September 1, 1939 - Partisans Appeared in Poland?
Moderators: firepowerjohan, rkr1958, Happycat, Slitherine Core
September 1, 1939 - Partisans Appeared in Poland?
I'm playing as the Axis against the AI with advantage set to even. I'm also playing a mod to the 1939 scenario. Anyway, Partisans appeared in Poland on September 1, 1939 after the first German turn. I didn't even know this was possible. Has anyone else every see this?
Re: September 1, 1939 - Partisans Appeared in Poland?
Yes, I can confirm partisans in Poland, but I think they did not appear already in the first round. I was playing the Allies on "normal".rkr1958 wrote:I'm playing as the Axis against the AI with advantage set to even. I'm also playing a mod to the 1939 scenario. Anyway, Partisans appeared in Poland on September 1, 1939 after the first German turn. I didn't even know this was possible. Has anyone else every see this?
Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?
Polish partisans are rare, but exist. I've also seen Finnish partisans appear one time. Yugoslavian a couple of times. I'd also guess that French, German and Italian partisans are possible since the requirement for partisans to appear (as far as I can tell) is that there is enemy control of that countries territory.
I agree that partisan units shouldn't disappear with the surrender of a country (especially Yugoslavia) but since partisans are currently simply garrison and corps units that appear in the rear areas it wouldn't be easy to handle. Only way I see to keep partisans around is for them to have special partisan units, which would make the other problem I have with them easier to fix. Partisans being out of supply just feels wrong due to the way partisan units operated. Something like having partisans being in a minimal/naval unit supply as their worst supply state would seem to be a good solution. It wouldn't make them too powerful, but it would make them a little bit dangerous and much harder to destroy.
Jyri
I agree that partisan units shouldn't disappear with the surrender of a country (especially Yugoslavia) but since partisans are currently simply garrison and corps units that appear in the rear areas it wouldn't be easy to handle. Only way I see to keep partisans around is for them to have special partisan units, which would make the other problem I have with them easier to fix. Partisans being out of supply just feels wrong due to the way partisan units operated. Something like having partisans being in a minimal/naval unit supply as their worst supply state would seem to be a good solution. It wouldn't make them too powerful, but it would make them a little bit dangerous and much harder to destroy.
Jyri
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It appears to be very random, but in one game I got 5 Finnish partisan units - 3 garrisons and 2 corps, while often I don't get any in a dozen games... German partisans are also very niceJyriErik wrote:Polish partisans are rare, but exist. I've also seen Finnish partisans appear one time.

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Whoa, you got a corps-sized partisan unit? I don't believe I have ever seen that.Borsook wrote:It appears to be very random, but in one game I got 5 Finnish partisan units - 3 garrisons and 2 corps, while often I don't get any in a dozen games... German partisans are also very niceJyriErik wrote:Polish partisans are rare, but exist. I've also seen Finnish partisans appear one time.
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It happens fairly often, esp for the Russians. At first I thought this to be a bug, but apparently it is not...possum wrote:Whoa, you got a corps-sized partisan unit? I don't believe I have ever seen that.Borsook wrote:It appears to be very random, but in one game I got 5 Finnish partisan units - 3 garrisons and 2 corps, while often I don't get any in a dozen games... German partisans are also very niceJyriErik wrote:Polish partisans are rare, but exist. I've also seen Finnish partisans appear one time.
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In all honesty, as the Russians, I have a bad habit of just ignoring my partisan units completely. It seems they're never in any place useful, or able to accomplish anything actively.
What they do accomplish passively is cause the AI to divert troops to eliminate them, but this doesn't require any intervention on my part.
I suppose this is historically accurate, and does have an effect. I have read that SS Totenkopf spent most of the Summer of 1943 engaged in anti-partisan operations in the Ukraine.
The only really good system for creating Partisans I have ever seen was, errr, I think it was Strategy 1? An old old SPI "workshop" game with modular rules used to construct various scenarios. It worked better than it sounds like it would.
Anyhow, when certain units, mostly infantry, were eliminated in the normal course of play, a "partisan cadre" was placed in that hex where the unit died. This "cadre" was stationary, totally passive, totally invulnerable, and represented the potential to form a partisan unit. But it did nothing at all until activated. Under certain conditions, which I think had to do with line-of-supply, a player could spend some resources and replace that partisan cadre with an actual partisan unit.
In a board game, the record-keeping was unpleasant, but a computer game could facilitate that. Anyhow, I'm not suggesting that something like that be retro-fitted to CEAW; I know that's just not practical. I'm just throwing it out there as a neat system I saw long ago, and admired enough to remember 30 years later
What they do accomplish passively is cause the AI to divert troops to eliminate them, but this doesn't require any intervention on my part.
I suppose this is historically accurate, and does have an effect. I have read that SS Totenkopf spent most of the Summer of 1943 engaged in anti-partisan operations in the Ukraine.
The only really good system for creating Partisans I have ever seen was, errr, I think it was Strategy 1? An old old SPI "workshop" game with modular rules used to construct various scenarios. It worked better than it sounds like it would.
Anyhow, when certain units, mostly infantry, were eliminated in the normal course of play, a "partisan cadre" was placed in that hex where the unit died. This "cadre" was stationary, totally passive, totally invulnerable, and represented the potential to form a partisan unit. But it did nothing at all until activated. Under certain conditions, which I think had to do with line-of-supply, a player could spend some resources and replace that partisan cadre with an actual partisan unit.
In a board game, the record-keeping was unpleasant, but a computer game could facilitate that. Anyhow, I'm not suggesting that something like that be retro-fitted to CEAW; I know that's just not practical. I'm just throwing it out there as a neat system I saw long ago, and admired enough to remember 30 years later

