There seems to be a problem with the retreat rules and rivers.
Under normal movement rules, you move onto a river using a whole turn, and then off using a whole turn. I've now seen a whole bunch of examples where I attack a unit on one side of a river, and they retreat right across to the other side.
It happened to me multiple times in the Philippines map (second Japanese mission) and was a total pain in the butt, mainly because I owned the other side of the river, and then suddenly there is a crappy little USA unit totally destroying my supply lines, and it will take me multiple turns and units to chase him down.
Come on guys, this is a bit silly that I have to plan for it to happen, given the circumstances with normal movement are so onerous with rivers.
Can we please have a revision or at least a thought about it?
Retreating across rivers
Moderators: The Artistocrats, Order of Battle Moderators
Re: Retreating across rivers
It's indeed odd when units suddenly run 2 hexes, regardless of terrain and units surrounding them.
Guess there is a reason for that, in Panzer General/Corps it caused a "surrender" and that is apparently not wanted.
Guess there is a reason for that, in Panzer General/Corps it caused a "surrender" and that is apparently not wanted.
Re: Retreating across rivers
Probably the adrenaline makes them crossing rivers faster 
Though actually I agree that it can be a bit annoying.

Though actually I agree that it can be a bit annoying.
Re: Retreating across rivers
Does the retreating unit take efficiency hits from the terrain it crosses?
Re: Retreating across rivers
Can't remember if terrain affect it, but there is a general efficiency penalty for retreating. It is especially high if the unit is forced to retreat 2 hexes (basically representing a rout).
Re: Retreating across rivers
Thanks Adherbal, it makes sense, it is a sort of "abandon all heavy equipments and fly" that explain the faster movement across rivers at at a cost of combat efficiency.adherbal wrote:Can't remember if terrain affect it, but there is a general efficiency penalty for retreating. It is especially high if the unit is forced to retreat 2 hexes (basically representing a rout).
Re: Retreating across rivers
It takes quite a while till a routed unit gets re-supplied and reinforced, usually they have to continue running.
Maybe it's up to us players not to be too angry about them escaping. I think it might go back to Panzer General mechanics and mentality, where one dead unit was better than 2-3 damaged ones.
I really liked the change in Panzer Corps where reinforcements next turn were "suppressed" and the unit not immediately back to full fighting strength.
Maybe it's up to us players not to be too angry about them escaping. I think it might go back to Panzer General mechanics and mentality, where one dead unit was better than 2-3 damaged ones.
I really liked the change in Panzer Corps where reinforcements next turn were "suppressed" and the unit not immediately back to full fighting strength.
Re: Retreating across rivers
Spawning reinforcement units triggered in the editor may arrive at lower efficiency, its up to the designer.Longasc wrote: I really liked the change in Panzer Corps where reinforcements next turn were "suppressed" and the unit not immediately back to full fighting strength.
But I guess you mean purchased ones?
Re: Retreating across rivers
Then let me say, I want to take that ability during normal movement!apec wrote:Thanks Adherbal, it makes sense, it is a sort of "abandon all heavy equipments and fly" that explain the faster movement across rivers at at a cost of combat efficiency.adherbal wrote:Can't remember if terrain affect it, but there is a general efficiency penalty for retreating. It is especially high if the unit is forced to retreat 2 hexes (basically representing a rout).

In the case of the Philippines map, its not unusual for a retreating unit to cross a river and then totally destroy my supply lines for five or six units. I'd take that trade any day!