla battlefortress entry added for melee weapon
we are pleased to announce v1.02 is now available. It contains a very long list of fixes. More than we though and were planning! The update is propagating so if your update button doesn't work now it should in 30-60 minutes!
I will be playing 1.02 in my Live Stream in 40 minutes at http://www.twitch.tv/slitherinegroup/
Please note that some balance changes will only take effect when you start a new campaign. For example infantry unit size changes. If you want to continue an existing game you can work around this by upgrading your infantry to a different type and then back again and it will reset all your stats and you can continue with new fully sized squads.
You can see the full list below.
1.01 to 1.02 Changelog
Fixed bugs:
• Game screen sometimes goes black after Alt-Tabbing out of the game, changing desktop resolution or suspending the PC.
• Upon exiting and restarting the game, the voice volume slider resets to default.
• Some edit boxes miss caret.
• The description for Max Hit Points is missing.(IDS_HELP_MAX_HIT_POINTS)
• On square monitors main menu background image is cropped correctly now, but in Loading screen it is still distorted
• Killed unit list does not work
• The game now correctly displays custom scenarios from %My Documents%\My Games\ Warhammer 40,000 Armageddon\Scenario folder in scenario list. Both in single player and multiplayer mode.
New Features:
• Changes in unit panels in main UI:
o Added unit’s faction icon
o Added tooltip to experience bar
o Added health bar (like in unit list)
o Improved name and type presentation: now, if unit name includes type (as in all auto-generated names), type is not shown and name occupies two lines, and so is never truncated.
o Range now always shown as Min-Max.
o Replaced strength and health stats with cover and morale
o Combat prediction is indicated with blinking red on attacker’s and defender’s health bars.
o Added per-weapon combat prediction (weapon status, firing accuracy and damage).
• Unit which will provide support fire is marked on the map with “support” symbol next to its strength plate.
• Melee impact animations and audio effects have been integrated.
• Added hot seat mode via MP interface (accept your own challenge)
• Added chat screen (accessible via Enter key, also appears automatically at the end of the turn and at the beginning if there are new messages)
• Added FPS limitation (50 FPS max)
• Setting volume to zero disables sound completely, not just sets volume to zero
• Mouse cursor no longer depends on game frame rate – should move smooth on all systems
• Mouse cursor is confined to game’s window (on multi monitor systems)
• Mouse cursor turns to arrow with ? on icons which can be clicked for more info.
Editor changes:
• Added automated tile placement (Tools->Generate Tiles)
• Added firing effects editor (Edit->Efx Editor…)
• Fixed Tools->Validate Scenario command
• Fixed Tools->Show Statistics command
• The Editor should no longer display “invalid scenario” message when saving valid playable scenarios.
• Removed Tools->Options command as it is not used by the Editor.
Unit Balance Changes:
Many infantry teams with only one range weapon have gained increased formation sizes for all factions.
Hive Militia units defense lowered.
Bomber units now have a new 'bomb' weapon to help them destroy Ork Siege weaponry.
Steel Legion support units no longer have 2 HP each, but have gained increased squad size.
Lasgun secondary weapon removed from all Steel Legion support teams.
Leman Russ Demolisher gained a heavy flamer weapon and a slight price increase
Sentinel units have had their base accuracy ratings raised.
All Titan units for all factions price raised again
Nobz are now 2 HP units, but squad size has been reduced
Gretchin returned to size 50 formation
Squiggoth and Gargantuan Squiggoths have had their HP values increased
Several Ork Mechanized units gained increased formation sizes
Ork Weirdboyz have gained a new weapon called Deff Wave
Added Deathrolla weapon and Assault Trait to BattleFortress with Supa Kannon
Space marine bike units now have more varied stats
Basic land raiders are now transport units for heavy space marine infantry
Centurion squad size reduced to 8 maximum.
Increased movement speed for all space marine transports
Weapon file changes:
Flamer Rate of Fire reduced from 4 to 3
Bomb weapon added for Bomber units
Deff Wave weapon added for Ork Weirdboyz
Shoota armor piercing rating reduced to 10
Scenario Changes:
Campscen2B.
Scenario can only be played from the Imperial side in single scenario mode.
Campscen3B.
Blood Angel flags no longer appear on this map.
Campscen4.
Scenario can only be played from the Imperial side in single scenario mode.
Campscen5.
Mannheim's Titan unit is now named Steel Hammer.
Message to retreat has extra text to help guide the player and now reads:
" Multiple Ork Gargants detected inbound, evacuate your forces from the area immediately! Mannheim's Steel Hammer Titan must continue towards the Victory Hex alone!"
Campscen11
Name of all units to destroy in this scenario set as 'Ork Siege Battery' to better match the briefing
Bomber units have transports and a new weapon to make them more useful when destroying Ork Siege Battery units
A pop up message now appears when you have destroyed the first Ork Siege battery
" First Ork Siege Battery Destroyed!"
A pop up message now appears when you have destroyed the second to last Ork Siege Battery
" Almost all Ork Siege Batteries have been destroyed! Find the last one take it out!"
Campscen12
Von Strab's Former Bodyguards AUX unit returned to scenario.
Triggers changed so that Von Strab's Former Bodyguards unit does not break the scenario.
CampScen17
Two auxiliary helper titans have been added to this scenario to compensate for the loss of player owned Titans
Tu'Shan and several Salamander Space Marine units added as auxiliaries to assist in this battle
Campscen19
Von Strab unit AI settings
changed Von Strab's Titan forces have abandoned him and have been replaced by extra Baneblade tank variants
Campscen24
Adjusted some terrain for better graphical appearances
CampScen25
Thraka's personal unit has been made bigger and stronger
Other Changes:
Fixed availability file issues so that units available during the tutorial are now also available at the start of Act 1
Imperial titan availability has been significantly pushed back. Scout titan only available from the middle of act2, reaver titan only available from the start of act3.
Sound files have been added for Assault Impacts
Attack file has been updated for Assault Impact graphics and audio
Leman russ Demolisher gained a flamer weapon
Hive wall turret has animation and sound
Bombers, Ork Weird Boyz, and kommandos had entries added for their new weapons
Stormeagles had entries added for their missing weapons
Changed deathstrike and grot launcher animations
Deathrolla battlefortress entry added for melee weapon
Re: Version 1.02 Now available!
Some pretty nice Editor functionality has returned in this patch, I'll see if we can't get some nice forum stickies up in the Design subforum to help our modders with map creation and file editing instructions! 

