Scenario Playtesting - A&A 1939

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Cataphract88
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Re: Scenario Playtesting - A&A 1939

Post by Cataphract88 »

Thank you - glad to help! :D
Richard
DerLeiter
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Re: Scenario Playtesting - A&A 1939

Post by DerLeiter »

skyfox122 wrote:Q. Why don't you make a city in England - American controlled (When the main American force shows up)? I wanted to build an American fighter in England but couldn't. Plus, a city would allow you to build some replacement infantry for those lost in the transports. It is after all historical too.
They do get US Fighters and infantry in England to a small degree already, but it does seem like an interesting idea. Changed it so that as long as you control all of England then a city within it becomes American sometime after war is declared.
Richard1 wrote:Thank you - glad to help! :D
No thank you! It's easy at this point to just not even look at things that have been there for so long.


One further fix -- the Naval Engineers weren't working properly since they were changed due to not updating the triggers as well; they should now make the Subs or Carriers.

The number of Axis ships hasn't been changed, but a slightly higher percentage are being deployed to the high seas instead of in their home territory.
skyfox122
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Re: Scenario Playtesting - A&A 1939

Post by skyfox122 »

Can you check hex 64,133 port (south in Africa not far from Madagascar) - I am able to do rail transport but - no option to do sea transport??
CmdrFoster
DerLeiter
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Re: Scenario Playtesting - A&A 1939

Post by DerLeiter »

skyfox122 wrote:Can you check hex 64,133 port (south in Africa not far from Madagascar) - I am able to do rail transport but - no option to do sea transport??
Do you have enough transports left?

Though that does remind me of a tedious TODO -- check to make sure all the transports on the auxiliary units aren't using up your transport slots.
DerLeiter
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Re: Scenario Playtesting - A&A 1939

Post by DerLeiter »

Found an interesting quirk, first time I've seen it happen but Bulgaria actually activated first and there were no Greek forces to stop them. Greece has been a problem a few times for various reasons -- I might need a few troops to just start in play there.
Last edited by DerLeiter on Thu Jul 16, 2015 6:02 pm, edited 1 time in total.
Pitemag
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Re: Scenario Playtesting - A&A 1939

Post by Pitemag »

I playing allied, And now i se that russia'n light cruiser shoot 4 hexes. Komintern.
DerLeiter
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Re: Scenario Playtesting - A&A 1939

Post by DerLeiter »

Pitemag wrote:I playing allied, And now i se that russia'n light cruiser shoot 4 hexes. Komintern.
Thanks for catching that, I doubled checked the Soviet fleet and looks like a few cruisers were missing the +spotting / -2 range modifier.
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Re: Scenario Playtesting - A&A 1939

Post by Pitemag »

i think there is something wrong with the newest release r2. the sea hexes are fortifikation.
DerLeiter
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Re: Scenario Playtesting - A&A 1939

Post by DerLeiter »

For some reason that's happened to every single scenario I've been working on. Should be fixed now.
Pitemag
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Re: Scenario Playtesting - A&A 1939

Post by Pitemag »

i put up a game r3 password:AA1939
DerLeiter
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Re: Scenario Playtesting - A&A 1939

Post by DerLeiter »

AA1939 Ausf R4 Update
  • Transports: Auxiliary units beginning in air or sea transports should no longer be using up your transport slots. If you see any that do please let me know. Also note that once you disembark, if you attempt to embark again it will use one of your transport slots.
  • Allied Ace Pilots: USAF and RAF aces added. As with the German ones I've used the names of real pilots, but they are all uniformly strength 12/12 with no abilities and not necessarily in their correct aircraft (especially difficult due to a lack of SE Hurricanes).
  • Fortifications & Strongpoints: All strongpoints should now have been removed from cities due to some silliness with them being transported by aircraft, and an attempted amphibious assault with one. Russian strongpoints are now randomly placed within a limited area in roughly the same spots. Due to vastnass of Russia, and terrain such as the marshes, large rivers, and mountain ranges, complete randomization seemed less than ideal.
  • North Africa: A few changes here -- there's been a slight reduction in DAK and Italian forces, and British forces have been mostly replaced with pillboxes. Additionally most of the British flags are now ANZAC ones (though airfields and Suez remain British). To balance this for the Allies, the railroad linking North and South Africa has been re-established. There are however no stops between Lilongwe and Cairo.
  • Naval Modifier: All cruisers and battleships should now have at least one hero, that being the 'naval modifier' hero with +1 sight and -2 range. The only exception to this are US cruisers from '44 onwards (CL & CA) have +1 sight and -1 range instead.
  • D-Day invasion forces have been beefed up a bit, giving veteran status (12/10, 200 XP) to UK and US ground forces, and elite (15/10, 500 XP) to Canadians.
Last edited by DerLeiter on Wed Aug 05, 2015 7:18 pm, edited 1 time in total.
Cataphract88
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Re: Scenario Playtesting - A&A 1939

Post by Cataphract88 »

Thank you for continuing to develop this. :D
Richard
Pitemag
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Re: Scenario Playtesting - A&A 1939

Post by Pitemag »

Yes, very good job with this scebario.
a new game r4 password:1939
DerLeiter
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Re: Scenario Playtesting - A&A 1939

Post by DerLeiter »

Thanks for the encouragement, I think it's getting close to being finished.

