Why? The scouts/transports/colonizers don't NEED cheats as they can have huge ranges already, so it's definitely not needed for expansion. The real impact is on early combat ships-- Corvettes in particular. Why should ANY colony (AI or player) be in danger from Corvettes when the nearest enemy colony is 14K away?
No offense, but these broad sweeping statements like "all AI cheat", "it's a technical issue", etc., are just irrelevant. You want to boost the AI? That's what the difficulty settings are for. The AI can have all the bonuses (tech, resources, production, etc.) it wants, plus it's easily modded. Like just about every other game in creation. But this "infinite fuel" thing is way out of whack since it's KEY to the game and apparently can't be modded. And we STILL don't know the extent of it. If the game becomes totally broken if the AI doesn't have the fuel cheat, then there's a serious fundamental problem with the game.
Again, give us a switch/option and let's see what happens. I'm totally confident I could offset the fuel cheat by giving the AI OTHER advantages instead-- and it would be fun trying to tweak/balance it. But given the developer's position on this to date, I have a feeling that AI fuel was just totally written out of the game and can't be introduced w/o major changes-- which for me means it mostly sits on the shelf instead of being played regularly. Usually I just shrug, write off the cost and move on, but this game is otherwise so good I hate to just abandon it. Another "might have been". It's a real shame.
