Game stops in middle of replay
Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft
Game stops in middle of replay
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[6] -1(received 2 or more hits in a lost melee,impact combat) BG[53]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[6] BG[53]'s cohesion dropped down to Disrupted</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[4] BG[6]:H[19,30] moves towards H[22,31]</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#AA1111>[ERR0] => BG[6]:H[19,30]'s MPath starts from a different hex H[20,30]</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#992222>[ERR1] => [4] [GPMAM] => movement start error: ai:16 BG[6]:H[19,30] -> at:Move as:Starting ms:NONE has an invalid BG's MPath <.BG[6]:H[19,30] .hl: 2 .hc: 0 .dirty: False .cost: 2 .InsideFA: False .manual: False .ebg: <null>
.h.Length: 3 [0]:H[20,30] [1]:H[21,30] [2]:H[22,31] >!</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#AA1111>[ERR0] => [GPMAM] => pA.BG.MPath.h[0] != pA.BG.h</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#992222>[ERR1] => [4] pA.BG.h: H[19,30]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#992222>[ERR1] => [4] pA.BG.MPath.h[0]: H[20,30]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#AA1111>[ERR0] => [GPMAM] => error details:</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#999999>[DBG0] => [4] pA.BG: BG[6] Koursores on H[19,30]</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#999999>[DBG0] => [4] pA.eBG: BG<null></color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#999999>[DBG0] => [4] pA.BG.bgTargetEBG: BG<null></color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#999999>[DBG0] => [4] .BG[6]:H[19,30] .hl: 2 .hc: 0 .dirty: False .cost: 2 .InsideFA: False .manual: False .ebg: <null>
.h.Length: 3 [0]:H[20,30] [1]:H[21,30] [2]:H[22,31] </color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[4] BG[6]:H[20,30] moved through H[20,30]</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[4] BG[6] Koursores range attacks BG[76] Archers</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[6] ranged combat dice no: 3 *0.6867% => 3 dice</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] 3(MF,Cv,Cm) (base)</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] *0.6867% (at 0.6867% strength) BG[6]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[6]'s ranged combat POA: = 0</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[6] dice roll: [4],[6],2 (0 POA [4,5,6]) => 2 hits..</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[76] lost 2.07% (7) strength</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[6] BG[76] must pass a ranged combat CHT</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[6] BG[76] CHT test score: 2+6 +1 = 9 >= 7 => passed</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[6] +1(no SK,SCh,Mob,ART,Ba,CMP adj friendly BGs in rear arc, unless too inexperienced) BG[77]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[4] BG[5]:H[19,31] charges BG[88]:H[22,28]</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[4] [GPMAM] => BG[5] moved from H[19,31] through H[19,30]H[20,30]H[21,29] to H[22,29] (4 moves)</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[4] BG[5]:H[19,31] charged BG[88]:H[22,28] moving through H[19,31], H[19,30], H[20,30], H[21,29], H[22,29]</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[4] BG[88]:H[22,28] considers evading charging BG[5]:H[22,29] ..</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[4] BG[5] Tagmatic Cavalry impact attacks BG[88] Dailami</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[5] impact combat dice no: 4 => 4 dice</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] 4(most BG's are rolling 4 dice in combat) (base)</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[88] impact combat dice no: 4+1 => 4+1 dice</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] 4+1(FT with LFBw,LFCBw support FAcharged by MT) (base)</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[5]'s impact combat POA: +1 +1 = 2</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] +1(noKn La vs no La,El,SCh,BW,non-charging std Pk,OSp,DSp) BG[5] vs BG[88]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] +1(MT no El,SCh vs MF,LF) BG[5] vs BG[88]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[88]'s impact combat POA: +1 = 1</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] +1(IFT vs MT, unless charging shMT) BG[88] vs BG[5]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[88]'s support ranged combat POA: -1 = -1</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] -1(FT with LFBw,LFCBw support FAcharged by MT) BG[88] vs BG[5]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[5] dice roll: [5],[(1)5],[6],[6] (+1 POA [4,5,6]) => 4 hits..</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[88] dice roll: [5],[6],4,4 (-1 POA [5,6]) ranged support dice roll: 3 (-1 POA [5,6]) => 2 hits..