***[MOD] RUSSIA AT WAR:1941
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: ***[MOD] RUSSIA AT WAR:1941
О Аэростаты ) Интересно как они будут работать ? Ну и Москву можно "загримировать"Intenso82 wrote:I need to add barrage balloons/aerial balloons to the mod.
Like this.
I found an simular icon in the PHCAS mod.
This is it ?
http://www.softmixer.com/2012/09/blog-post_27.html
Не надумали еще Т-35 использовать ?
http://grayknight.narod.ru/T-35_info/T-35_info.htm
Re: ***[MOD] RUSSIA AT WAR:1941
The barrage balloon will work as bomber blockers.uzbek2012 wrote:
And cover the ground unit that is under them.
Will have a good air defense.
But only 2 units will be available. One in Moscow, one in Leningrad.
T35 tanks do not plan to add a separate unit, because of their small number.
But they are indirectly taken into account in other units of heavy tanks.
The number of tank units for the Soviets is more than 60, these are huge values

[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
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Re: ***[MOD] RUSSIA AT WAR:1941
At 22.06.41 was 48 pcs T-35.Intenso82 wrote: T35 tanks do not plan to add a separate unit, because of their small number.
But they are indirectly taken into account in other units of heavy tanks.
7 was destroyed in battle, 3 was in repair, the others have been thrown.
Just for fun maybe leave in Kiev overlay icon with broken T-35

When im died - I must be a killed.
Re: ***[MOD] RUSSIA AT WAR:1941
So I had the chance to test play an early alpha version of this mod. And I have very positive notions. Intenso82 takes historical accuracy very seriously, so this mod has my full support.
There is still a long way to go, but I am sure it will be great when finished.

There is still a long way to go, but I am sure it will be great when finished.


slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
Re: ***[MOD] RUSSIA AT WAR:1941
McGuba, thanks for the words.McGuba wrote:So I had the chance to test play an early alpha version of this mod. And I have very positive notions. Intenso82 takes historical accuracy very seriously, so this mod has my full support.![]()
There is still a long way to go, but I am sure it will be great when finished.
Your support helps me make the mod better.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Re: ***[MOD] RUSSIA AT WAR:1941
In my last testplay. The Germans occupied Moscow by 70%.
But on the last turn, on the last unit move(T34) I was able to return all the hexes back. Victory
It is interesting that I no longer had moves for the units, it was the last one
Good fight.

But on the last turn, on the last unit move(T34) I was able to return all the hexes back. Victory

It is interesting that I no longer had moves for the units, it was the last one

Good fight.

[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
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Re: ***[MOD] RUSSIA AT WAR:1941
Hi !
Looking like hot fight.
But 620 bombers in backup look terrible force.
Good luck !
Looking like hot fight.
But 620 bombers in backup look terrible force.
Good luck !
When im died - I must be a killed.
Re: ***[MOD] RUSSIA AT WAR:1941
What do you mean by "terrible force"?Yrfin wrote: But 620 bombers in backup look terrible force.

[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
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Re: ***[MOD] RUSSIA AT WAR:1941
I mean "directing horror, terrifying"Intenso82 wrote:What do you mean by "terrible force"?Yrfin wrote: But 620 bombers in backup look terrible force.

When im died - I must be a killed.
Re: ***[MOD] RUSSIA AT WAR:1941
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Re: ***[MOD] RUSSIA AT WAR:1941
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Re: ***[MOD] RUSSIA AT WAR:1941
Thanks for your efforts people!
How did you manage to create new unit sprites? Did you use a 3d modeling software or is there more simple way? I want to apply that technic to warhammer 40k armageddon as well. And later to panzer corps!
How did you manage to create new unit sprites? Did you use a 3d modeling software or is there more simple way? I want to apply that technic to warhammer 40k armageddon as well. And later to panzer corps!
it is a good day to die
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Re: ***[MOD] RUSSIA AT WAR:1941
Some movements icon (ski, 4x4, navy inf, airland, navy air).
Im use icon STZ S2 instead CTZ-5.When im died - I must be a killed.
Re: ***[MOD] RUSSIA AT WAR:1941
What exactly is meant?)deranzo wrote:How did you manage to create new unit sprites?
I'm not very experienced in graphics, so I mostly use the work of the Panzer Corps community.
Thank you. I'll see.Yrfin wrote:Some movements icon (ski, 4x4, navy inf, airland, navy air).
I have an icon of the Stalinez S-2, but I still need STZ-5 to complete the kit.Yrfin wrote: Im use icon STZ S2 instead CTZ-5.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Re: ***[MOD] RUSSIA AT WAR:1941
DOWNLOAD:
I decided to upload a demo version of the mod.
The duration of 20 turns.
The points of victory, I took close to my testplay.
I think it will not be difficult to win. But who knows.

