Game stops in middle of replay

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Einzinger
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Wed May 27, 2015 11:41 am

Game stops in middle of replay

Post by Einzinger »

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] -1(received 2 or more hits in a lost melee,impact combat) BG[53]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[6] BG[53]'s cohesion dropped down to Disrupted</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[4] BG[6]:H[19,30] moves towards H[22,31]</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#AA1111>[ERR0] => BG[6]:H[19,30]'s MPath starts from a different hex H[20,30]</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#992222>[ERR1] => [4] [GPMAM] => movement start error: ai:16 BG[6]:H[19,30] -> at:Move as:Starting ms:NONE has an invalid BG's MPath <.BG[6]:H[19,30] .hl: 2 .hc: 0 .dirty: False .cost: 2 .InsideFA: False .manual: False .ebg: <null>
.h.Length: 3 [0]:H[20,30] [1]:H[21,30] [2]:H[22,31] >!</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#AA1111>[ERR0] => [GPMAM] => pA.BG.MPath.h[0] != pA.BG.h</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#992222>[ERR1] => [4] pA.BG.h: H[19,30]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#992222>[ERR1] => [4] pA.BG.MPath.h[0]: H[20,30]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#AA1111>[ERR0] => [GPMAM] => error details:</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#999999>[DBG0] => [4] pA.BG: BG[6] Koursores on H[19,30]</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#999999>[DBG0] => [4] pA.eBG: BG<null></color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#999999>[DBG0] => [4] pA.BG.bgTargetEBG: BG<null></color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#999999>[DBG0] => [4] .BG[6]:H[19,30] .hl: 2 .hc: 0 .dirty: False .cost: 2 .InsideFA: False .manual: False .ebg: <null>
.h.Length: 3 [0]:H[20,30] [1]:H[21,30] [2]:H[22,31] </color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[4] BG[6]:H[20,30] moved through H[20,30]</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[4] BG[6] Koursores range attacks BG[76] Archers</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[6] ranged combat dice no: 3 *0.6867% => 3 dice</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] 3(MF,Cv,Cm) (base)</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] *0.6867% (at 0.6867% strength) BG[6]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[6]'s ranged combat POA: = 0</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[6] dice roll: [4],[6],2 (0 POA [4,5,6]) => 2 hits..</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[76] lost 2.07% (7) strength</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] BG[76] must pass a ranged combat CHT</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[6] BG[76] CHT test score: 2+6 +1 = 9 >= 7 => passed</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] +1(no SK,SCh,Mob,ART,Ba,CMP adj friendly BGs in rear arc, unless too inexperienced) BG[77]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[4] BG[5]:H[19,31] charges BG[88]:H[22,28]</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[4] [GPMAM] => BG[5] moved from H[19,31] through H[19,30]H[20,30]H[21,29] to H[22,29] (4 moves)</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[4] BG[5]:H[19,31] charged BG[88]:H[22,28] moving through H[19,31], H[19,30], H[20,30], H[21,29], H[22,29]</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[4] BG[88]:H[22,28] considers evading charging BG[5]:H[22,29] ..</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[4] BG[5] Tagmatic Cavalry impact attacks BG[88] Dailami</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[5] impact combat dice no: 4 => 4 dice</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] 4(most BG's are rolling 4 dice in combat) (base)</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[88] impact combat dice no: 4+1 => 4+1 dice</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] 4+1(FT with LFBw,LFCBw support FAcharged by MT) (base)</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[5]'s impact combat POA: +1 +1 = 2</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] +1(noKn La vs no La,El,SCh,BW,non-charging std Pk,OSp,DSp) BG[5] vs BG[88]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] +1(MT no El,SCh vs MF,LF) BG[5] vs BG[88]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[88]'s impact combat POA: +1 = 1</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] +1(IFT vs MT, unless charging shMT) BG[88] vs BG[5]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[88]'s support ranged combat POA: -1 = -1</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] -1(FT with LFBw,LFCBw support FAcharged by MT) BG[88] vs BG[5]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[5] dice roll: [5],[(1)5],[6],[6] (+1 POA [4,5,6]) => 4 hits..</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[88] dice roll: [5],[6],4,4 (-1 POA [5,6]) ranged support dice roll: 3 (-1 POA [5,6]) => 2 hits..