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- Senior Corporal - Ju 87G
- Posts: 78
- Joined: Thu Aug 11, 2011 11:03 am
- Location: the Netherlands
Re: Version 1.02 Now available!
Sweet!!! Let's go play with the editor 

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- Sergeant - 7.5 cm FK 16 nA
- Posts: 211
- Joined: Sun Jan 23, 2011 7:47 pm
- Location: Ruhrpott / Germany
Re: Version 1.02 Now available!
Juhuuuuuu
Thx for the Patch 


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- Master Sergeant - U-boat
- Posts: 533
- Joined: Sun Jun 29, 2008 4:16 am
- Location: California, USA
Re: Version 1.02 Now available!
Hoopla! Thank you, folks! Excellent work! Now I can start the campaign.
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- Senior Corporal - Ju 87G
- Posts: 78
- Joined: Thu Aug 11, 2011 11:03 am
- Location: the Netherlands
Re: Version 1.02 Now available!
Updated and playing with the editor 
I only have 2 questions for future patch
1: filter option to filter out password games in multiplayer. (I hate all to password protected games that don't get accepted)
2: option to delete games that are waiting to long. (I'm waiting for over a week for my opponents to do their turns)
Thanks guys! Keep up the good work

I only have 2 questions for future patch
1: filter option to filter out password games in multiplayer. (I hate all to password protected games that don't get accepted)
2: option to delete games that are waiting to long. (I'm waiting for over a week for my opponents to do their turns)
Thanks guys! Keep up the good work
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- Senior Corporal - Ju 87G
- Posts: 80
- Joined: Sun Nov 30, 2014 6:17 pm
Re: Version 1.02 Now available!
First thanks.
a) There seems to be a Display bug. Melee weapons are shown with range = 48
b) Replaced strength and health stats with cover and morale - Please put the health stat back in, for multiple HP Units it is important to know how much is left, eg for Leman Russ at 4/5 ,stay in frontline but at 1/5 withdraw/use R&R
EDIT - The HP is still there integrated in the health bar, but imo the presentation is not so clear because you have to remember how many HP each unit has.
a) There seems to be a Display bug. Melee weapons are shown with range = 48
b) Replaced strength and health stats with cover and morale - Please put the health stat back in, for multiple HP Units it is important to know how much is left, eg for Leman Russ at 4/5 ,stay in frontline but at 1/5 withdraw/use R&R
EDIT - The HP is still there integrated in the health bar, but imo the presentation is not so clear because you have to remember how many HP each unit has.
Last edited by Falke_MatrixForum on Wed Dec 10, 2014 7:33 pm, edited 1 time in total.
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- Master Sergeant - U-boat
- Posts: 533
- Joined: Sun Jun 29, 2008 4:16 am
- Location: California, USA
Re: Version 1.02 Now available!
Ouch. Is that what they meant by removing the health stat? Why would this be removed? It certainly is useful, as Falke mentioned!
Re: Version 1.02 Now available!
Thank you for the patch
Re: Version 1.02 Now available!
Look on the health bar, it is enough for determining leman russes hp.FroBodine wrote:Ouch. Is that what they meant by removing the health stat? Why would this be removed? It certainly is useful, as Falke mentioned!
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- Corporal - Strongpoint
- Posts: 63
- Joined: Tue Oct 24, 2006 12:02 am
Re: Version 1.02 Now available!
Hi Iain
Could you please put up a direct link to the patch. When I use the patch from the game option it always fails due to an error. This happened with the last patch until I got a direct link from Slitherine support.
Thanks
Lance
Could you please put up a direct link to the patch. When I use the patch from the game option it always fails due to an error. This happened with the last patch until I got a direct link from Slitherine support.
Thanks
Lance
Re: Version 1.02 Now available!
Siege trait...Siege mthrfckr trait, where is it?
