Erik's Multiplayer scenarios
Moderators: The Artistocrats, Order of Battle Moderators
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- Staff Sergeant - StuG IIIF
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- Location: Woodland , CA
Re: Erik's Multiplayer Scenarios
No, they can't embark on a DD. But you must have a ship next to your land unit in order for the embarkation ability to be an option.
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- Lieutenant-General - Do 217E
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- Location: Palau
Re: Erik's Multiplayer Scenarios
Thanks Erik & Yolo,
Yessir, I can confirm that marines can depart Haleta town, embarking their usual transport ship, if a destroyer is present in an adjacent hex. Phew!

Yessir, I can confirm that marines can depart Haleta town, embarking their usual transport ship, if a destroyer is present in an adjacent hex. Phew!

SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Burma 1942-45
Large update.
Fixed various road/rail/river crossing problems.
All at start units are core units except security/garrisons. Added more air units. Garrison/security units spawned next to most airfields when certain turn/ownership events are triggered.
Primary objectives are met when the Japanese player first occupy them. This should end the scenario if/when all primary objectives are occupied.
Changed reinforcements from spawned units to resources/command points based on historical reinforcements. The players can now choose what to purchase.
The Chinese are now controlled by the AI (very simple scripting). They were difficult Allies to cooperative with...
I'll put up a challenge for each side if anyone wants to test-drive it. You don't have to play all 166 weekly turns
Download here:
viewtopic.php?f=374&t=64991&start=20
Fixed various road/rail/river crossing problems.
All at start units are core units except security/garrisons. Added more air units. Garrison/security units spawned next to most airfields when certain turn/ownership events are triggered.
Primary objectives are met when the Japanese player first occupy them. This should end the scenario if/when all primary objectives are occupied.
Changed reinforcements from spawned units to resources/command points based on historical reinforcements. The players can now choose what to purchase.
The Chinese are now controlled by the AI (very simple scripting). They were difficult Allies to cooperative with...
I'll put up a challenge for each side if anyone wants to test-drive it. You don't have to play all 166 weekly turns

Download here:
viewtopic.php?f=374&t=64991&start=20
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- Staff Sergeant - StuG IIIF
- Posts: 266
- Joined: Wed Apr 24, 2013 8:29 pm
- Location: Woodland , CA
Re: Erik's Multiplayer Scenarios
Erik,
I accepted your challenge BEFORE I happened to read this post. So maybe we were somehow playing using two different versions? I thought if there was a version issue it appeared in red in multiplayer and wouldn't let a person join if they didn't match? Anyway I just replaced the other Burma with this latest version you posted. SO maybe the two issues I reported to you using the in-game chat were fixed. Or maybe we should start over. Let me know.
Japanese turn two:
#1. Did not receive scheduled resource points.
#2. All 5 Secondary Objectives "X"' 'ed out . States "Objective failed".
#3. 4 of 5 Primary Objectives "X" ' ed out. States, "Objective failed".
I accepted your challenge BEFORE I happened to read this post. So maybe we were somehow playing using two different versions? I thought if there was a version issue it appeared in red in multiplayer and wouldn't let a person join if they didn't match? Anyway I just replaced the other Burma with this latest version you posted. SO maybe the two issues I reported to you using the in-game chat were fixed. Or maybe we should start over. Let me know.
Japanese turn two:
#1. Did not receive scheduled resource points.
#2. All 5 Secondary Objectives "X"' 'ed out . States "Objective failed".
#3. 4 of 5 Primary Objectives "X" ' ed out. States, "Objective failed".
Coral Sea
Updated.
Added more defense forces to Port Moresby.
Moved the Allied cruiser force a bit north, they should now be able to intercept the Japanese transports.
Added infantry units to Australian coastal towns. They can be used to reinforce Port Moresby, but you need to park a naval unit next to the infantry to embark.
More named locations.
Download here:
viewtopic.php?f=374&t=64991
Added more defense forces to Port Moresby.
Moved the Allied cruiser force a bit north, they should now be able to intercept the Japanese transports.
Added infantry units to Australian coastal towns. They can be used to reinforce Port Moresby, but you need to park a naval unit next to the infantry to embark.
More named locations.
