[Axis Campaign] GTPG v1.18 FINAL (26/12/22)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- 1st Lieutenant - 15 cm sFH 18
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Re: [Axis Campaign] GTPG v1.15 (19/10/15)
nikivdd give you all rights for the publication ? And (c) too ?
When im died - I must be a killed.
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- Panzer Corps Map Designer
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Re: [Axis Campaign] GTPG v1.15 (19/10/15)
For this mod, of course.Yrfin wrote:nikivdd give you all rights for the publication ? And (c) too ?
It benefits all PzC players.
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- Major-General - Jagdtiger
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Re: [Axis Campaign] GTPG v1.15 (19/10/15)
mmm... Very interesting! Looking forward for the updates for this marvelous mod you will be uploading Tenshin! Again, thanks to Nikivdd for sharing his top quality work! 

Re: [Axis Campaign] GTPG v1.15 (19/10/15)
I don't suppose that a campaign tree is available for this campaign?
It may be buried somewhere in the prior 55 pages, of course... :/
It may be buried somewhere in the prior 55 pages, of course... :/
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- Panzer Corps Map Designer
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Re: [Axis Campaign] GTPG v1.15 (19/10/15)
Wasn't it included in the download?Psyx wrote:I don't suppose that a campaign tree is available for this campaign?
It may be buried somewhere in the prior 55 pages, of course... :/
If not, i will try to find it in my PzC archives.
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- Senior Corporal - Ju 87G
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Re: [Axis Campaign] GTPG v1.15 (19/10/15)
There are three diagrams for the campaign tree that are included within the d/l file.
Before unzipping the contents...open up the file and will see the campaign tree(s) documents.
Before unzipping the contents...open up the file and will see the campaign tree(s) documents.
Re: [Axis Campaign] GTPG v1.15 (19/10/15)
I am in 1942 and getting ready to attack Sebastopol. The game is working fine. My favorite game of all time.
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- Panzer Corps Map Designer
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Re: [Axis Campaign] GTPG v1.15 (19/10/15)
Good to heardemyansk wrote:I am in 1942 and getting ready to attack Sebastopol. The game is working fine. My favorite game of all time.

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Re: [Axis Campaign] GTPG v1.15 (19/10/15)
Hi,
I am playing the scenario called Stalingrad 1942. I have to place 3 Italian units in zone A and 5 Rumanian units on Zone B. The problem is, I have no Italian or Rumanian units in the scenario when I started. On the left side of the screnn, I do see a bunch of tiles with the $ sign. However, it's not stated in the write-up about these tiles or the absence of Italian and Rumanian units? Just curious if I am missing something.
I am playing the scenario called Stalingrad 1942. I have to place 3 Italian units in zone A and 5 Rumanian units on Zone B. The problem is, I have no Italian or Rumanian units in the scenario when I started. On the left side of the screnn, I do see a bunch of tiles with the $ sign. However, it's not stated in the write-up about these tiles or the absence of Italian and Rumanian units? Just curious if I am missing something.
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- Panzer Corps Map Designer
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Re: [Axis Campaign] GTPG v1.15 (19/10/15)
If my memory serves me right, the Italians and Romanian troops will appear as reinforcements at several turns.
The $ means probably here where those reinforcements will appear but not entirely sure.
The $ means probably here where those reinforcements will appear but not entirely sure.
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Re: [Axis Campaign] GTPG v1.15 (19/10/15)
You are correct Nikk - They turned up on Turn 12, I was just wondering if something was wrong, I remember another time playing and I thought it was different.
Re: [Axis Campaign] GTPG v1.15 (19/10/15)
Another question:
I'm currently finishing off Balkans '44. Things have gone stunningly well, save for the loss of an SE tac bomber unit.
So on turn 17, I have seemingly wiped out every allied unit in the Balkans and captured every town, except those in Italy. I have ten core ground units sat on 'A' by turn 16 (One Romanian, 2 paras, 2 recon, 1 tank and some artillery), and yet the scenario still gives me a 'loss' result.
What am I doing wrong?
I'm currently finishing off Balkans '44. Things have gone stunningly well, save for the loss of an SE tac bomber unit.
