[Test 0.12] Yrfin's Equipment File Advanced (YEFA)
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[Test 0.12] Yrfin's Equipment File Advanced (YEFA)
I make extended Equipment file with switchable units.
Also, Im use my Enchanced Movements Mod (EMMY) for this. ( http://www.slitherine.com/forum/viewtop ... 47&t=76308)
Any suggestion welcome.
Also, Im use my Enchanced Movements Mod (EMMY) for this. ( http://www.slitherine.com/forum/viewtop ... 47&t=76308)
Any suggestion welcome.
Last edited by Yrfin on Sat Jan 27, 2018 4:50 pm, edited 14 times in total.
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Re: [Test] New equipment File (with Switchable Units)
OK. Lets start.
First at all: Its a TEST equipment. Many things are just ideas and can be changed.
Of course we are start at Wehrmacht.
1. Infantry. "Queen of Battlefield".
Wehr Infantry (Schutzen).
Switchable.
CAN'T BE MOTORIZED. Yep
1. Defence Stance (default). Standart stats.
But: Move 2 (e.g. 2 Hex on Dry Road).
2. Attack Stance (switch).
-4GD -8AD, But +1 Ini and Move 3.
Grenadiers.
Switchable.
Motorized. Move 5-7 in transport.
1. Attack Stance (default). Standart stats.
2. Support Stance (switch).
- Mino 8 cm Range 2 (6/3)
Special Infantry.
Paratroopers/Alpine (Switchable). CAN'T BE MOTORIZED.
1. Default Stance.
4 GD 8 AD (like Infantry at Attack Stance).
But with special type of Movements (boost in Forest/Mountain/Hill).
(Type of movements: #33 Paratroop and modified Alpine #8.)
2. Hide Stance.
Trait "Camo".
Type of movements: #32 Hiding. (Unit with this type of movement can switch and move 2 only in: Bocage, Forest, Thick Forest, Hills, Mountains, Jungle.)
+1 Ini
+ 4 GD +8 AD (like Infantry at Def Stance).
SturmPioniers
Type of Movement #Swimm Leg.
Can cross Rivers and attack. Have a Special Transport (Swimm Truck/Half-track).
Type of Movement #Swimm Truck/Swimm Half-track.
Switchable to
- BruckenPionier.
Mobile Infantry.
Krads/Cavalry (Switchable).
1. Default Stance. (Mobile).
Very low GD/AD. Lowered SA/HA. But high Move and Ini. Reconmove. Spot 3.
2. Unmounted Stance.
Stats like Infantry in Def Stance.
First at all: Its a TEST equipment. Many things are just ideas and can be changed.
Of course we are start at Wehrmacht.
1. Infantry. "Queen of Battlefield".
Wehr Infantry (Schutzen).
Switchable.
CAN'T BE MOTORIZED. Yep