</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[5](4 hits) vs BG[88](2 hits) combat => attacker BG[5] critically wins</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[88] (defeated) lost 15.67% (48) strength</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[5] (winner) lost 2.49% (8) strength</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[6] BG[88] must pass an impact combat CHT</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[6] BG[88] CHT test score: 4+(1)4 -2 -1 +1 = 6 < 7 => failed</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[6] -2(received 2 or more hits than it inflicted in a lost melee,impact combat) BG[88]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[6] -1(MF losing a melee,impact combat against MT,HF) BG[5]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[6] +1(no SK,SCh,Mob,ART,Ba,CMP adj friendly BGs in rear arc, unless too inexperienced) BG[86]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[6] BG[88]'s cohesion dropped down to Disrupted</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[4] BG[8] Koursores melee attacks BG[58] Turkish Ghilman</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[8] melee combat dice no: 4 *1/2 -1 => 1 die</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] 4(most BG's are rolling 4 dice in combat) (base)</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] *1/2(frg,SDrd,sdrd) BG[8]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] -1(BG[58] supporting EBG: BG[53])</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[58] melee combat dice no: 4 *2/3 -3 = 0 normalized (must roll at least 1 die in combat) </color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] 4(most BG's are rolling 4 dice in combat) (base)</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] *2/3(dis,Drd,drd) BG[58]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] -3(BG[8] supporting EBGs: BG[18],BG[13],BG[17])</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[8]'s melee combat POA: = 0</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[58]'s melee combat POA: = 0</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[8] dice roll: [5] (0 POA [4,5,6]) => 1 hit..</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[58] dice roll: [5] (0 POA [4,5,6]) => 1 hit..</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[8](1 hit) vs BG[58](1 hit) combat => draw</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[58] lost 0.74% (3) strength</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[8] lost 0.86% (3) strength</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[4] BG[13]:H[18,28] charges BG[88]:H[22,28]</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[4] [GPMAM] => BG[13] moved from H[18,28] through H[19,27]H[20,27] to H[21,27] (3 moves)</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[4] BG[13]:H[18,28] charged BG[88]:H[22,28] moving through H[18,28], H[19,27], H[20,27], H[21,27]</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[4] BG[88]:H[22,28] considers evading charging BG[13]:H[21,27] ..</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[4] BG[13] First Class Thematic Cavalry impact attacks BG[88] Dailami</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[13] impact combat dice no: 4 => 4 dice</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] 4(most BG's are rolling 4 dice in combat) (base)</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[88] impact combat dice no: 4 *2/3 => 3 dice</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] 4(FT with LFBw,LFCBw support noFAcharged by MT) (base)</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] *2/3(dis,Drd,drd) BG[88]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[13]'s impact combat POA: +1 +1 = 2</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] +1(noKn La vs no La,El,SCh,BW,non-charging std Pk,OSp,DSp) BG[13] vs BG[88]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] +1(MT no El,SCh vs MF,LF) BG[13] vs BG[88]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[88]'s impact combat POA: +1 = 1</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] +1(IFT vs MT, unless charging shMT) BG[88] vs BG[13]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[13] dice roll: [6],[4],2,[4] (+1 POA [4,5,6]) => 3 hits..</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[88] dice roll: [6],[5],3 (-1 POA [5,6]) => 2 hits..</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[13](3 hits) vs BG[88](2 hits) combat => attacker BG[13] wins</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[88] (defeated) lost 13.44% (41) strength</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[13] (winner) lost 1.71% (6) strength</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[6] BG[88] must pass an impact combat CHT</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[6] BG[88] CHT test score: [4+4] -1 -1 -1 +1 -1 = 5 < 7 => failed</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[6] -1(received 2 or more hits in a lost melee,impact combat) BG[88]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[6] -1(str<75%) BG[88]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[6] -1(MF losing a melee,impact combat against MT,HF) BG[13]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[6] +1(no SK,SCh,Mob,ART,Ba,CMP adj friendly BGs in rear arc, unless too inexperienced) BG[86]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[6] -1(dis,SDrd,sdrd) BG[88]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[4] BG[17]:H[18,27] moves towards H[19,27]</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
IndexOutOfRangeException: Array index is out of range.
at (wrapper stelemref) object:stelemref (object,intptr,object)
at S.bgPlace (.Battlegroup pBG, .Hex pH) [0x00000] in <filename unknown>:0
at GPM.GPMMoveEnd (.GPMAction pA) [0x00000] in <filename unknown>:0
at GPM+<GPMMoveUpdate>c__Iterator2E.MoveNext () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
IndexOutOfRangeException: Array index is out of range.
