Retreating across rivers

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koala404
Corporal - Strongpoint
Corporal - Strongpoint
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Joined: Mon Dec 12, 2011 10:19 am

Retreating across rivers

Post by koala404 »

There seems to be a problem with the retreat rules and rivers.

Under normal movement rules, you move onto a river using a whole turn, and then off using a whole turn. I've now seen a whole bunch of examples where I attack a unit on one side of a river, and they retreat right across to the other side.

It happened to me multiple times in the Philippines map (second Japanese mission) and was a total pain in the butt, mainly because I owned the other side of the river, and then suddenly there is a crappy little USA unit totally destroying my supply lines, and it will take me multiple turns and units to chase him down.

Come on guys, this is a bit silly that I have to plan for it to happen, given the circumstances with normal movement are so onerous with rivers.

Can we please have a revision or at least a thought about it?
Longasc
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
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Re: Retreating across rivers

Post by Longasc »

It's indeed odd when units suddenly run 2 hexes, regardless of terrain and units surrounding them.

Guess there is a reason for that, in Panzer General/Corps it caused a "surrender" and that is apparently not wanted.
bebro
Slitherine
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Re: Retreating across rivers

Post by bebro »

Probably the adrenaline makes them crossing rivers faster ;)

Though actually I agree that it can be a bit annoying.
apec
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
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Re: Retreating across rivers

Post by apec »

Does the retreating unit take efficiency hits from the terrain it crosses?
adherbal
The Artistocrats
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Re: Retreating across rivers

Post by adherbal »

Can't remember if terrain affect it, but there is a general efficiency penalty for retreating. It is especially high if the unit is forced to retreat 2 hexes (basically representing a rout).
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apec
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
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Re: Retreating across rivers

Post by apec »

adherbal wrote:Can't remember if terrain affect it, but there is a general efficiency penalty for retreating. It is especially high if the unit is forced to retreat 2 hexes (basically representing a rout).
Thanks Adherbal, it makes sense, it is a sort of "abandon all heavy equipments and fly" that explain the faster movement across rivers at at a cost of combat efficiency.
Longasc
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
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Re: Retreating across rivers

Post by Longasc »

It takes quite a while till a routed unit gets re-supplied and reinforced, usually they have to continue running.

Maybe it's up to us players not to be too angry about them escaping. I think it might go back to Panzer General mechanics and mentality, where one dead unit was better than 2-3 damaged ones.

I really liked the change in Panzer Corps where reinforcements next turn were "suppressed" and the unit not immediately back to full fighting strength.
Erik2
Order of Battle Moderator
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Re: Retreating across rivers

Post by Erik2 »

Longasc wrote: I really liked the change in Panzer Corps where reinforcements next turn were "suppressed" and the unit not immediately back to full fighting strength.
Spawning reinforcement units triggered in the editor may arrive at lower efficiency, its up to the designer.
But I guess you mean purchased ones?
koala404
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 65
Joined: Mon Dec 12, 2011 10:19 am

Re: Retreating across rivers

Post by koala404 »

apec wrote:
adherbal wrote:Can't remember if terrain affect it, but there is a general efficiency penalty for retreating. It is especially high if the unit is forced to retreat 2 hexes (basically representing a rout).
Thanks Adherbal, it makes sense, it is a sort of "abandon all heavy equipments and fly" that explain the faster movement across rivers at at a cost of combat efficiency.
Then let me say, I want to take that ability during normal movement! :)

In the case of the Philippines map, its not unusual for a retreating unit to cross a river and then totally destroy my supply lines for five or six units. I'd take that trade any day!
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