nkarp wrote:Hi All,
After lengthy deliberation, with particular consideration to all the thoughtful posts in this thread, we've decided not to adjust the game for balance. There are several reasons:
1) Metrics from actual Game Center for the BotB campaign play show 52% Axis victories vs. 48% Allied victories. While I agree that, for truly expert players, the game's balance is off, for the vast majority the game is about as even as we could hope for. Contributors to this thread are really the elite, who have given the game more detailed analysis and play than just about everyone else. It would be a shame to fix the game for a narrow sliver of players while throwing it off for the rest.
2) Most of the players on this thread have independently come up with good solutions, especially for tournament play.
3) There is anything but consensus about "the right fix". There have been many good ideas proposed, but a significant group dislikes each -- so even among the group a fix would be intended to help, many would find it a step backward.
4) Once I'm very familiar with a game, changes throw me off, making the game less appealing. I'd hate for "old hands" with Bulge to have that experience and be turned off the game.
I know this is a bit of an anti-climax after all the debate and discussion, but I really think it's the right answer. I hope people disappointed by the decision will understand that it was carefully reached.
Meanwhile, you'll soon have new games in the system to explore. Moscow is quite rich in interesting situations, and El Al will be a true "gamer's game", rewarding precision and careful planning in a way that should really appeal to the people who've followed this thread. Please write me if you'd like to get in on testing.
Sincerely,
Nick
nick (at) shenandoah-studio (dot) com
Hi,
Although, this may be a bit of anti-climax, but I wish to add something quick and important.
Nick has mentioned 4 points as reasons not to propose a fix of this game, BotB. Since Nick would certainly welcome some fair remarks, so I'd like to make comment with respect to the points starting with the second one.
For 2) "Most of the players on this thread have independently come up with good solutions, especially for tournament play".
Neither the good solutions nor the tournaments influence many players. Hence, the majority of players are playing without sufficient aids.
For 4) "Once I'm very familiar with a game, changes throw me off, making the game less appealing. I'd hate for "old hands" with Bulge to have that experience and be turned off the game".
Changes keep the game alive, and players interested.
For
1) Metrics from actual Game Center for the BotB campaign play show 52% Axis victories vs. 48% Allied victories. While I agree that, for truly expert players, the game's balance is off, for the vast majority the game is about as even as we could hope for. Contributors to this thread are really the elite, who have given the game more detailed analysis and play than just about everyone else. It would be a shame to fix the game for a narrow sliver of players while throwing it off for the rest.
At the beginning, when most players are new to the game, the Allied win more often. However, metrics have consistently shown that the Axis has a slight advantage over the Allied. This is an undeniable truth. With enough evidence pointing to this fact, it is certainly absurd to claim the opposite. I am astonished to see that the studio is content with the imbalance of its current product and simply moves on. How can one again trust the quality of the future products from this studio?
For 3) "There is anything but consensus about "the right fix". There have been many good ideas proposed, but a significant group dislikes each -- so even among the group a fix would be intended to help, many would find it a step backward".
It is the studio's responsibility to find "the right fix", we are just suggesting. Sometimes, the most simple one works the best.
Edit: Nevertheless, I am still more or less content with the imbalance of BotB because the balancing issue itself isn't enough to diminish completely the charm of a nicely designed game.
Weidong