Greetings everyone!
Welcome to this AAR for Field of Glory 2, the upcoming sequel of the original Field of Glory and developed by the legendary game designer Richard Bodley Scott (Field of Glory Tabletop, Pike and Shot, Sengoku Jidai).
For this After Action Report, I decided on a Custom Battle, with the AI at the highest difficulty level: Deity (sounds intimidating)!
In Field of Glory II, Custom Battles allow players to build their favourite battle with a wide range of options at their disposal. You can choose between 78 army lists of the period (check here for the entire list!), you can set the force size, the map type, and many other settings. An interesting thing when you select your enemy is that you can restrict the selection to geographical and historical consistency (or you can just go ahead and make the Ancient British fight against the Sarmatians!).
I picked up the Roman Army (219 – 200 BC) and, for my opponent, I decided to face the Macedonians (260-148 BC).

Historically, the Roman Republic successfully expanded its influence over the Hellenistic kingdoms of the eastern Mediterranean in a series of conflicts culminating in the division of the old Macedonian Kingdom into two Roman Provinces: Achaea and Epirus, in 148 BC.
Let’s see if I have been able to replicate their military successes!
Troop Selection and Deployment
Knowing that the enemy will probably fight in close formation with powerful but not so manoeuvrable units, I decided to rely more on agile infantry troops, with a good number of Velites (light troops with javelins and spear).
I have two lines of Triarii mixed with Hastati/Principes, which are well trained and equipped and would engage the bulk of the enemy army, while a third line composed mainly of my Italian allies will be used as a reserve. I put my only cavalry unit on the left.

As soon as the battle starts, I look at the enemy dispositions. It looks like the Macedonians will fight with a single and steady line of pike phalanxes. They appear to have more cavalry than me, and that could be dangerous, as I don’t have specific units to counter them.
The map has been randomly generated and the battlefield is practically flat, with a few wooded areas and a small river delimiting a part of the right side of the map. This means that I might have some chance of dragging the stronger enemy units into fragmented fights, preventing them from supporting one other.

I decided to approach the enemy centre with my Velites, with the rest of my infantry following at a short distance. My armoured cavalry fills the space between my Triarii and the Velites on the left, but it won't be able to fight for long. I dispatch two units behind for support.
As planned, the Velites start volleying the Phalanxes as soon as they come in range, but at this point, I realized I might have made a mistake in choosing so many javelin men. The Pike units are very stubborn and my attacks haven’t done too much damage. The only noticeable effect of my action seems a bit of confusion in the centre-right of the enemy line.



The phalanxes finally make contact with my first line. The impact is devastating! I didn’t realize immediately that the enemy general is using veteran pikes and the extension of the frontline is preventing me from riding to the aid of my extreme wings. The Macedonians fight very fiercely but my Hastati/Principes and Triarii are showing these barbarians the strength of the Army of the Roman Republic!
My unit dispositions seem to hold the line for the moment, but I fear that sooner or later I’ll have to divert some units from my rear to fill the gaps, and the Macedonians are more numerous than I expected, so I must play smart. Their intention is clearly to break through one of my wings, probably the left given that they have more mobile units there. I should push faster and harder, and luckily my last line has just arrived!




During the enemy turn, suddenly, a sound, like a horn, erupts from the left side of my line. This is not good. The enemy, only the gods know how, have managed to break the cohesion of one of my units and now I have to think carefully what to do next. On one hand, I can’t pull out troops too close to the rest of the fighting, as I will need to repel the pressure in every spot, but on the other hand, having some Macedonians left free to fight against my rear would be tremendously dangerous. I haven’t decided yet how to respond when a second horn reverberates: the centre is under attack and taking a lot of damage.
This is not good at all.

Fortuna adduces iuvat! Fortune favours the brave, and I don’t want to be remembered as the Roman general who lost against the ghosts of the once-great Macedonian Kingdom. Probably my fate would be worse than death if I lose!
The most dangerous threat is in the centre: if that collapses, I have literally no chance to recover. The enemy advance must be stopped by any means. I have just a couple of poorly equipped units to throw in and this is exactly what I do. In the meantime, the Velites who survived the first encounters have slipped behind the enemy. If I’m lucky enough, they will catch some attention from the enemy and will help to cripple their formation.

The battle rages on. The Macedonians add even more pressure committing their last reserve. Although if I left the tactical initiative to the enemy, I can at least count on my veteran units still fighting. My Velites have attacked some isolated light units but the bulk of the enemy army hasn’t been hampered too much. On the left, the Macedonians are embroiled in fragmented fights while my middle is too tiny. The right flank is on the verge of being dangerously enveloped but I can’t spare any units to support it. It is a matter of morale and cohesion. If some parts of my line break, the battle is lost. If I keep fighting, I can force some enemy units to retreat and manoeuvre to where I need more.


I knew the situation was desperate, but I really hoped I would be able to save the situation. But this didn’t happen. In fact, it was all to the contrary.
All of my soldiers have been in bitter fights, and the majority are fragmented or worse. I haven’t been able to manoeuvre as I wanted, so the result is that the enemy has been able to maximize his pike formations in frontal assaults all along the line. The last drops of morale and cohesion have vanished, and one after another, my brave warriors start losing ground.

Every hope is now gone, like tears in the rain. Defeat is clear, and honor is sullied.
May the gods have mercy on me because the Roman Senate will not for sure!