Several weapons in weapon.whdat have Siege trait, also I remember that someone from dev team told about siege trait on hellhound, but there is no Siege trait icon in game. I've created thread here and on forum, also asked in another thread and no one from devs answer me. Also no changes in 1.02 patch. So maybe now you will answer is Siege trait even works?
Several weapons in weapon.whdat have Siege trait, also I remember that someone from dev team told about siege trait on hellhound, but there is no Siege trait icon in game. I've created thread here and on forum, also asked in another thread and no one from devs answer me. Also no changes in 1.02 patch. So maybe now you will answer is Siege trait even works?
Re: Version 1.02 Now available!
Weapon and Unit trait review still pending. Sorry!
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- Senior Corporal - Ju 87G
- Posts: 78
- Joined: Thu Aug 11, 2011 11:03 am
- Location: the Netherlands
Re: Version 1.02 Now available!
And the hotseat option?
Re: Version 1.02 Now available!
In multiplayer, choose a paired game, password it, accept your own challenge and play both sides in private yourself...
Tim van der Moer - CEO The Lordz Games Studio

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
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- Senior Corporal - Ju 87G
- Posts: 78
- Joined: Thu Aug 11, 2011 11:03 am
- Location: the Netherlands
Re: Version 1.02 Now available!
Thanks matelordzimoa wrote:In multiplayer, choose a paired game, password it, accept your own challenge and play both sides in private yourself...

Re: Version 1.02 Now available!
Hi,
Thanks for the update
It definitely is a step in the right direction.
Just one thing regarding unit strengths after the patch: Your workaround for correcting unit sizes is working for standard units but what about "heroes" e.g. Captain Tycho.
Is there a workaround for those units who do not appear in the unit roster?
Cheers!
Gungry
Thanks for the update

Just one thing regarding unit strengths after the patch: Your workaround for correcting unit sizes is working for standard units but what about "heroes" e.g. Captain Tycho.
Is there a workaround for those units who do not appear in the unit roster?
Cheers!
Gungry
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- Master Sergeant - U-boat
- Posts: 521
- Joined: Wed Apr 22, 2009 8:56 pm
- Location: London
Re: Version 1.02 Now available!
When I try to auto-update through the game menu (because there is no separate patch available yet, either here or over at Matrix) I get the following message:
Error: Unable to download file. An error occurred while trying to open an FTP file.
Do you know how to avoid this, because I have lost count of the amount of times I have been unable to auto-update various Slitherine/Matrix games. I always used to be able to do this, but lately I've had to give up and apply patches manually (when they are available
).
Any help or advise offered would be greatly appreciated.
Error: Unable to download file. An error occurred while trying to open an FTP file.
Do you know how to avoid this, because I have lost count of the amount of times I have been unable to auto-update various Slitherine/Matrix games. I always used to be able to do this, but lately I've had to give up and apply patches manually (when they are available

Any help or advise offered would be greatly appreciated.
Richard
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- Corporal - Strongpoint
- Posts: 63
- Joined: Tue Oct 24, 2006 12:02 am
Re: Version 1.02 Now available!
Glad I'm not the only one. I had to get a direct link for the the last patch from slitherine support. I have requested same for this one but it has not come yet.Richard1 wrote:When I try to auto-update through the game menu (because there is no separate patch available yet, either here or over at Matrix) I get the following message:
Error: Unable to download file. An error occurred while trying to open an FTP file.
Do you know how to avoid this, because I have lost count of the amount of times I have been unable to auto-update various Slitherine/Matrix games. I always used to be able to do this, but lately I've had to give up and apply patches manually (when they are available).
Any help or advise offered would be greatly appreciated.
Re: Version 1.02 Now available!
same for me.....