1. Defence Stance (default). Standart stats.
But: Move 2 (e.g. 2 Hex on Dry Road).
2. Attack Stance (switch).
-4GD -8AD, But +1 Ini and Move 3.
Grenadiers.
Switchable.
Motorized. Move 5-7 in transport.
1. Attack Stance (default). Standart stats.
2. Support Stance (switch).
- Mino 8 cm Range 2 (6/3)
Special Infantry.
Paratroopers/Alpine (Switchable). CAN'T BE MOTORIZED.
1. Default Stance.
4 GD 8 AD (like Infantry at Attack Stance).
But with special type of Movements (boost in Forest/Mountain/Hill).
(Type of movements: #33 Paratroop and modified Alpine #8.)
2. Hide Stance.
Trait "Camo".
Type of movements: #32 Hiding. (Unit with this type of movement can switch and move 2 only in: Bocage, Forest, Thick Forest, Hills, Mountains, Jungle.)
+1 Ini
+ 4 GD +8 AD (like Infantry at Def Stance).
SturmPioniers
Type of Movement #Swimm Leg.
Can cross Rivers and attack. Have a Special Transport (Swimm Truck/Half-track).
Type of Movement #Swimm Truck/Swimm Half-track.
Switchable to
- BruckenPionier.
Mobile Infantry.
Krads/Cavalry (Switchable).
1. Default Stance. (Mobile).
Very low GD/AD. Lowered SA/HA. But high Move and Ini. Reconmove. Spot 3.
2. Unmounted Stance.
Stats like Infantry in Def Stance.
Last edited by Yrfin on Tue Apr 03, 2018 3:23 pm, edited 3 times in total.
When im died - I must be a killed.
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Re: [Test] New equipment File (with Switchable Units)
Second but must be a First.
Tanks.
Its a Base Comseption in WWII(Tanks + Airforce). Its call "Blitzkrieg".
So...
1. Light Tanks (Pz II and Pz 38(t))
- Movement increase to 6 and add Reconmove.
- Ability to switch in "Recon" Stance:
Movement 5. Reconmove. Spot 3. Passive SA/HA. +1 Ini.
2. Medium Tanks(Pz IVF2- /Pz V).
-Ability to switch in "Ambush" Stance
Move 1. Ini +1. GD +2. HA +1. Class 3 (AT).
(?) "Camo" trait.
Tanks.
Its a Base Comseption in WWII(Tanks + Airforce). Its call "Blitzkrieg".
So...
1. Light Tanks (Pz II and Pz 38(t))
- Movement increase to 6 and add Reconmove.
- Ability to switch in "Recon" Stance:
Movement 5. Reconmove. Spot 3. Passive SA/HA. +1 Ini.
2. Medium Tanks(Pz IVF2- /Pz V).
-Ability to switch in "Ambush" Stance
Move 1. Ini +1. GD +2. HA +1. Class 3 (AT).
(?) "Camo" trait.
Last edited by Yrfin on Sat Nov 18, 2017 10:22 am, edited 3 times in total.
When im died - I must be a killed.
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Re: [Test] New equipment File (with Switchable Units)
And I forgot about Tank Units Movements 
1. Light/Swimm Tanks : #22 Swim Tank
2. Medium Tanks: #0 Tracked
3. SovietT-34: # 23 Tank Extra
4. Heavy Tanks: # 24 Tank Heavy.

1. Light/Swimm Tanks : #22 Swim Tank
2. Medium Tanks: #0 Tracked
3. SovietT-34: # 23 Tank Extra
4. Heavy Tanks: # 24 Tank Heavy.
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Re: [Test] New equipment File (with Switchable Units)
2. Recon Units.
A. Land Recon.
All wheeled recon got a move 10.
- Switchable to "Hide" Stance (Type of Movement #35 Vehicles Hide.Can switch only on "close" terrain Forest/Hill/City/Port/Countryside/...).
Spot 4. Passive SA/HA. "Camo" trait.
B. Air Recon
Two type:
- Strategical
Ju 88D-3 Do 17Z-3.Navy: Fw 200
Class 2: Recon.
Spot 4.
- Switchable to T.Bomber (Class
only on AirField.
Type of Movement #30 Mountain Air.
- Tactical.
Hs 126 Fw 189 Navy: Ar 196
Class 2: Recon.
Spot 4.
- Switchable to T.Bomber(Class
only on AirField.
Type of Movement #30 Mountain Air.
3. AT Units.
Towed Light AT (3.7 - 5).
got a Move 2.
- Can switch to Transport (Truck/Half-Track).
- Can switch to "Ambush/Hide" Stance only in "close" terrain (Countryside/Forest/Hill/Mountain/City and so).
(Type of Movement #35 Vehicles Hide).
In "Ambush/Hide" Stance: +1 Ini. Move 1. "Camo" Trait.
Towed Heavy AT (8.8 - ).
- Heavy AA switchable to Transport (Truck/Half-Track).
Type of movement:# Heavy Gun (can Move 1 only on Road/City/Clear/....)
Sf AT (4.7 - 8.
.
Can switch to "Ambush/Hide" Stance.
- Can switch to "Ambush/Hide" Stance only in "close" terrain (Countryside/Forest/Hill/Mountain/City and so).
(Type of Movement #35 Vehicles Hide).
In "Ambush/Hide" Stance: +1 Ini. Move 5. "Camo" Trait.
4. Artillery."Gods of War".
Light Arty:
- FK Cannone Switchable to AT Stance.
Heavy Arty:
- Heavy Arty switchable to Transport (Horse/Half-Track).
Type of movement:# Heavy Gun (can Move 1 only on Road/City/Clear...)
Sf Arty:
- Switchable to AT Stance.
5. Anti-Air.
Light AA:
- Switchable to AT Stance.
Heavy AA:
- Heavy AA switchable to Transport (Truck/Half-Track) and AT Stance.
Type of movement:# Heavy Gun (can Move 1 only on Road/City/Clear)
Sf AA:
- Switchable to AT Stance.
A. Land Recon.
All wheeled recon got a move 10.
- Switchable to "Hide" Stance (Type of Movement #35 Vehicles Hide.Can switch only on "close" terrain Forest/Hill/City/Port/Countryside/...).
Spot 4. Passive SA/HA. "Camo" trait.
B. Air Recon
Two type:
- Strategical
Ju 88D-3 Do 17Z-3.Navy: Fw 200
Class 2: Recon.
Spot 4.
- Switchable to T.Bomber (Class