Download here:
viewtopic.php?f=374&t=64991
Re: Erik's Multiplayer Scenarios
Looks like a scenario mismatch. I'm uploading a v2.1 now.Yolo911 wrote:Erik,
I accepted your challenge BEFORE I happened to read this post. So maybe we were somehow playing using two different versions? I thought if there was a version issue it appeared in red in multiplayer and wouldn't let a person join if they didn't match? Anyway I just replaced the other Burma with this latest version you posted. SO maybe the two issues I reported to you using the in-game chat were fixed. Or maybe we should start over. Let me know.
Japanese turn two:
#1. Did not receive scheduled resource points.
#2. All 5 Secondary Objectives "X"' 'ed out . States "Objective failed".
#3. 4 of 5 Primary Objectives "X" ' ed out. States, "Objective failed".
I'll post 2 new challenges with password Yolo911.
Resigning the first games doesn't work, so we need to keep them on the list for about 7 seven days before one of us can claim the games and remove them from the list.
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- Staff Sergeant - StuG IIIF
- Posts: 266
- Joined: Wed Apr 24, 2013 8:29 pm
- Location: Woodland , CA
Re: Erik's Multiplayer Scenarios
Ok Erik, I'm in both games now and completed turn one for the Japs.
By the way, I have this game on three different platforms, win 8.1, Win 7 and Win XP. And I'm retired so generally speaking I can devote as much time as necessary to do any testing you might need.
Larry
By the way, I have this game on three different platforms, win 8.1, Win 7 and Win XP. And I'm retired so generally speaking I can devote as much time as necessary to do any testing you might need.
Larry
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- Lieutenant-General - Do 217E
- Posts: 3151
- Joined: Fri Apr 06, 2012 6:18 pm
- Location: Palau
Re: Coral Sea
NICE!! Thanks Erik.Erik wrote:Updated.
Added more defense forces to Port Moresby.
Moved the Allied cruiser force a bit north, they should now be able to intercept the Japanese transports.
Added infantry units to Australian coastal towns. They can be used to reinforce Port Moresby, but you need to park a naval unit next to the infantry to embark.
More named locations.
Download here:
viewtopic.php?f=374&t=64991
I've got a v6.3 game going, but will switch up to 6.4 straight after (hopefully next week)
Your Coral Sea map was already gorgeous, but those changes look enough to make it a really interesting contest now...



SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Burma
Limited purchase deployments to map edges.
More interesting primary objectives.
Minor map and unit deployment fixes.
Download:
viewtopic.php?f=374&t=64991&start=20
More interesting primary objectives.
Minor map and unit deployment fixes.
Download:
viewtopic.php?f=374&t=64991&start=20
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- Staff Sergeant - StuG IIIF
- Posts: 266
- Joined: Wed Apr 24, 2013 8:29 pm
- Location: Woodland , CA
Re: Erik's Multiplayer Scenarios
Erik,
I got your in-game chat message to start over with the Burma Scenario and the password for the new attempt.
BUT-- I now have fouyr Burma games going. All say v2.4 and I can't get into any of them. There is nothing to join. Is there any way to delete this crap and start over?
If there isn't you will have to hoist two more chalolengers, with the password, and and I will join them.
Yes, I did downlaod latest version.
yolo911@gmail.com is my email address if you want to communicate with me directly.
I got your in-game chat message to start over with the Burma Scenario and the password for the new attempt.
BUT-- I now have fouyr Burma games going. All say v2.4 and I can't get into any of them. There is nothing to join. Is there any way to delete this crap and start over?
If there isn't you will have to hoist two more chalolengers, with the password, and and I will join them.
Yes, I did downlaod latest version.
yolo911@gmail.com is my email address if you want to communicate with me directly.
Imphal-Kohima
Large update.
Major OoB improvements.
All at start units are core units except security/garrisons/special units. Added more air units.
Changed reinforcements from spawned units to resources/command points based on historical reinforcements.
The players can now choose what to purchase.
Revised primary and secondary objectives.
Both players must hold 3 out of the 4 primary objectives after turn-25 to win.
Minor map changes.
I'll put up a challenge for each side if anyone wants to test-drive it.
Download here:
viewtopic.php?f=374&t=64991&start=20
Major OoB improvements.
All at start units are core units except security/garrisons/special units. Added more air units.
Changed reinforcements from spawned units to resources/command points based on historical reinforcements.
The players can now choose what to purchase.
Revised primary and secondary objectives.
