It is a type, but it should be 2. Unfortunately besides the titans and biovore the nids are rather short ranged. Was a bit generous with the biovore b/c I wanted to try a range 4 support unit, they'll probably need it.hey dayta, is the range of exocrines bioplasma cannon a typo? it's pretty much an artillery unit, so the plasma cannon's range should be at least around 4?
Also can't wait this to come together, but don't overwork yourself. Also feel free to ask questions about specific nid units if you think something is off and I'll go more into detail on them. Xadie is probably more knowledgeable about them than me though.
Its simplified for not, bit too much sometimes, but hopefully some of the new traits will help.I completely understand where you coming from. I'm just suggesting how certain aspects could be modeled.
I would redo the overall balance of the game anyway that's why I haven't wrote state lines for the units as they wouldn't be in context with existing units in the game anyway
Fast Attack
Harpy
Req 750 Unit Strength 6 HP 7 Defense 50 Initiative: 14 Type: Aircraft Move Type: Hover Move: 5 Spot: 2 Melee: 60 Range:60 Trait: Assault
Weapons
2 Stranglethron Cannons STR 60 AP 0% Shots 4 Accuracy 80% -0%/hex Range 3 Terror
2 Heavy Venom Cannons STR 90 AP 10% Shots 2 Accuracy 100% -0%/hex Range 3
Monstrous Scything Talons STR 60 AP 10% Shots 3 Accuracy 100% -0%/hex Range 0
Hive Crone
Req 750 Unit Strength 6 HP 7 Defense 50 Initiative: 14 Type: Aircraft Move Type: Hover Move: 5 Spot: 2 Melee: 60 Range:60 Trait: Assault
Weapons
Drool Cannon STR 50 AP 0% Shots 4 Accuracy 100% -10%/hex Range 1
4 Tentaclids STR 40 AP 50% Shots 2 Accuracy 100% -10%/hex Range 3 AA
Monstrous Scything Talons STR 60 AP 10% Shots 3 Accuracy 100% -0%/hex Range 0
Stinger Salvo STR 50 AP 10% Shits 2 Accuracy 100% -10%/hex Range 2 AA
Spore Mines
Req 90 Unit Strength 30 HP 1 Defense 5 Initiative: 1 Type: Infantry Type: Leg Light Move: 2 Spot: 1 Melee: 60 Range:60 Trait: assault
Explode! STR 30 AP 0% Shots 10 Accuracy 100% -0%/hex Range 0
Other:
Termaguant Brood
Req 75 Unit Strength 50 HP 1 Defense 20 Initiative: 10 Type: Infantry Type: Leg Light Move: 5 Spot: 1 Melee: 60 Range:60 Trait: none
Fleshborer STR 25 AP 0% Shots 2 Accuracy 100% -10% Range 1
Termagaunt Brood w/ Devourers
Req 100 Unit Strength 40 HP 1 Defense 20 Initiative: 10 Type: Infantry Type: Leg Light Move: 5 Spot: 1 Melee: 60 Range:60 Trait: none
Devourer STR 20 AP 0% Shots 3 Accuracy 100% -10% Range 2
Hormogaunt Brood
Req 85 Unit Strength 50 HP 1 Defense 20 Initiative: 15 Type: Infantry Type: Leg Light Move: 5 Spot: 1 Melee: 60 Range:60 Trait: Assault
Scything Talons STR 30 AP 15% Shots 3 Accuracy 100% -0% Range 0
Gargoyle Brood
Req 100 Unit Strength 40 HP 1 Defense 25 Initiative: 13 Type: Infantry Move Type: Hover Move: 6 Spot: 1 Melee: 60 Range:60 Trait: none
Fleshborer STR 25 AP 0% Shots 2 Accuracy 100% -10% Range 1
Hive Tyrant
Any Combinations of 2 weapons total. (flying tyrant) Probably dakka version like carnifex, a lashipwhip+ heavy venom cannon version, and a version that has Boneswords+Stranglethorn.
Req 550 Unit Strength 4 HP 8 Defense 60 Initiative: 15 Type: Infantry Move Type: Leg light (hover) Move: 4 (5) Spot: 5 Melee: 90 Range:80 Trait: Assault, Heroic, Fearless
Weapons
2 Monstrous Scything Talons STR 60 AP 10% Shots 5 Accuracy 100% -0%/hex Range 0
2 Devourer with brainleech worms STR 40 AP 0% Shots 4 Accuracy 100 -10% Range 2
Heavy Venom Cannon STR 70 AP 10% Shots 2 Accuracy 100% -10% Range 3
Stranglethorn Cannon STR 50 AP 0% Shots 3 Accuracy 100% -10%/hex Range 3 Terror
Boneswords STR 60 AP 30% Shots 4 Accuracy 100% -0%/hex Range 0 Terror
Lashwhip Bonesword STR 60 AP 30% Shots 3 Accuracy 100% -0%/hex Range 0 (add 4 to Initiative)
Hive Tyrant with Hive Guards
Same as above for weapons, but add Scything talons, Boneswords, or Boneswords and Lashwhip for the Hive Guards (so total 3 weapons, 2 for tyrant+ 1 for guard). More toughness overall, and much more firepower at cost of movement ability and accuracy
Req: 675 Unit Strength 8 HP 6 Defense 55 Initiative: 13 Type: Heavy Infantry Move Type: Leg heavy Move: 4 Spot: 5 Melee: 80 Range:70 Trait: Assault, Heroic, Fearless
Swarmlord
Tried to make him as uber as other heros, added 2 other “Tyrants” as “guards” so he could be better. Not quite fluffy, but makes him significantly scarier
Req 1400 Unit Strength 3 HP 13 Defense 65 Initiative: 18 Type: Infantry Move Type: Leg light Move: 4 Spot: 7 Melee: 95 Range:80 Trait: Assault, Heroic, Fearless
2 Boneswords STR 80 AP 30% Shots 6 Accuracy 100% -0%/hex Range 0 Terror
To do:
Ripper/Sky-slasher swarms
Warriors/Shrikes/Raveners
All other HQs