General questions
Re: General questions
Hi,
I would like to know if there are a possibilty to have for exemple 3 race for 900 planet, I don't find any option in game files or in the normal option.
Can we ?
Thanks.
I would like to know if there are a possibilty to have for exemple 3 race for 900 planet, I don't find any option in game files or in the normal option.
Can we ?
Thanks.
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- 2nd Lieutenant - Panzer IVF/2
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Re: General questions
It is easy. Check this thread viewtopic.php?f=425&t=71102&p=599619#p599619 specially the tutorial about how edit a campaign.
Re: General questions
ANYONE KNOW IF MY PROCESSOR WILL WORK OK?
INTEL PENTIUM E5800
3.2GHz
800mgZ BUS SPEED
2- CORES
INTEL PENTIUM E5800
3.2GHz
800mgZ BUS SPEED
2- CORES
Re: General questions
Depends more on memory than on CPU. CPU looks ok. If you have 4Gb of memory then it will definitely work fine.zuluhour wrote:ANYONE KNOW IF MY PROCESSOR WILL WORK OK?
INTEL PENTIUM E5800
3.2GHz
800mgZ BUS SPEED
2- CORES
Unrest and reduce of production
Are planets reducing their production of all types (science, resources, etc) after unresting 
If yes, why after full rest (0% unrest), the production level isn`t recovering

If yes, why after full rest (0% unrest), the production level isn`t recovering

Re: General questions
Hello Ufnv,
first of all: great game, lots of fun.
I've got a question about this line from the plantype.ini:
What exactly is a "segment" in this context? How many segments does a galaxy typically have? The reason for my question is simple: I'd like to change and experiment with values without completely ruining the game
first of all: great game, lots of fun.
I've got a question about this line from the plantype.ini:
Code: Select all
Generate Manual 1 RND 25 // generate one planet in each segment with 25% probability
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- 2nd Lieutenant - Panzer IVF/2
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Re: General questions
The description is clear, the galaxy is divided at segments and there is a 25% of chances for to create a planet from this type.Generate Manual 1 RND 25 // generate one planet in each segment with 25% probability
About experiments, you can not make an omelette without to break some eggs.

Re: General questions
I understood thatNomada_Firefox wrote:The description is clear, the galaxy is divided at segments and there is a 25% of chances for to create a planet from this type.Generate Manual 1 RND 25 // generate one planet in each segment with 25% probability

Right you are, but if there's someone who already knows how to make an omelette you can learn from him without wasting too many eggsAbout experiments, you can not make an omelette without to break some eggs.