Both players must hold 3 out of the 4 primary objectives after turn-25 to win.
Minor map changes.
I'll put up a challenge for each side if anyone wants to test-drive it.
Download here:
viewtopic.php?f=374&t=64991&start=20
Imphal-Kohima v2.3
Changed Chindit units default strength from 5 back to 10. The Japanese garrison units were trashing them...
Added Japanese reinforcement location on east map edge.
Increased Japanese resources pr turn.
Increased supply on all airfields.
Increased supply on Chindit supply bases.
Edit: Fixed a stupid neutral hex that was blocking Japanese supply.
Edit2: Allied is first player.
Fighter escorts start at Chindit DZs.
A number of air units on both sides start outside their hangars.
Allied commando units are non-core.
Fixed another neutral hex that blocked units from entering the hex.
Download here:
viewtopic.php?f=374&t=64991&start=20
Added Japanese reinforcement location on east map edge.
Increased Japanese resources pr turn.
Increased supply on all airfields.
Increased supply on Chindit supply bases.
Edit: Fixed a stupid neutral hex that was blocking Japanese supply.
Edit2: Allied is first player.
Fighter escorts start at Chindit DZs.
A number of air units on both sides start outside their hangars.
Allied commando units are non-core.
Fixed another neutral hex that blocked units from entering the hex.
Download here:
viewtopic.php?f=374&t=64991&start=20
War In The Pacific 1942-45
This is a complete rewrite of the 2v2 Showdown in the Pacific'. The only thing left is the map.
Added sea transports/supply ships/support ships/subs/coastal batteries.
Balanced forces; both sides have the same number of various ship/air/land unit types.
More interesting primary objectives.
More resources. All units are core units.
30-day turns lasting from Jan-42 to Dec-45 (about). This should allow for frequent update of unit types.
Added the US navy.
I have taken command of one of the Japanese factions and launched a challenge if anyone want to test-drive.
https://dl.dropboxusercontent.com/u/168 ... acific.zip
Added sea transports/supply ships/support ships/subs/coastal batteries.
Balanced forces; both sides have the same number of various ship/air/land unit types.
More interesting primary objectives.
More resources. All units are core units.
30-day turns lasting from Jan-42 to Dec-45 (about). This should allow for frequent update of unit types.
Added the US navy.
I have taken command of one of the Japanese factions and launched a challenge if anyone want to test-drive.
https://dl.dropboxusercontent.com/u/168 ... acific.zip
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- Staff Sergeant - StuG IIIF
- Posts: 266
- Joined: Wed Apr 24, 2013 8:29 pm
- Location: Woodland , CA
Re: Erik's Multiplayer Scenarios
Erik, I couldn't find your challenge. Must have been snatched up already. I started another one in case you might want to play two simultaneously.
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- Private First Class - Opel Blitz
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Re: Erik's Multiplayer Scenarios
What mean 2 vs 2 ? I can play with my friend VS bots or team VS team?
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- Lieutenant Colonel - Elite Panther D
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- Location: Albion
Re: Erik's Multiplayer Scenarios
At the risk of confusing things. The scenario is two players against two others. I think there is another similar one, with two against the machine (Japanese AI). Though I don't know if it has been brought up to date, destroyers etc.
In the above, Yolo missed out on Erik's game (I got there first) so Yolo posted another 2v2 game. They are to be recommended, even if submarine warfare could do with improving - not Erik's fault.
In the above, Yolo missed out on Erik's game (I got there first) so Yolo posted another 2v2 game. They are to be recommended, even if submarine warfare could do with improving - not Erik's fault.
Re: Erik's Multiplayer Scenarios
Whenever I get the time I will replace the Showdown... scenarios with updated War in... scenarios.
So far only the 2v2 (humans as Brenmusik said) is converted.
So far only the 2v2 (humans as Brenmusik said) is converted.
Burma multiplayer problems
The Burma scenario hangs during the Allied playback on random turns.
I have removed the scenario for now, will add it again after the next update of the game.
I have removed the scenario for now, will add it again after the next update of the game.
2v2 War in the Pacific
Added garrison and AA units to objectives.
Improved briefing a bit.
Doubled general income and income gain/loss for capturing/losing objectives. This to allow players to update units in addition to repairs.
Improved briefing a bit.
Doubled general income and income gain/loss for capturing/losing objectives. This to allow players to update units in addition to repairs.