So on turn 17, I have seemingly wiped out every allied unit in the Balkans and captured every town, except those in Italy. I have ten core ground units sat on 'A' by turn 16 (One Romanian, 2 paras, 2 recon, 1 tank and some artillery), and yet the scenario still gives me a 'loss' result.
What am I doing wrong?
Many thanks; I had not thought to check there! Many thanks.nikivdd wrote:
Wasn't it included in the download?
If not, i will try to find it in my PzC archives.
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- Panzer Corps Map Designer
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Re: [Axis Campaign] GTPG v1.15 (19/10/15)
Most scripts and requirements in GTPG are written in function of a German core army except when demanded otherwise (like Stalingrad)Psyx wrote:Another question:
I'm currently finishing off Balkans '44. Things have gone stunningly well, save for the loss of an SE tac bomber unit.
So on turn 17, I have seemingly wiped out every allied unit in the Balkans and captured every town, except those in Italy. I have ten core ground units sat on 'A' by turn 16 (One Romanian, 2 paras, 2 recon, 1 tank and some artillery), and yet the scenario still gives me a 'loss' result.
What am I doing wrong?
Many thanks; I had not thought to check there! Many thanks.nikivdd wrote:
Wasn't it included in the download?
If not, i will try to find it in my PzC archives.
Try to place 10 German core units in the area marked with an A.
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Re: [Axis Campaign] GTPG v1.15 (19/10/15)
Hmm.... Ran through the last half-a-dozen turns again and it's still not liking it; even when I have 10 German units in place at the end of the last turn, replacing the Romanians with another recon unit
Are fallschirmjager perhaps not counting as ground units?
Are fallschirmjager perhaps not counting as ground units?
Re: [Axis Campaign] GTPG v1.15 (19/10/15)
Another try and still no luck.
I have at least six units spread about and stationed in major victory hexes and all towns except the ones in Italy are captured.
Units in area area by turn 17:
SS mountain infantry
2x SS paras
3 SS artillery
1 SS AA
2x SS hvy infantry
1x captured K-3
Any other ideas as to what I am doing wrong?
I have at least six units spread about and stationed in major victory hexes and all towns except the ones in Italy are captured.
Units in area area by turn 17:
SS mountain infantry
2x SS paras
3 SS artillery
1 SS AA
2x SS hvy infantry
1x captured K-3
Any other ideas as to what I am doing wrong?
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- Panzer Corps Map Designer
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Re: [Axis Campaign] GTPG v1.15 (19/10/15)
@Psyx
I had to refresh my memory and load the scenario into the editor.
There are units on the map called "evacuee"; as far as i can see they are all auxiliary 39 Wehr Inf. Ten of those have to be placed in the area marked with an A. At the beginning of the scenario most of them are stationed in Greece.
Besides this condition, you must also have at least three objectives under your control.
GTPG was created nearly 6 years ago and when i created the campaign, some of the editor functions were not yet available, hence there could be some confusion how to successfully conclude the mission.
I hope this will help.
Cheers
Nico.
I had to refresh my memory and load the scenario into the editor.
There are units on the map called "evacuee"; as far as i can see they are all auxiliary 39 Wehr Inf. Ten of those have to be placed in the area marked with an A. At the beginning of the scenario most of them are stationed in Greece.
Besides this condition, you must also have at least three objectives under your control.
GTPG was created nearly 6 years ago and when i created the campaign, some of the editor functions were not yet available, hence there could be some confusion how to successfully conclude the mission.
I hope this will help.
Cheers
Nico.
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)
GTPG v1.16 is now available!
This is the final version of this mod.
Hereby i wish to thank everybody who offered support, feedback and kind words throughout 5 years of GTPG.