</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[5](4 hits) vs BG[88](2 hits) combat => attacker BG[5] critically wins</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[88] (defeated) lost 15.67% (48) strength</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[5] (winner) lost 2.49% (8) strength</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] BG[88] must pass an impact combat CHT</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[6] BG[88] CHT test score: 4+(1)4 -2 -1 +1 = 6 < 7 => failed</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] -2(received 2 or more hits than it inflicted in a lost melee,impact combat) BG[88]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] -1(MF losing a melee,impact combat against MT,HF) BG[5]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] +1(no SK,SCh,Mob,ART,Ba,CMP adj friendly BGs in rear arc, unless too inexperienced) BG[86]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[6] BG[88]'s cohesion dropped down to Disrupted</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[4] BG[8] Koursores melee attacks BG[58] Turkish Ghilman</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[8] melee combat dice no: 4 *1/2 -1 => 1 die</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] 4(most BG's are rolling 4 dice in combat) (base)</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] *1/2(frg,SDrd,sdrd) BG[8]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] -1(BG[58] supporting EBG: BG[53])</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[58] melee combat dice no: 4 *2/3 -3 = 0 normalized (must roll at least 1 die in combat) </color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] 4(most BG's are rolling 4 dice in combat) (base)</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] *2/3(dis,Drd,drd) BG[58]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] -3(BG[8] supporting EBGs: BG[18],BG[13],BG[17])</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[8]'s melee combat POA: = 0</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[58]'s melee combat POA: = 0</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[8] dice roll: [5] (0 POA [4,5,6]) => 1 hit..</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[58] dice roll: [5] (0 POA [4,5,6]) => 1 hit..</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[8](1 hit) vs BG[58](1 hit) combat => draw</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[58] lost 0.74% (3) strength</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[8] lost 0.86% (3) strength</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[4] BG[13]:H[18,28] charges BG[88]:H[22,28]</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[4] [GPMAM] => BG[13] moved from H[18,28] through H[19,27]H[20,27] to H[21,27] (3 moves)</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[4] BG[13]:H[18,28] charged BG[88]:H[22,28] moving through H[18,28], H[19,27], H[20,27], H[21,27]</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[4] BG[88]:H[22,28] considers evading charging BG[13]:H[21,27] ..</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[4] BG[13] First Class Thematic Cavalry impact attacks BG[88] Dailami</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[13] impact combat dice no: 4 => 4 dice</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] 4(most BG's are rolling 4 dice in combat) (base)</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[88] impact combat dice no: 4 *2/3 => 3 dice</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] 4(FT with LFBw,LFCBw support noFAcharged by MT) (base)</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] *2/3(dis,Drd,drd) BG[88]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[13]'s impact combat POA: +1 +1 = 2</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] +1(noKn La vs no La,El,SCh,BW,non-charging std Pk,OSp,DSp) BG[13] vs BG[88]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] +1(MT no El,SCh vs MF,LF) BG[13] vs BG[88]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[88]'s impact combat POA: +1 = 1</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[5] +1(IFT vs MT, unless charging shMT) BG[88] vs BG[13]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[13] dice roll: [6],[4],2,[4] (+1 POA [4,5,6]) => 3 hits..</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[88] dice roll: [6],[5],3 (-1 POA [5,6]) => 2 hits..</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[13](3 hits) vs BG[88](2 hits) combat => attacker BG[13] wins</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[88] (defeated) lost 13.44% (41) strength</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[5] BG[13] (winner) lost 1.71% (6) strength</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] BG[88] must pass an impact combat CHT</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[6] BG[88] CHT test score: [4+4] -1 -1 -1 +1 -1 = 5 < 7 => failed</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] -1(received 2 or more hits in a lost melee,impact combat) BG[88]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] -1(str<75%) BG[88]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] -1(MF losing a melee,impact combat against MT,HF) BG[13]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] +1(no SK,SCh,Mob,ART,Ba,CMP adj friendly BGs in rear arc, unless too inexperienced) BG[86]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=#0088FF>[6] -1(dis,SDrd,sdrd) BG[88]</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<b><color=#3399FF>[4] BG[17]:H[18,27] moves towards H[19,27]</color></b>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

IndexOutOfRangeException: Array index is out of range.
at (wrapper stelemref) object:stelemref (object,intptr,object)
at S.bgPlace (.Battlegroup pBG, .Hex pH) [0x00000] in <filename unknown>:0
at GPM.GPMMoveEnd (.GPMAction pA) [0x00000] in <filename unknown>:0
at GPM+<GPMMoveUpdate>c__Iterator2E.MoveNext () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.
at (wrapper stelemref) object:stelemref (object,intptr,object)
at S.bgPlace (.Battlegroup pBG, .Hex pH) [0x00000] in <filename unknown>:0
at GPM.GPMMoveEnd (.GPMAction pA) [0x00000] in <filename unknown>:0
at GPM+<GPMAM>c__Iterator2D.MoveNext () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

<b><color=#229922>[4] Button Tooltip: Quit</color></b>
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