Type of Movement #30 Mountain Air.
- Tactical.
Hs 126 Fw 189 Navy: Ar 196
Class 2: Recon.
Spot 4.
- Switchable to T.Bomber(Class

Type of Movement #30 Mountain Air.
3. AT Units.
Towed Light AT (3.7 - 5).
got a Move 2.
- Can switch to Transport (Truck/Half-Track).
- Can switch to "Ambush/Hide" Stance only in "close" terrain (Countryside/Forest/Hill/Mountain/City and so).
(Type of Movement #35 Vehicles Hide).
In "Ambush/Hide" Stance: +1 Ini. Move 1. "Camo" Trait.
Towed Heavy AT (8.8 - ).
- Heavy AA switchable to Transport (Truck/Half-Track).
Type of movement:# Heavy Gun (can Move 1 only on Road/City/Clear/....)
Sf AT (4.7 - 8.

Can switch to "Ambush/Hide" Stance.
- Can switch to "Ambush/Hide" Stance only in "close" terrain (Countryside/Forest/Hill/Mountain/City and so).
(Type of Movement #35 Vehicles Hide).
In "Ambush/Hide" Stance: +1 Ini. Move 5. "Camo" Trait.
4. Artillery."Gods of War".
Light Arty:
- FK Cannone Switchable to AT Stance.
Heavy Arty:
- Heavy Arty switchable to Transport (Horse/Half-Track).
Type of movement:# Heavy Gun (can Move 1 only on Road/City/Clear...)
Sf Arty:
- Switchable to AT Stance.
5. Anti-Air.
Light AA:
- Switchable to AT Stance.
Heavy AA:
- Heavy AA switchable to Transport (Truck/Half-Track) and AT Stance.
Type of movement:# Heavy Gun (can Move 1 only on Road/City/Clear)
Sf AA:
- Switchable to AT Stance.
Last edited by Yrfin on Sun Dec 10, 2017 2:27 am, edited 7 times in total.
When im died - I must be a killed.
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Re: [Test] New equipment File (with Switchable Units)
7-9. Luftwaffe
- Fighters
Switchable.
High Altitude.
SA/HA 0. GD +2.
Low Altitude.
GD: 11 +/-. SA/HA : 1/0. - Ini. - Move.
- Fighters/Bombers
Switchable.
High Altitude. (Fighter)
Stats like Fighter but -1 Ini.
Low Altitude. (T.Bomber)
Fighters/Bombers can switch 1 time on fly (Bomber to Fighter) and then can switch only on airfield.
-2 Ini. SA/HA about 4/1. Low Ammo/Fuel.
- S.Bombers/T.Bombers
Bombers like Do 17/Ju 88 can switch on fly.
- Dive T.Bombers
Ju 87 can switch to "Dive" Stance.
Move 0. SA/HA up. Low Ini and GD'/AD.
- Fighters
Switchable.
High Altitude.
SA/HA 0. GD +2.
Low Altitude.
GD: 11 +/-. SA/HA : 1/0. - Ini. - Move.
- Fighters/Bombers
Switchable.
High Altitude. (Fighter)
Stats like Fighter but -1 Ini.
Low Altitude. (T.Bomber)
Fighters/Bombers can switch 1 time on fly (Bomber to Fighter) and then can switch only on airfield.
-2 Ini. SA/HA about 4/1. Low Ammo/Fuel.
- S.Bombers/T.Bombers
Bombers like Do 17/Ju 88 can switch on fly.
- Dive T.Bombers
Ju 87 can switch to "Dive" Stance.
Move 0. SA/HA up. Low Ini and GD'/AD.
Last edited by Yrfin on Sun Dec 10, 2017 2:32 am, edited 2 times in total.
When im died - I must be a killed.
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- Major-General - Jagdtiger
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Re: [Test] New equipment File (with Switchable Units)
Congratulations! A lot of interesting ideas to give several units useful "switching" abilities! 