at (wrapper stelemref) object:stelemref (object,intptr,object)
at S.bgPlace (.Battlegroup pBG, .Hex pH) [0x00000] in <filename unknown>:0
at GPM.GPMMoveEnd (.GPMAction pA) [0x00000] in <filename unknown>:0
at GPM+<GPMAM>c__Iterator2D.MoveNext () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
<b><color=#229922>[4] Button Tooltip: Quit</color></b>
<color=#0088FF>[6] -1(received 2 or more hits in a lost melee,impact combat) BG[53]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[6] BG[53]'s cohesion dropped down to Disrupted</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[4] BG[6]:H[19,30] moves towards H[22,31]</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#AA1111>[ERR0] => BG[6]:H[19,30]'s MPath starts from a different hex H[20,30]</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#992222>[ERR1] => [4] [GPMAM] => movement start error: ai:16 BG[6]:H[19,30] -> at:Move as:Starting ms:NONE has an invalid BG's MPath <.BG[6]:H[19,30] .hl: 2 .hc: 0 .dirty: False .cost: 2 .InsideFA: False .manual: False .ebg: <null>
.h.Length: 3 [0]:H[20,30] [1]:H[21,30] [2]:H[22,31] >!</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#AA1111>[ERR0] => [GPMAM] => pA.BG.MPath.h[0] != pA.BG.h</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#992222>[ERR1] => [4] pA.BG.h: H[19,30]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#992222>[ERR1] => [4] pA.BG.MPath.h[0]: H[20,30]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#AA1111>[ERR0] => [GPMAM] => error details:</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#999999>[DBG0] => [4] pA.BG: BG[6] Koursores on H[19,30]</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#999999>[DBG0] => [4] pA.eBG: BG<null></color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#999999>[DBG0] => [4] pA.BG.bgTargetEBG: BG<null></color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#999999>[DBG0] => [4] .BG[6]:H[19,30] .hl: 2 .hc: 0 .dirty: False .cost: 2 .InsideFA: False .manual: False .ebg: <null>
.h.Length: 3 [0]:H[20,30] [1]:H[21,30] [2]:H[22,31] </color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[4] BG[6]:H[20,30] moved through H[20,30]</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[4] BG[6] Koursores range attacks BG[76] Archers</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[6] ranged combat dice no: 3 *0.6867% => 3 dice</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] 3(MF,Cv,Cm) (base)</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] *0.6867% (at 0.6867% strength) BG[6]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[6]'s ranged combat POA: = 0</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[6] dice roll: [4],[6],2 (0 POA [4,5,6]) => 2 hits..</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[76] lost 2.07% (7) strength</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[6] BG[76] must pass a ranged combat CHT</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[6] BG[76] CHT test score: 2+6 +1 = 9 >= 7 => passed</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[6] +1(no SK,SCh,Mob,ART,Ba,CMP adj friendly BGs in rear arc, unless too inexperienced) BG[77]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[4] BG[5]:H[19,31] charges BG[88]:H[22,28]</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[4] [GPMAM] => BG[5] moved from H[19,31] through H[19,30]H[20,30]H[21,29] to H[22,29] (4 moves)</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[4] BG[5]:H[19,31] charged BG[88]:H[22,28] moving through H[19,31], H[19,30], H[20,30], H[21,29], H[22,29]</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[4] BG[88]:H[22,28] considers evading charging BG[5]:H[22,29] ..</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[4] BG[5] Tagmatic Cavalry impact attacks BG[88] Dailami</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[5] impact combat dice no: 4 => 4 dice</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] 4(most BG's are rolling 4 dice in combat) (base)</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[88] impact combat dice no: 4+1 => 4+1 dice</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] 4+1(FT with LFBw,LFCBw support FAcharged by MT) (base)</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[5]'s impact combat POA: +1 +1 = 2</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] +1(noKn La vs no La,El,SCh,BW,non-charging std Pk,OSp,DSp) BG[5] vs BG[88]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] +1(MT no El,SCh vs MF,LF) BG[5] vs BG[88]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[88]'s impact combat POA: +1 = 1</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] +1(IFT vs MT, unless charging shMT) BG[88] vs BG[5]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[88]'s support ranged combat POA: -1 = -1</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] -1(FT with LFBw,LFCBw support FAcharged by MT) BG[88] vs BG[5]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[5] dice roll: [5],[(1)5],[6],[6] (+1 POA [4,5,6]) => 4 hits..</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[88] dice roll: [5],[6],4,4 (-1 POA [5,6]) ranged support dice roll: 3 (-1 POA [5,6]) => 2 hits..