Moreover, it will not be necessary to build defense after the 20th turn.
This version may contain some errors, if that, write me.
So far this is an evaluation version. In the future, I hope it will be expanded.
Thanks to the whole community of Panzer Corps. And special thanks to McGuba.
Enjoy!
For installation use GME or simply copy the catalog with the mod in the directory with the game
(but then to remove the mod, it is necessary to reinstall the game again).
Mini-DEMO VERSION RAW:
https://dl.orangedox.com/W5rKCocqqJHO2j0EAK
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
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Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]
Hello Intenso,
True monster you created us!
The turns are very long, there are many units.
I spent the first round refueled my units and take off my planes.
I noticed a bug with the submersibles.
For example:
There is ID 20600 Sub summerge multipurpose 20601.
ID 20601 Sub dive multipurpose 20600. It takes 20606.
ID 20606 Sub surface multipurpose ... it takes 20600.
I stopped the test on the 4th turn because my PC crashed ...
You have done a good job, courage for the future.
Yves
True monster you created us!
The turns are very long, there are many units.
I spent the first round refueled my units and take off my planes.
I noticed a bug with the submersibles.
For example:
There is ID 20600 Sub summerge multipurpose 20601.
ID 20601 Sub dive multipurpose 20600. It takes 20606.
ID 20606 Sub surface multipurpose ... it takes 20600.
I stopped the test on the 4th turn because my PC crashed ...
You have done a good job, courage for the future.
Yves
Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]
Yes, it's much more than usualglaude1955 wrote:True monster you created us!

First AI turn on the my computer are 15-18 minutes.glaude1955 wrote:The turns are very long, there are many units.
Then less.
To speed up, you can turn off in the settings:
- Show opponent moves
- Show opponent attack
and Move the slider higher - Movement speed.
After that, the computer's turn takes 3 minutes.
As for refuelling, you do not have to do it manually.glaude1955 wrote:I spent the first round refueled my units and take off my planes.
If you do not move the unit, the computer will automatically refuel it and replenish the ammunition.
As for the planes, yes, but it also helps to get acquainted with the location of their units. There are many, you need to know where they are.
Do not forget, the historical location of the units was used.
Did you encounter these units in the game or in the equipment file?glaude1955 wrote:I noticed a bug with the submersibles.
For example:
There is ID 20600 Sub summerge multipurpose 20601.
ID 20601 Sub dive multipurpose 20600. It takes 20606.
ID 20606 Sub surface multipurpose ... it takes 20600.
Now a submarine with ID 20606 is used.
Only in one mode.
I'm still thinking about what system to use for submarines.
Most likely it will be two modes.
Surface mode with camo and submarine class mode.
And at what point did this happen or the unit?glaude1955 wrote:I stopped the test on the 4th turn because my PC crashed ...
I did not have any crashes in my tests. If you use the /nocache parameter.
I only had crashes when incorrectly use trait nopurchase for multi-switch units.
But because of minor changes in the units or icons, something can lead to this.
Yes, it's 4funglaude1955 wrote:You have done a good job

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Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]
15 minutes for ONE AI turn ?Intenso82 wrote: First AI turn on the my computer are 15-18 minutes.
.......
Yes, it's 4fun
Its a long, long way

When im died - I must be a killed.
Re: ***[MOD] RUSSIA AT WAR:1941 [DEMO]
Yes.Yrfin wrote: 15 minutes for ONE AI turn ?
3 minutes for AI + 12 minutes for animations and delays beetwen attacks.
About 450 units for AI side. And every AI unit participates in the attack, and not just waiting.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743