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In all honesty, as the Russians, I have a bad habit of just ignoring my partisan units completely. It seems they're never in any place useful, or able to accomplish anything actively.
What they do accomplish passively is cause the AI to divert troops to eliminate them, but this doesn't require any intervention on my part.
I suppose this is historically accurate, and does have an effect. I have read that SS Totenkopf spent most of the Summer of 1943 engaged in anti-partisan operations in the Ukraine.
The only really good system for creating Partisans I have ever seen was, errr, I think it was Strategy 1? An old old SPI "workshop" game with modular rules used to construct various scenarios. It worked better than it sounds like it would.
Anyhow, when certain units, mostly infantry, were eliminated in the normal course of play, a "partisan cadre" was placed in that hex where the unit died. This "cadre" was stationary, totally passive, totally invulnerable, and represented the potential to form a partisan unit. But it did nothing at all until activated. Under certain conditions, which I think had to do with line-of-supply, a player could spend some resources and replace that partisan cadre with an actual partisan unit.
In a board game, the record-keeping was unpleasant, but a computer game could facilitate that. Anyhow, I'm not suggesting that something like that be retro-fitted to CEAW; I know that's just not practical. I'm just throwing it out there as a neat system I saw long ago, and admired enough to remember 30 years later
What they do accomplish passively is cause the AI to divert troops to eliminate them, but this doesn't require any intervention on my part.
I suppose this is historically accurate, and does have an effect. I have read that SS Totenkopf spent most of the Summer of 1943 engaged in anti-partisan operations in the Ukraine.
The only really good system for creating Partisans I have ever seen was, errr, I think it was Strategy 1? An old old SPI "workshop" game with modular rules used to construct various scenarios. It worked better than it sounds like it would.
Anyhow, when certain units, mostly infantry, were eliminated in the normal course of play, a "partisan cadre" was placed in that hex where the unit died. This "cadre" was stationary, totally passive, totally invulnerable, and represented the potential to form a partisan unit. But it did nothing at all until activated. Under certain conditions, which I think had to do with line-of-supply, a player could spend some resources and replace that partisan cadre with an actual partisan unit.
In a board game, the record-keeping was unpleasant, but a computer game could facilitate that. Anyhow, I'm not suggesting that something like that be retro-fitted to CEAW; I know that's just not practical. I'm just throwing it out there as a neat system I saw long ago, and admired enough to remember 30 years later

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Well, against the AI you can ignore pretty much anything, but in MP game partisans can be a great asset - they always appear in enemy held hex, but often just next to or a very short distance from your terrain, and so getting them into supply is often easy. They can be used for encirclements, capturing undefended cities or defended ones with air support, not to mention that in MP games even one extra unit can change the balance...possum wrote:In all honesty, as the Russians, I have a bad habit of just ignoring my partisan units completely. It seems they're never in any place useful, or able to accomplish anything actively.
What they do accomplish passively is cause the AI to divert troops to eliminate them, but this doesn't require any intervention on my part.
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw