BA2 exception report Kursk Soviet 6th battle

Tech support for Battle Academy 2

Moderators: Slitherine Core, BA Moderators

Post Reply
SpeedoWoW
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Sat Jun 18, 2011 9:23 pm

BA2 exception report Kursk Soviet 6th battle

Post by SpeedoWoW »

Hello,

I am close or at the 20 German Tracked kills. Tried several times. Get the following error.

Unhandled Exception:
ExpCode:0xC0000005
ExpFlags:0
ExpAddress:0x005351B8

Game has crashed! I have tried with saving just before this happens. About 4~5 turns into the battle. I am stomping as Soviet on easy mode to learn the maps. Then this happens. Can't complete 6th Soviet Battle.

Thanks,
Speedo68
SpeedoWoW
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Sat Jun 18, 2011 9:23 pm

Re: BA2 exception report Kursk Soviet 6th battle

Post by SpeedoWoW »

Forgot the following items.

I do have a saved file. I have no problems with German Kursk campaign. Played both BA & BA2 so I know the system somewhat.

PC Specs:
4970k i7 CPU
Asus Z97 Hero VII
16GB Corsair Dominator 2100 DDR3 ram
EVGA 980 GTX SC edition
Samsung 840 Pro 500gb SSD
Corsair 850w power supply

Just one of my basic gaming rigs. I will try on a more beefier system to see if this is a Bug. This PC has no issue's with several games or typical PC stuff I run on it.
pipfromslitherine
Site Admin
Site Admin
Posts: 9862
Joined: Wed Mar 23, 2005 10:35 pm

Re: BA2 exception report Kursk Soviet 6th battle

Post by pipfromslitherine »

Can you please post the contents of the error.log file (from My Documents/My Games/BA2) immediately after you suffer one of these crashes.

Cheers

Pip
follow me on Twitter here
SpeedoWoW
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Sat Jun 18, 2011 9:23 pm

Re: BA2 exception report Kursk Soviet 6th battle

Post by SpeedoWoW »

Error Log from last attempt...

VER:10004
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 3
Model = 12
Family = 6
Extended model = 3
CLFLUSH cache line size = 64
APIC Physical ID = 2
CPU Brand String: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
Cache Size = 256K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
TS: IAPSent
TS: UILoaded
INITIAL LOAD 2128
TS: BattleObj
TS: Managers
TS: BFBB
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
Playing as: 0
RQ:12,44,0
RQ:11,26,0
RQ:44,24,0
RQ:14,16,0
RQ:17,16,0
RQ:49,16,0
RQ:51,16,0
RQ:52,16,0
RQ:62,16,0
RD:12
RD:11
RD:44
RD:14
RD:17
RD:49
RD:51
RD:52
RD:62
######## EXCEPTION: 0xC0000005 at address: 0x005351B8
SEARCHING: C:\Program Files (x86)\Slitherine\Battle Academy 2;C:\Program Files (x86)\Slitherine\Battle Academy 2;C:\Windows
C:\Program Files (x86)\Slitherine\Battle Academy 2;C:\Program Files (x86)\Slitherine\Battle Academy 2;C:\Windows
CBattleDisplay::CheckScript
c:\dev\ba2\game\battledisplay.cpp(2756) : +35 bytes (CBattleDisplay::CheckScript) 0
CBattleDisplay::InitUnit
c:\dev\ba2\game\battledisplay.cpp(2737) : +0 bytes (CBattleDisplay::InitUnit) 0
CBattleDisplay::PlaceUnit
c:\dev\ba2\game\battledisplay.cpp(24713) : +34 bytes (CBattleDisplay::PlaceUnit) 0
CBattleDisplay::DeployReinforcements
c:\dev\ba2\game\battledisplay.cpp(24580) : +98 bytes (CBattleDisplay::DeployReinforcements) 0
CBattleDisplay::TurnSetup
c:\dev\ba2\game\battledisplay.cpp(15216) : +0 bytes (CBattleDisplay::TurnSetup) 0
CBattleDisplay::DoInitialTurnLogic
c:\dev\ba2\game\battledisplay.cpp(15432) : +0 bytes (CBattleDisplay::DoInitialTurnLogic) 0
CBattleDisplay::StartTurn
c:\dev\ba2\game\battledisplay.cpp(15745) : +0 bytes (CBattleDisplay::StartTurn) 0
CBattleDisplay::UpdateLogic
c:\dev\ba2\game\battledisplay.cpp(12683) : +0 bytes (CBattleDisplay::UpdateLogic) 0
CBattleDisplay::Update
c:\dev\ba2\game\battledisplay.cpp(5424) : +0 bytes (CBattleDisplay::Update) 0
CUIManager::UpdateObjects
c:\dev\ba2\game\uimanager.cpp(1462) : +0 bytes (CUIManager::UpdateObjects) 0
CUIManager::Update
c:\dev\ba2\game\uimanager.cpp(2333) : +0 bytes (CUIManager::Update) 0
CGame::Update
c:\dev\ba2\game\game.cpp(874) : +0 bytes (CGame::Update) 0
CPlatform::MainLoop
c:\dev\ba2\game\platform_windows.cpp(859) : +11 bytes (CPlatform::MainLoop) 0
WinMain
c:\dev\ba2\game\platform_windows.cpp(515) : +11 bytes (WinMain) 0
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(578) : +29 bytes (__tmainCRTStartup) 0
BaseThreadInitThunk
RtlInitializeExceptionChain
RtlInitializeExceptionChain
pipfromslitherine
Site Admin
Site Admin
Posts: 9862
Joined: Wed Mar 23, 2005 10:35 pm

Re: BA2 exception report Kursk Soviet 6th battle

Post by pipfromslitherine »

Thanks for the info. I will look into it.

Cheers

Pip
follow me on Twitter here
SpeedoWoW
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Sat Jun 18, 2011 9:23 pm

Re: BA2 exception report Kursk Soviet 6th battle

Post by SpeedoWoW »

Any updates on this issue? I can recreate each time I try a full Russian Kursk Campaign. Have done a complete and clean re-install, still happening.
Post Reply

Return to “Tech Support”