That being said I discovered a few minor issues I've fixed:
  • When the water became fortification hexes, then was switched back I missed replacing the tile on the Fort Oscarsborg hex; fixed that now.
  • Spitfire aces aren't available until turn 5 at the earliest.
Neither one is really game breaking, though the fort does look odd just sitting in the entrenchments... on the water. I did play an opponent that had one spitfire ace on turn 1, and another a few turns later.. which was very difficult to deal with. Although some 88s quickly deterred them.
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Re: Scenario Playtesting - A&A 1939

Post by goose_2 »

I love love love this incredible scenario.
I have trouble understanding the wording on the first turn where you can invade France.
It states a special objective if you can control Paris by the end of the players next turn.
This does not seem possible and discussing with Pitemag he stated that it is a bonus that comes once you takeover Paris on whichever turn that is.

Is that true?

If it is I would change the wording on that Update so it states the bonus upon capture of Paris or 10 objectives.

I hope this makes sense because I did not right the exact wording.

Outstanding work on this remarkable modification.
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DerLeiter
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Re: Scenario Playtesting - A&A 1939

Post by DerLeiter »

Glad you're enjoying it! I'll look into the wording on all the mission briefings again, it's been a while since any have been updated.

Currently at the end of each Allied turn there is a 25% chance that if all of Paris is controlled by the Axis France will surrender OR if at the end of each Allied turn if the Axis control at least two-thirds (14+ out of 21) of the French city hexes, including Parisian ones, there is a 100% chance they surrender. You get the bonus after this occurs.
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Re: Scenario Playtesting - A&A 1939

Post by DerLeiter »

R6 will see updates to the briefings and Russian Lend Lease units will once again have to land in Russia.
DerLeiter
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Re: Scenario Playtesting - A&A 1939

Post by DerLeiter »

More changes in progress..
  • I've gone through all the messages now; some have been updated/clarified, some removed, and some others added. While the (belated) D-Day announcement remains, some of the others were removed. Unfortunately since messages can be viewed by either side I decided it's better to keep is a surprise.
  • Fixed elements of the Russian fleet deploying far too early.
  • Russian border and deployment fixed so units won't deploy in neutral territory.
  • Removed several minefields from Africa.
  • Still working on the naval transports issue.
  • During the Russian buildup (after invasion is possible, but before war is declared) Russian minefields will begin to deploy.
  • Allied core slots & prestige increased after certain events.
  • Russian auxiliary forces were reduced somewhat to account for the increase in Allied core slots & prestige. Primarily a reduction in KV-1 variants, infantry, and SPGs.
  • Unfortunately there doesn't seem to be a way to add in other transports during the game; as much as I'd like the Germans to have Gigant starting with them in 1939 is not going to happen.
  • Both sides gain a prestige bonus when it hits 1943.
  • Debating changing the max overstrength & max xp values again.
  • Russian Lend-Lease forces once more arrive off the coast of Russia.
  • Aces on both sides reworked slightly. Unfortunately you still cannot upgrade the aircraft due to game mechanics.
DerLeiter
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Re: Scenario Playtesting - A&A 1939

Post by DerLeiter »

Further changes and now at S1:
  • I've fixed parts of Norway and Italy after that ocean replacement accident, as far as I can tell everything should be normal again.
  • The bonus for capturing Switzerland has been changed - you now gain the bonus for holding Switzerland and the 7 objective hexes in the low countries / Luxembourg. This has freed up a zone.
  • Italian units have received some overhauling, including renaming and better organization in North Africa.
  • The extra zone has been used to make the DAK base of operations in Tripoli. The DAK units have received a few changes and updates as well, plus more reductions to the minefields.
  • Some minor terrain changes in Russia.
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Re: Scenario Playtesting - A&A 1939

Post by goose_2 »

I am playing a game with skyfox as well as a paired game with pitemag.

This is an awesome scenario that is insane in scope and breadth.
It captures the uphill battle the Axis forces have while at the same time keeps the Allies guessing on what to best defend to thwart the enemy.
The best aspect I feel is the limited units that make purchases as well as replacements so important
Very good job DerLeiter
I look forward to seeing the upgrades with other players.
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