Grab it here: https://www.sendspace.com/file/yacfth
Final changelog:
Victory splash screen corrections for most scenarios
Version 21 of the equipment file upgrade project included
Scenario Madrid:
Reduced Marginal Victory requirements
Scenario Danzig:
reduced Marginal Victory requirements
Polish strongpoints have highlighted strengthplates and their locations contain a Polish flag
Scenario Warsaw:
Added airfield at Brest
Roads added
Reduced Polish airforce
Slovak inf replaced by German 39 Wehr inf
Modlin fortress placed
Reduced Marginal Victory requirements
Scenario Norway:
Roads added
Reduced number of objectives
Scenario Belgium:
Eben-Emael fortress has highlighted strength plate and location contains a Belgian flag
Several Belgian villages are no longer garrisoned
Scenario Dunkirk:
Rearranged objectives
Reduced Marginal Victory requirements
Balkans 41:
Removed flag in Turnu Severin
Several Yugoslavian villages are no longer garrisoned
Ingame message added
Crete:
Airfield added
Winteroffensive 42:
Attached transports to German auxiliaries
Placed a Soviet flag on both Soviet locations with a HQ
Dnepropetrovsk:
Ingame message added (tank depot)
Roads added
Stalingrad:
Ingame message added (Axis minors reinforcements)
Retreat from Moscow 44:
Reduced Marginal Victory requirements
Wacht am Rhein:
Frozen ground condition for the entire scenario
Balkans 44:
Ingame message added
The to-be evacuated units have highlighted strength plates
Besserabia:
Transport attached to auxiliary bridge engineers
Romanian inf no longer joins core army
Ethiopia:
Reduced Marginal Victory requirements
This is the final version of this mod.
Hereby i wish to thank everybody who offered support, feedback and kind words throughout 5 years of GTPG.
Grab it here: https://www.sendspace.com/file/yacfth
Final changelog:
Victory splash screen corrections for most scenarios
Version 21 of the equipment file upgrade project included
Scenario Madrid:
Reduced Marginal Victory requirements
Scenario Danzig:
reduced Marginal Victory requirements
Polish strongpoints have highlighted strengthplates and their locations contain a Polish flag
Scenario Warsaw:
Added airfield at Brest
Roads added
Reduced Polish airforce
Slovak inf replaced by German 39 Wehr inf
Modlin fortress placed
Reduced Marginal Victory requirements
Scenario Norway:
Roads added
Reduced number of objectives
Scenario Belgium:
Eben-Emael fortress has highlighted strength plate and location contains a Belgian flag
Several Belgian villages are no longer garrisoned
Scenario Dunkirk:
Rearranged objectives
Reduced Marginal Victory requirements
Balkans 41:
Removed flag in Turnu Severin
Several Yugoslavian villages are no longer garrisoned
Ingame message added
Crete:
Airfield added
Winteroffensive 42:
Attached transports to German auxiliaries
Placed a Soviet flag on both Soviet locations with a HQ
Dnepropetrovsk:
Ingame message added (tank depot)
Roads added
Stalingrad:
Ingame message added (Axis minors reinforcements)
Retreat from Moscow 44:
Reduced Marginal Victory requirements
Wacht am Rhein:
Frozen ground condition for the entire scenario
Balkans 44:
Ingame message added
The to-be evacuated units have highlighted strength plates
Besserabia:
Transport attached to auxiliary bridge engineers
Romanian inf no longer joins core army
Ethiopia:
Reduced Marginal Victory requirements
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- Major-General - Jagdtiger
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)
I already gave you heaps of thanks... But it is not bad to add a lot more!!!
Thanks Nikivdd for your constant support to the community and for all the hard and top quality work you shared with all of us here!
You are a truly PzCorps hero!
My best wishes for you!
Thanks Nikivdd for your constant support to the community and for all the hard and top quality work you shared with all of us here!
You are a truly PzCorps hero!

My best wishes for you!
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- Corporal - Strongpoint
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)
Big thanks Niki with LoV, it's my favorite campain 

"Seul celui qui sait comment mourir sait comment vivre"
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- Major - 8.8 cm FlaK 36
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Re: [Axis Campaign] GTPG v1.16 FINAL (26/02/17)
Hi guys,
What am I doing wrong as I can not get this mod to load, I assume that I have done something really basically stupid!
Any help please!
Martin
What am I doing wrong as I can not get this mod to load, I assume that I have done something really basically stupid!
Any help please!
Martin