MaxDamage wrote:pot luck

Yeah, I know I should just bite the bullet and go potluck to understand all lists, and I know Turks/ Chinese were very situational (you need rough or trees or at the minimum some none open ground), and I know these (at least the Turks, I think Chinese lists are plenty good in SJ) are not the most competitive, but I thematically don't like the heavy infantry armies or lists that tend to dominate most wargames.
That's mostly from very bad experience in Medieval Total War (the original, not the Sega one), where in Multiplayer one pretty much had to go Catholic, 4x Chivalric Men at Arms, 4x Feudal Men at arms, knights, crossbows, and Eastern European or Muslim lists were almost unviable florins for florins. Been stubbornly avoiding lists that even look like heavy infantry armies since then.
Personal opinion, I think there is probably some modelling quirks from developers who often happen to be in Western countries. If I by chance I find a game that for example, makes non heavy infantry armies viable, it often is from Eastern Europe (Ukraine, Russia, Hungary, Turkey). Shout out to Real Warfare from Russia that actually modelled deadly point blank backwards shots from horse archers to kill chasing knights (justification was that while chasing, you are not dodging much, and the added close range makes it an even easier shot). You had to vector in knights from an off angle, chasing directly from behind was suicide.
That said, Pike and Shot and Sengoku were very kind to non heavy infantry lists, and hopefully they can be viable in FOG 2 as well.