</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[5](4 hits) vs BG[88](2 hits) combat => attacker BG[5] critically wins</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[88] (defeated) lost 15.67% (48) strength</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[5] (winner) lost 2.49% (8) strength</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[6] BG[88] must pass an impact combat CHT</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[6] BG[88] CHT test score: 4+(1)4 -2 -1 +1 = 6 < 7 => failed</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[6] -2(received 2 or more hits than it inflicted in a lost melee,impact combat) BG[88]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[6] -1(MF losing a melee,impact combat against MT,HF) BG[5]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[6] +1(no SK,SCh,Mob,ART,Ba,CMP adj friendly BGs in rear arc, unless too inexperienced) BG[86]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[6] BG[88]'s cohesion dropped down to Disrupted</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[4] BG[8] Koursores melee attacks BG[58] Turkish Ghilman</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[8] melee combat dice no: 4 *1/2 -1 => 1 die</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] 4(most BG's are rolling 4 dice in combat) (base)</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] *1/2(frg,SDrd,sdrd) BG[8]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] -1(BG[58] supporting EBG: BG[53])</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[58] melee combat dice no: 4 *2/3 -3 = 0 normalized (must roll at least 1 die in combat) </color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] 4(most BG's are rolling 4 dice in combat) (base)</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] *2/3(dis,Drd,drd) BG[58]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] -3(BG[8] supporting EBGs: BG[18],BG[13],BG[17])</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[8]'s melee combat POA: = 0</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[58]'s melee combat POA: = 0</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[8] dice roll: [5] (0 POA [4,5,6]) => 1 hit..</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[58] dice roll: [5] (0 POA [4,5,6]) => 1 hit..</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[8](1 hit) vs BG[58](1 hit) combat => draw</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[58] lost 0.74% (3) strength</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[8] lost 0.86% (3) strength</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[4] BG[13]:H[18,28] charges BG[88]:H[22,28]</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[4] [GPMAM] => BG[13] moved from H[18,28] through H[19,27]H[20,27] to H[21,27] (3 moves)</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[4] BG[13]:H[18,28] charged BG[88]:H[22,28] moving through H[18,28], H[19,27], H[20,27], H[21,27]</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[4] BG[88]:H[22,28] considers evading charging BG[13]:H[21,27] ..</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[4] BG[13] First Class Thematic Cavalry impact attacks BG[88] Dailami</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[13] impact combat dice no: 4 => 4 dice</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] 4(most BG's are rolling 4 dice in combat) (base)</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[88] impact combat dice no: 4 *2/3 => 3 dice</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] 4(FT with LFBw,LFCBw support noFAcharged by MT) (base)</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] *2/3(dis,Drd,drd) BG[88]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[13]'s impact combat POA: +1 +1 = 2</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] +1(noKn La vs no La,El,SCh,BW,non-charging std Pk,OSp,DSp) BG[13] vs BG[88]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] +1(MT no El,SCh vs MF,LF) BG[13] vs BG[88]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[88]'s impact combat POA: +1 = 1</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[5] +1(IFT vs MT, unless charging shMT) BG[88] vs BG[13]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[13] dice roll: [6],[4],2,[4] (+1 POA [4,5,6]) => 3 hits..</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[88] dice roll: [6],[5],3 (-1 POA [5,6]) => 2 hits..</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[13](3 hits) vs BG[88](2 hits) combat => attacker BG[13] wins</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[88] (defeated) lost 13.44% (41) strength</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[5] BG[13] (winner) lost 1.71% (6) strength</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[6] BG[88] must pass an impact combat CHT</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[6] BG[88] CHT test score: [4+4] -1 -1 -1 +1 -1 = 5 < 7 => failed</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[6] -1(received 2 or more hits in a lost melee,impact combat) BG[88]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[6] -1(str<75%) BG[88]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[6] -1(MF losing a melee,impact combat against MT,HF) BG[13]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[6] +1(no SK,SCh,Mob,ART,Ba,CMP adj friendly BGs in rear arc, unless too inexperienced) BG[86]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<color=#0088FF>[6] -1(dis,SDrd,sdrd) BG[88]</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#229922>[4] --------------------------------------------------------------------------------------</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
<b><color=#3399FF>[4] BG[17]:H[18,27] moves towards H[19,27]</color></b>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
IndexOutOfRangeException: Array index is out of range.
at (wrapper stelemref) object:stelemref (object,intptr,object)
at S.bgPlace (.Battlegroup pBG, .Hex pH) [0x00000] in <filename unknown>:0
at GPM.GPMMoveEnd (.GPMAction pA) [0x00000] in <filename unknown>:0
at GPM+<GPMMoveUpdate>c__Iterator2E.MoveNext () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
IndexOutOfRangeException: Array index is out of range.
