Nato mod

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terminator
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Nato mod

Post by terminator »

Hello,
here is the first picture of the mod I'm working on (I began to publish it on the Matrixgames site a few days ago) :
nato(1).JPG
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terminator
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Re: Nato mod

Post by terminator »

Here is a second picture with transports and engineer :
nato(2).JPG
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terminator
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Re: Nato mod

Post by terminator »

Here a third image with unit text in white ( the Tiger II and the ISU-122):
nato(3).JPG
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terminator
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Re: Nato mod

Post by terminator »

The Americans landed in Anzio (Gustav line scenario)
Anzio.JPG
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Akkula
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Re: Nato mod

Post by Akkula »

Looks very nice, I am sure Hearts of Iron fans will love your work.

Regards.
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
BiteNibbleChomp
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Re: Nato mod

Post by BiteNibbleChomp »

Once you've got to 5 or 10 posts, will you be able to upload it here as well?
Akkula wrote:Looks very nice, I am sure Hearts of Iron fans will love your work.
Not a fan of HoI 3 (too many provinces. Also my favourite nation (Japan) takes way too long to be able to do anything). - but this is a good idea anyway - I especially like it telling you how powerful the units are (ie 26 HA) on the screen. :D

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
terminator
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Re: Nato mod

Post by terminator »

The British now :
Capture.JPG
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danijocker90
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Re: Nato mod

Post by danijocker90 »

Awesome :O
terminator
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Re: Nato mod

Post by terminator »

Hello,
The work progresses.I added an element to the graphics of the units.
Here is a screenshot in winter in the Ardennes.
Of what you think of it?
Attachments
CaptureXX.JPG
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BiteNibbleChomp
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Re: Nato mod

Post by BiteNibbleChomp »

danijocker90 wrote:Awesome :O
Again

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
danijocker90
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Re: Nato mod

Post by danijocker90 »

Oh Oh! Sorry for seeing this so late, BUT instead of using 'XX' (Corps) in the units why not ' || ' two lines/Apostrophe for Battalion? ;)

Maybe even the company symbol or squad for units even smaller like a Fighter or Bomber team...

Anyway looks really really good.


Another thing, what do you think about animations? When they attack is a bit odd they show bullets and fire. I tried once to do a NATO mod and the first thing i made was to clean the animation files. Leave them blank (the dive bomber animation works as template because is already clear.) so they only make sounds of battle and explosions of damage. ???
BiteNibbleChomp
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Re: Nato mod

Post by BiteNibbleChomp »

XX is division - a reasonable guess for units in the game.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
terminator
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Re: Nato mod

Post by terminator »

In the first one, I shall finish the graphics (so many units), then I shall take care of animations.
The first thing which I shall make then is to change offset to center the animations on the unit.
Next release will be the German Elite units.
Thank you for the encouragements
terminator
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Re: Nato mod

Post by terminator »

All the German units were worked again (height +5) to see better the size of the unit (Division...):
CaptureSize.JPG
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terminator
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Re: Nato mod

Post by terminator »

Hello,
Return to Lake Balaton with graphics finer for the symbols nato.
Attachments
Capture.JPG
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Razz1
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Re: Nato mod

Post by Razz1 »

Very good. Really Like the opaque icons.
terminator
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Re: Nato mod

Post by terminator »

Here are some special units:
Attachments
CaptureSE(4).JPG
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danijocker90
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Re: Nato mod

Post by danijocker90 »

mmm not sure i like the camo, the yellow border and SE letters are good but the camo should be optional
BiteNibbleChomp
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Re: Nato mod

Post by BiteNibbleChomp »

Yeah, I suggest dumping the camo as well.

- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
terminator
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Re: Nato mod

Post by terminator »

Hello,
I dump the camo.
I put the value of fight which changes in yellow
Your suggestions are welcome
Attachments
CaptureSE(5).JPG
CaptureSE(5).JPG (128.37 KiB) Viewed 11325 times
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