I am the game author, and will be answering all the game-related questions here, so feel free to ask

You know, I do not play RT games by myself, actually, always prefer TB. The thing that annoys me in TB is that moves are not concurrent and also you need to constantly press "End Turn" for it to progress. That's why I decided to fight these two problems in my game. So it is RT in the sense that all factions move simultaneously, but it never overloads you with the info like it is quite often can be found in classical RT games, and here you always have enough time to think and react.zakblood_slith wrote:what made you chose RT instead of TB?
viewtopic.php?f=404&t=68396
real time can be too much info overload and too fast for some, while Turn based can be slower and easier to play imo.
Yes, it was a Galaxia: Remember Tomorrow before. But the new version got a completely new graphics and some very important conceptual changes, so the old versions are not that relevant anymore.have signed up for the Beta, not knowing what system you used after doing some looking at the older game online, which this is kind of based on? just with a name change, seems you've been working on it for long long time.
Yes, you do fight. You can leave everything on AI and even run Auto-resolve, but if you want to defeat a significantly stronger fleet using the tactics, then it's better to rule the fight yourself.do you fight in combat of just see the fleets go into action?
900 stars is an artificial limit, like number of races x 100. Can be much more. But I've found out that the most convenient size is about 300 stars. However I saw people playing fine with 900+, so it's more about a personal taste.i see it says 900 planets, is there a limit to the ships in the game? regarding fleet size?
Allegro engine for low-level graphics, all other is custom.what game engine are you using?
Hope I didand as i understand it, your Russian? so hopefully you can understand my quirky typing and abbreviations![]()
There is, but a simplified one.hadberz wrote:I may have missed it, but is there ground combat?
Actually, there are two advantages of invading over 'glassing'.TheGrayMouser wrote:Hello couple of questions
I like how its described but... What incentives are there to invade w ground forces vs 'glassing the planet" The problem w 4x games in the past ( including MOO) was it was easier to glass, then spend money to rebuild and , tadah, planet as good (or better) than before...
Now if a plant hit w continent busters was a total right off, and planetary invasion/ military force was very expensive, that would be good incentive, war need to pay for itself , hehe.. OR if their is a "united nations" type theme, morality checks and balances that generally deter such genocide...
Yes, they do. Basically, in the beginning you do not have a big choice as you only have one medium ship hull (corvette), one small ship hull (fighter), one satellite and one freighter hull. So roles are quite obvious and the only variation is in medium ships - to make them a heavy armoured and armed strike corvette, a carrier for small ships or a support ship targeted to combat small ships.Navies: Do space naval classes "matter" ie in the wet navies destroyers, cruisers etc had unique and distinct roles. In most 4 x games, ship classes are just bigger hull sizes crammed with more stuff. I tried to role play MOO2 back in the day and build specialty ships ie Anti-missle ships, planetary bombardment ships, but the combat system utterly discouraged that.
Well, in Polaris right now you develop from one system, but a scenario with a well-developed galaxy also can be easily added.hmm, how do I put this.. I like sandbox games but what I always dislike about 4x games is, why oh why do I have to start on one planet w NO real tech. I don't want to waste 100 of years developing scout , then frigate then laser cannon etc. as I expand. I'd love to see a game where multiple well established kingdoms/empires federations or whatever already exist and perhaps the expansion is in the border areas. I would love a game where a fleet of specific ships is usefull and viable for many many turns instead of becoming obsolete every few turns because a new tech is discovered.
No, there is no scenario editor and maps are random generated, but the scenario format is plan text and the game saves are in the same format, so they can be used as a ready scenarios, or can be easily edited in the notepad.TheGrayMouser wrote: When you say scenario can be "add in ", does that mean a scenario editor is available? ( most games like this there is a random generator, but no true editors
email, try spam box or contact Surtur and ask by PMvitaly18 wrote:where is my serial?
he is not answer me =(zakblood_slith wrote:email, try spam box or contact Surtur and ask by PMvitaly18 wrote:where is my serial?
Thanks! There will be a second round soon.mllange wrote:This looks very promising and one of my favorite types of game. I wish you the very best and success. If you require additional beta testers, I would be very pleased to offer my assistance. (Application submitted)
Also you can take loans and order ship construction.Surtur wrote:Yes, the player will be able to set up either continues trade treaties with other nations, or one time only trades.