at (wrapper stelemref) object:stelemref (object,intptr,object)
at S.bgPlace (.Battlegroup pBG, .Hex pH) [0x00000] in <filename unknown>:0
at GPM.GPMMoveEnd (.GPMAction pA) [0x00000] in <filename unknown>:0
at GPM+<GPMAM>c__Iterator2D.MoveNext () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
<b><color=#229922>[4] Button Tooltip: Quit</color></b>
-
- Staff Sergeant - StuG IIIF
- Posts: 250
- Joined: Sat Dec 05, 2009 10:19 pm
Re: Game stops in middle of replay
I also can report a midgame freeze.
The game is Thames between JocaRamiro and StuntStu1. It was last sent 2016-07-22 at 11:53. We are in Roman Phase 2 of turn 6.
Joca Ramiro
The game is Thames between JocaRamiro and StuntStu1. It was last sent 2016-07-22 at 11:53. We are in Roman Phase 2 of turn 6.
Joca Ramiro
-
- Private First Class - Opel Blitz
- Posts: 2
- Joined: Thu Jul 28, 2016 4:08 am
Re: Game stops in middle of replay
I have had three games freeze in the middle of replay now and I have no way to contact my opponent and tell him why.
Signed,
Very frustrated
Signed,
Very frustrated
Re: Game stops in middle of replay
Thanks for the report guys, we are sorry for the bug.
We will definitely handle it as a priority, but I can't give you the release date for the fix just yet.
We will definitely handle it as a priority, but I can't give you the release date for the fix just yet.
-
- Staff Sergeant - StuG IIIF
- Posts: 250
- Joined: Sat Dec 05, 2009 10:19 pm
Re: Game stops in middle of replay
Hi,
I appreciate the response. Note, also my more general remarks regarding FOG support.
I appreciate the response. Note, also my more general remarks regarding FOG support.
-
- Private First Class - Wehrmacht Inf
- Posts: 7
- Joined: Sat Dec 05, 2009 11:17 am
Re: Game stops in middle of replay
I have two PBEM games stalled at various stages of replay. The first with JocaRamino (Heracles), the replay shows a decisive victory for the Romans but the replay does not upload to the main menu. Consequently, the turn remains on My Turn panel.
The second PBEM, with Silvanol (Caesar in Britain (Devil's Dyke), the replay stopped when a unit entered into the same hex occupied by another unit.
The second PBEM, with Silvanol (Caesar in Britain (Devil's Dyke), the replay stopped when a unit entered into the same hex occupied by another unit.
Re: Game stops in middle of replay
I have multiple games stuck during playback....is there any progress on a solution?????? and the dialog has never worked...is that being addressed??
philip...aka Mongo108
philip...aka Mongo108
can't play 'old' version after installing the new one
how can i continue to play the older version after installing the new one??
Re: Game stops in middle of replay
Filed a ticket before looking around to get in touch with the other player (happens to be Tessarian above).
The replay runs through or nearly through and stops progressing while the square stop button is faded out so it can't be clicked to flip the green and red marked sides back to allow the next player turn.
There is a Change Mode button illuminated in the replay set as well - don't know what it does.- it seems to have 3 settings. I tried to see if it made any difference. Can you advise what that button does?
The other defiiciency seems to be anything newer than the help hyperlink rules file from the original PC game.
I'd like to know how to set up games in the new scheme and what the array of sidebar controls do.
Also how to make the command range highlighting sticky so it does not need to be continually repeated in the sidebar.
Any help/advice is appreciated.
The replay runs through or nearly through and stops progressing while the square stop button is faded out so it can't be clicked to flip the green and red marked sides back to allow the next player turn.
There is a Change Mode button illuminated in the replay set as well - don't know what it does.- it seems to have 3 settings. I tried to see if it made any difference. Can you advise what that button does?
The other defiiciency seems to be anything newer than the help hyperlink rules file from the original PC game.
I'd like to know how to set up games in the new scheme and what the array of sidebar controls do.
Also how to make the command range highlighting sticky so it does not need to be continually repeated in the sidebar.
Any help/advice is appreciated.
Re: Game stops in middle of replay
Increase to 2 Tesserian games well under way now affected
Also a Viking-Norman game at Turn 11 with Dobbins
Also a Viking-Norman game at Turn 11 with Dobbins