Re: General questions
could you make Auto-design and auto-updated ship designs?
Re: General questions
Hi !
Thanks for the link, but now I want to modify the output of energy generator, where can I find the file for them ?
Thanks again.
Thanks for the link, but now I want to modify the output of energy generator, where can I find the file for them ?
Thanks again.
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- 2nd Lieutenant - Panzer IVF/2
- Posts: 684
- Joined: Fri Jun 06, 2014 11:58 pm
- Contact:
Re: General questions
equip.all in the root folder from the game. Look how there are one from each type for each class of starships.nemethos wrote:Hi !
Thanks for the link, but now I want to modify the output of energy generator, where can I find the file for them ?
Thanks again.
Re: General questions
Question #2: What is ideal balance between amount of police`s troops and mood (rest/unrest, happiness/unhappiness) or population on planet? What`s the mechanic?
Come back to question #1:
Come back to question #1:
As I discover and undestand, after full resting of Hard Working on planet (certain hard work, but not another reason of unrest percentage) we need to spend the same amount of time, that we spent when additional working hours were the reason of growing unrest on planet, before production level will start recovery (grow) to normal level. Am I right or wrong?LusefeRUS wrote:Are planets reducing their production of all types (science, resources, etc) after unresting
If yes, why after full rest (0% unrest), the production level isn`t recovering
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- 2nd Lieutenant - Panzer IVF/2
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- Contact:
Re: General questions
-For your question#2, the ground units adds a parameter named Property bpSuppressRevolt. When more you build of them, more they supress the revolt.
-Question#1. Clearly the population are not machines, they need time after a revolt for continue working. But by my games played, clearly the amount of population stops the build from everything.
-Question#1. Clearly the population are not machines, they need time after a revolt for continue working. But by my games played, clearly the amount of population stops the build from everything.
Re: General questions
Segment is a part of galaxy generated for one race. So, the number of segments is equal to number of races.Friese wrote:I understood thatI wanted to know what exactly a segment is and how many there are in any given galaxy.
Re: General questions
Police suppress the unrest for a given max amount of population - regulated by the value in the bldinfo/ files for policeLusefeRUS wrote:Question #2: What is ideal balance between amount of police`s troops and mood (rest/unrest, happiness/unhappiness) or population on planet? What`s the mechanic?
Re: General questions
Ufnv wrote:LusefeRUS wrote:Question #2: What is ideal balance between amount of police`s troops and mood (rest/unrest, happiness/unhappiness) or population on planet? What`s the mechanic?
Police suppress the unrest for a given max amount of population - regulated by the value in the bldinfo/ files for police
So, If I understand right, for example one police unit with bpSuppressRevolt = 20000 services for 20000 total amount of population, right?Nomada_Firefox wrote:-For your question#2, the ground units adds a parameter named Property bpSuppressRevolt. When more you build of them, more they supress the revolt.
I am in explore stage now for this moment, but if game even show something, like time after a revolt for continue working, game interface isn`t very informative, IMHO. When unrest will be zero, when production start to recovery, when production finish to revovery and etc. And all of that are relative additional working hours. How much them need to one or another, who know?Nomada_Firefox wrote:-Question#1. Clearly the population are not machines, they need time after a revolt for continue working. But by my games played, clearly the amount of population stops the build from everything.
So, picture now looks like that:
Boost (ADD Additional working hours)
1) Immidiatly production bonus
2) Decrease production
3) Increase unrest level
Reverse (DECREASE Additional working hours)
1) Decrease production
2) Unrest level zeroing
3) Production stop decreasing, population recover after hard working. (they need time after a revolt for continue working)
4) Production start to revocer (grow) till original values.
All of these items uknown too relative additional working hours (from -100% to +100%).
General hapinness trait of race, how it influences on picture above? I`m nothing gazing in game.
And some thinkings about tactics of additional working hours.
Profit of adding working hours is only in extremely situations, such as when we need to build very fast something, in all other situations, due to item 3 in reverse subject, percent pretty need to keep on 0% (Or what about general hapinness trait of race)?
P.S.: Thank you very much for answers and if they are right, they need to be adding to the FAQ, because they are very usefull and not described anywhere.
Last edited by LusefeRUS on Sun Mar 27, 2016 6:45 pm, edited 2 times in total.
Re: General questions
Thanks a lotUfnv wrote:Segment is a part of galaxy generated for one race. So, the number of segments is equal to number of races.Friese wrote:I understood thatI wanted to know what exactly a segment is and how many there are in any given galaxy.

Re: General questions
First of all, Thank you for coming solution of my previous questions throught out patch!
And i have other question without OMG any answer still yet. What about different formations? For example, Hummer and triple hummer? What`s differences between them?

And i have other question without OMG any answer still yet. What about different formations? For example, Hummer and triple hummer? What`s differences between them?
Re: General questions
Just the pattern of how fighters are distributed, nothing more.LusefeRUS wrote:First of all, Thank you for coming solution of my previous questions throught out patch!![]()
And i have other question without OMG any answer still yet. What about different formations? For example, Hummer and triple hummer? What`s differences between them?
Re: General questions
No, It`s clearly wrong. Different formations have different results of battles. Checked over and over again. So, question is actually open.Ufnv wrote:Just the pattern of how fighters are distributed, nothing more.LusefeRUS wrote:First of all, Thank you for coming solution of my previous questions throught out patch!![]()
And i have other question without OMG any answer still yet. What about different formations? For example, Hummer and triple hummer? What`s differences between them?