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Re: [Test] New equipment File (with Switchable Units)
This icon, could be used as a variation to the Wehr Infantry one, when switched to the "defensive" stance... Also, here is a special efx file specially made for it. 

- Attachments
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- Wehrmacht39-def.png (74.85 KiB) Viewed 7469 times
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- Wehrmacht_Inf39-def.png (23.23 KiB) Viewed 7469 times
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- 1st Lieutenant - 15 cm sFH 18
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Re: [Test] New equipment File (with Switchable Units)
Thanks for assistance, guille !guille1434 wrote:This icon, could be used as a variation to the Wehr Infantry one, when switched to the "defensive" stance... Also, here is a special efx file specially made for it.
I think your icon for variation to the Wehr Infantry in "def" Stance will be usefull in my Equipment.
But can't understand about "special efx file ":(
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- Major-General - Jagdtiger
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Re: [Test] New equipment File (with Switchable Units)
Yrfin... Thanks for your kind words.
The new .efx file is tailored to the new position of the rifle muzzles of the figures present in the icon (in fact, only one of them has changed position compared to the original icon). This will cause that if you use the new icon with the regular .efx file, you will be seeing in the game the muzzle flashes separated from the rifle muzzles that the soldiers are firing while engaging an enemy unit,creating a strange view of the animation for the new icon.
The new .efx file is tailored to the new position of the rifle muzzles of the figures present in the icon (in fact, only one of them has changed position compared to the original icon). This will cause that if you use the new icon with the regular .efx file, you will be seeing in the game the muzzle flashes separated from the rifle muzzles that the soldiers are firing while engaging an enemy unit,creating a strange view of the animation for the new icon.
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Re: [Test] New equipment File (with Switchable Units)
Lol. Still can't see a "new .efx file." 
OK.
Now Im introduce my vision of PzC Equipment (version with New Types of Movements and Switchable Units).
Like I said - its a TEST version. Every player can download and test it .
Its version 0.01 (without additional icons). Movements optimized for 5 km/Hex.
Installation.
1.Install New Movements Pack first.
http://www.slitherine.com/forum/viewtop ... 8&start=40
2.Download equipment_switch.zip. Extract it. Copy equipment.pzeqp to Folder /Panzer Corps/Data Folder. 3.Test it and send me your feedback.
Future version...
1. Icons for Switchable Units.
2. Special switchable units (Branderburger.Rgt, Stab (Fi 156B switchable)).
3. Switchable Structure (Mines/Forts). Yeh ! Now you can purchase it and build your defense line.
Simplicity. Agility. Reality. Fun.
Old Game with new Features

OK.
Now Im introduce my vision of PzC Equipment (version with New Types of Movements and Switchable Units).
Like I said - its a TEST version. Every player can download and test it .
Its version 0.01 (without additional icons). Movements optimized for 5 km/Hex.
Installation.
1.Install New Movements Pack first.
http://www.slitherine.com/forum/viewtop ... 8&start=40
2.Download equipment_switch.zip. Extract it. Copy equipment.pzeqp to Folder /Panzer Corps/Data Folder. 3.Test it and send me your feedback.
Future version...
1. Icons for Switchable Units.
2. Special switchable units (Branderburger.Rgt, Stab (Fi 156B switchable)).
3. Switchable Structure (Mines/Forts). Yeh ! Now you can purchase it and build your defense line.
Simplicity. Agility. Reality. Fun.
Old Game with new Features

