adherbal wrote:A lot of new content is currently in production, but more details on that soon. In the meantime, a sneak peek of a unique new unit type. It'll have a new kind of ability - anyone can guess what it's for?
PS: This model - without the dozer blades - will also be available as heavy artillery transport/tractor.
In the future it would not be bad to put this into the editor, fix these failures:
1-(loading and unloading hangar and carrier. And above CV aircraft in flight),
2-surface or depth in the submarine,
3-and Seaplane air and landed (+ new image) in the sea or port, (the float is also in landing islands that have no port.
4-In the port you can add shallow water (only port for submarines), there zone shallow port where it gets a single dock for submarines.
5-The aircraft image on the track is fine, because there were 3 squadrons on the track, and one hangar. But there was to enable the move around the hangar for a fourth cargo area for super CV Shinano Super 120 aircraft (oficila game better 4 hangars)
6-In the scenario, lack zone nation to know that the stage play (Before loading a scenario, namely that nation play), but now there are two sure that in the future there will be more nations.
7-Does not work well (tab triggers / Set Unit Status / target unit / team ai / strength) either alone or with assigning a turn with (tab triggers effects/ condition / Check Turn): Just makes me down to all units 50% strength, not one by one.
Also when you put a new unit (the unit down menu), you do not have access to lower strength (the editor only has an option to change your experience), it is necessary in some places and scenarios put out weak units.
8-(AIsetup tab / air patrol / patrol point/add) only makes a ONE jump, although the various actives jump map. There should also be, to patrol land and sea units, So the game does not seem that all such kamikazes to move, being more realistic movement.
9-In the game an active unit to Japan Missing, infantry entrenched in the tunnels.
10-Need to add the ship Minesweeper (boat removes mines) and generic Heavy Cruiser, as is the light cruiser in the editor and game.
11-Ki-100_Goshikisen II Japan Fighter: Has no picture assigned to the editor.
12- when a fighter or tactical bomber attacks ground to a hangar (and do not move the plan), the animation does not disappear even passes a new turn (multiple explosions).
13-And needless to add to the game 2 units: Sniper,mortar, bazooka. Underland trench (japan), factories to bomb (first objective of the bombers in WWII). I have these units in Panzer Korp MOD added, and the game changes a lot with these units.
14-In the tab Ai setup/naval seek and destroy/ you need to put a slider (on small screens you can not see the last attack targets), so you can download and view all available targets.
15-Another important thing, Missing rename a new unit from the editor (tab triggers effects/spawn unit).
Image: Infantry entrenched in the tunnels and seaplane Landed.