Version 1.02 Now available!
Moderators: Slitherine Core, BA Moderators, WH40K Armageddon moderators
Re: Version 1.02 Now available!
So...where now I can see enemy Hit Points? Why the hell you added HP bar, which represents Strengh, the info you can check under model on battlfield, and no Hit Points info...
Re: Version 1.02 Now available!
I am yery happy with the new features (especially the battle preview)!
And I see a support icon when i attack a unit and a support unit is near!
A wishs for the next patch: Activate the lazy Orks! (If Orks dont spot the player they do nothing)
@CiZerin: Yes, a tooltipp on the strenght bar would be nice.
And the weapons traits could been shown as a tooltipp (on the weapon slots) too. Perhaps weapons with traits should been marked (with a color or a icon / dot) in the weapon slot.
All unit stats could been shown when a unit is selected and the mouse is over that unit. Now we see in this case in the lower unit description the terrain stats. Here could you insert the unit stats, Alex. The player would reach the terrain stats on this hex when he unselect units and move the mouse over this hex.
Or you use the button-window in the lower part of the UI. If the mouse is in the map this window shows complete unit stats for the unit under the mouse, if the mouse is outside of the map area, its is the current button-window.
Information: Replacement costs and experience after replacement would be nice.
It would be nice to see in the weapon slot, if the weapon is out of range, the number of hexes I have to approach (for the enemy too).
And I see a support icon when i attack a unit and a support unit is near!
A wishs for the next patch: Activate the lazy Orks! (If Orks dont spot the player they do nothing)
@CiZerin: Yes, a tooltipp on the strenght bar would be nice.
And the weapons traits could been shown as a tooltipp (on the weapon slots) too. Perhaps weapons with traits should been marked (with a color or a icon / dot) in the weapon slot.
All unit stats could been shown when a unit is selected and the mouse is over that unit. Now we see in this case in the lower unit description the terrain stats. Here could you insert the unit stats, Alex. The player would reach the terrain stats on this hex when he unselect units and move the mouse over this hex.
Or you use the button-window in the lower part of the UI. If the mouse is in the map this window shows complete unit stats for the unit under the mouse, if the mouse is outside of the map area, its is the current button-window.
Information: Replacement costs and experience after replacement would be nice.
It would be nice to see in the weapon slot, if the weapon is out of range, the number of hexes I have to approach (for the enemy too).
Re: Version 1.02 Now available!
Can anyone explain the difference between continuing campaign from 1.01 on 1.02 with starting from scratch patched up? What am I losing if I just continue from save game?
EDIT: Can somebody explain?
EDIT: Can somebody explain?

Last edited by RakuPL on Fri Dec 12, 2014 11:17 am, edited 1 time in total.
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- Master Sergeant - U-boat
- Posts: 533
- Joined: Sun Jun 29, 2008 4:16 am
- Location: California, USA
Re: Version 1.02 Now available!
Just my two cents, CiZerin. Swearing and demanding things is no way to get the developers attention. Perhaps if you tone down the MFer and why the hell comments you would get a nicer response.
Ok - back to your regularly scheduled postings.
Ok - back to your regularly scheduled postings.
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- Field Marshal - Me 410A
- Posts: 5001
- Joined: Sat Nov 14, 2009 2:42 pm
Re: Version 1.02 Now available!
[quote="fsx"]
A wishs for the next patch: Activate the lazy Orks! (If Orks dont spot the player they do nothing)
quote]
I totally agree, I dont think I ever see grechens attack even IG infantry
A wishs for the next patch: Activate the lazy Orks! (If Orks dont spot the player they do nothing)
quote]
I totally agree, I dont think I ever see grechens attack even IG infantry