Last edited by Yrfin on Wed Dec 13, 2017 8:51 pm, edited 1 time in total.
When im died - I must be a killed.
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- Major-General - Jagdtiger
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Re: [Test] New equipment File (with Switchable Units)
I was refering to the file I also attached with the icon file... The one with the little muzzle flashes, this is meant to be copied into the Animations folder, and then the efx.pzdat file should be edited to reference it...
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- 1st Lieutenant - 15 cm sFH 18
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Re: [Test] New equipment File (with Switchable Units)
Like always: few bugs fixed
.
Version 0.02. Also I add Euipment_info File (Excel file with Red value for changed Stats Units). 1. Pz IV (short)/ Pz IIIN can be switched to Art mode.
2. Add new icons for new Unit:
Stab (Switchabe: Inf Unit with Spot 4 and Radar Trait/Landing Aircraft Unit/Flying Recon with Spot 4).
Download Units_Switchable 0.01. Extract.
Copy all icons to Paner Corps/Graphics/Units Folder.

Version 0.02. Also I add Euipment_info File (Excel file with Red value for changed Stats Units). 1. Pz IV (short)/ Pz IIIN can be switched to Art mode.
2. Add new icons for new Unit:
Stab (Switchabe: Inf Unit with Spot 4 and Radar Trait/Landing Aircraft Unit/Flying Recon with Spot 4).
Download Units_Switchable 0.01. Extract.
Copy all icons to Paner Corps/Graphics/Units Folder.
Last edited by Yrfin on Wed Dec 13, 2017 8:52 pm, edited 1 time in total.
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Re: [Test] New equipment File (with Switchable Units)
Corrected equipment file (with new switchable icons:Shutzen and Krad and Reiter).
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Re: [Closed] New equipment File (with Switchable Units)
To be continued...
Last edited by Yrfin on Fri Nov 03, 2017 4:58 pm, edited 1 time in total.
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- 1st Lieutenant - 15 cm sFH 18
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Re: [Closed] New equipment File (with Switchable Units)
Version 0.02
Units_Switchable 0.02
Icons for equipment 0.02Units_Switchable 0.02
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- Major-General - Jagdtiger
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Re: [Test] New equipment File (with Switchable Units)
Nice bunch of units here... Thanks for sharing!!
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Re: [Test] New equipment File (with Switchable Units)
Hi guille !guille1434 wrote:Nice bunch of units here... Thanks for sharing!!
Thanks for attention.
Still dont have right icons for Hidding Recons (SdKfz 221/222/231/... ). I think it must to be with Radio Antennas in Hide stance
Like that sample. .
I mean:
- Ordinary stance: without Antennes.
- Hide Stance: with Antennes.
Icons for Equipment File v0.03 Equipment Info File v0.03 .
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Re: [Test] New equipment File (with Switchable Units)
Equipment file v0.03
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Re: [Test] New equipment File (with Switchable Units)
- Add few new icons.
- change stats/movement for Light Tanks in Recon Stance.
1. Light Tanks (Pz II and Pz 38(t))
- Movement increase to 6 and add Reconmove.
- Ability to switch in "Recon" Stance:
Movement 6. Reconmove. Spot 3. Passive SA/HA. +1 Ini.
-change stats/movement for Medium Tanks
2. Medium Tanks(Pz IVC-F).
-Ability to switch in "Art" Stance
Move 2. Class 4 (Art). Range 1.
3. Medium Tanks(Pz IVF2-J /Pz V).
-Ability to switch in "Ambush" Stance
Move 2. Ini +1. GD +2. HA +1. СD -1. Class 3 (AT).
(?) "Camo" trait.
When im died - I must be a killed.