Preliminary Open Beta Patch 1.6.0 Changelog notes

PC/MAC : Commander the Great War is the latest release in the popular Commander series to bring the thrill, excitement and mind-breaking decision making of these difficult times to life.

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lordzimoa
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Preliminary Open Beta Patch 1.6.0 Changelog notes

Post by lordzimoa »

Hi guys,

Side note:

Undo Move or Swap (only allowed if no FOW previous was uncovered!) is the Backspace hotkey.



New Technical:


- UNDO for move and swap!
- Various reported bug fixes.



Gameplay changes / balancing:


- Free Upkeep allowance is now zero,which means you now pay for each and
every unit on the map.

- Country PPs increased to offset the effects of the Free Upkeep allowance change.

- All Nations Man Power has been reduced, to a scale appropriate to
historic national forces levels per Country.

- Disband PP & MP returns have been altered,so that you now receive the
correct values.

- If a Capital city is captured a substantial national morale penalty
will be applied. (NOW A WAR CHANGING EVENT)

- Production & Research now shows time up to 50 turns.Allowing the a
player to keep track more easily off what new Tech will be available
in the future.

- Research Lab Upkeep cost reduced.

- Britain's starting land forces reduced to historical level.

- Britain now has a larger navy,twice the size of Germany for example. (RULE BRITANNIA )

- German navy now has research advantage,meaning her ships are
stronger,than any other fleet including Britain.

- The loss of a battlefleet in combat morale penalty has been
increased. (FOR BRITAIN NOW A WAR CHANGING EVENT)

- Battleships have now been renamed DREADNOUGHTS!

- Dreadnought production cost reduced from 120 to 80 PPs.

- Pre-Dreadnought & Armoured Cruisers added to unit types,these can't be
upgraded or purchased.

- Cruisers have been renamed LIGHT Cruisers!

- NAVAL AI has been enhanced,making it more of a challenge.

- All air units have been toned down,as to there effectiveness,this is
World War One after all.

- Garrison,Infantry,Cavalry & Artillery now all benefit from Anti-Air
research upgrade.

- Garrison & Infantry benefit from Entrenchment upgrade.

- Additional historical event messages,and City Captured event
messages,are now in game.

- Various Commander entry dates fixed.

- Various other stability and fixes.
Lixma
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Re: Preliminary Beta Patch 1.6.0 Changelog notes

Post by Lixma »

Looking forward to it! (meaning I'm holding off starting a new game until it arrives!)

On the subject of 'event messages' I'd like to see the 'Loss of Battlefleet' message tell me whose fleet was lost.
danijocker90
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Re: Preliminary Beta Patch 1.6.0 Changelog notes

Post by danijocker90 »

Undo moves yai!!! +10
Not only helps when moving and realising was a bad idea, but most important no more clicking map by mistake and you move when you want to deselect etc.
stockwellpete
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Re: Preliminary Beta Patch 1.6.0 Changelog notes

Post by stockwellpete »

These look like excellent changes to me. :D

I am not a fan of the "small garrison" unit. They just clutter up the game for me. Can they either be removed or be made optional somehow?
stockwellpete
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Re: Preliminary Beta Patch 1.6.0 Changelog notes

Post by stockwellpete »

I also made this point in another thread about the Russians catching the Germans up in terms of their infantry technology . . .

"Russian garrison troops at level 2 started to appear in December (1914) meaning the Russians had closed the technology gap with the Germans. Obviously the Germans would reach level three well before the Russians but I think this catching up is wrong - the Germans should always be ahead."

Can Russian development be slowed down a bit please?
lordzimoa
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Re: Preliminary Beta Patch 1.6.0 Changelog notes

Post by lordzimoa »

Old news...
lordzimoa
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Re: Preliminary Beta Patch 1.6.0 Changelog notes

Post by lordzimoa »

Old news...
IainMcNeil
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Re: Preliminary Open Beta Patch 1.6.0 Changelog notes

Post by IainMcNeil »

The beta is not ready yet guys. We'll let you know when it is.
lordzimoa
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Re: Preliminary Open Beta Patch 1.6.0 Changelog notes

Post by lordzimoa »

Old news...
lordzimoa
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Re: Preliminary Open Beta Patch 1.6.0 Changelog notes

Post by lordzimoa »

Old news...
anguille
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Re: Preliminary Open Beta Patch 1.6.0 Changelog notes

Post by anguille »

These are great changes...looking forward to it!
Flimbo
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Re: Preliminary Open Beta Patch 1.6.0 Changelog notes

Post by Flimbo »

Very nice. November is just the right month to dig out good old CTGW once more. I will check it out
diffsky
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Re: Preliminary Open Beta Patch 1.6.0 Changelog notes

Post by diffsky »

What's the news on this patch? When might it come to the iPad version?
Weather
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Re: Preliminary Open Beta Patch 1.6.0 Changelog notes

Post by Weather »

Any idea on implementing Hotseat? I know it has been a loonngg time coming, but I remember it was one of the selling points in the initial advertisements.
danijocker90
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Re: Preliminary Open Beta Patch 1.6.0 Changelog notes

Post by danijocker90 »

^ This
Huskie
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Re: Preliminary Open Beta Patch 1.6.0 Changelog notes

Post by Huskie »

-
Last edited by Huskie on Mon Mar 21, 2016 9:05 am, edited 1 time in total.
lordzimoa
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Re: Preliminary Open Beta Patch 1.6.0 Changelog notes

Post by lordzimoa »

We are uploading the final official patch this week, than we have to wait for Apple as iOS and Windows need to be released at the same time or the cross-platform multiplayer will not work.

The current Beta uses the Beta servers, but you cannot play against tablet owners with the Beta.

Building all the launchers takes just a few days, but Apple approval time can be between a few days upto two weeks, so asa as we get a greenlight from Apple both official patches will be of course released asap.
diffsky
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Re: Preliminary Open Beta Patch 1.6.0 Changelog notes

Post by diffsky »

Great news, looking forward to starting a new game when the patch lands on iOS
diffsky
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Re: Preliminary Open Beta Patch 1.6.0 Changelog notes

Post by diffsky »

Any update on the ETA?
lordzimoa
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Re: Preliminary Open Beta Patch 1.6.0 Changelog notes

Post by lordzimoa »

The CTGW latest patch is in the Apple approval queue since last week, asa we get approval we let you know and release the 1.6.2 official patch cross-platform.

So this is very close now
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