You need to specify not only the folder and the full path!GodwinW wrote: * Entered a line 'CurrentModPath "ModfolderG/" ' in REMEMBER.CFG in MyGames/PolarisSector
For example: CurrentModPath "C:/My Documents/My Games/Polaris Sector/ModfolderG/"
You need to specify not only the folder and the full path!GodwinW wrote: * Entered a line 'CurrentModPath "ModfolderG/" ' in REMEMBER.CFG in MyGames/PolarisSector
I would be very surprise if it is the problem..........never I made it. Other point, mods are not put inside the documents folder. They must be inside the game folder.ArtosVV wrote:You need to specify not only the folder and the full path!GodwinW wrote: * Entered a line 'CurrentModPath "ModfolderG/" ' in REMEMBER.CFG in MyGames/PolarisSector
For example: CurrentModPath "C:/My Documents/My Games/Polaris Sector/ModfolderG/"
Just notepad!! Okay, I assumed those files contained the images, so I didn't think to try notepad (I also use notepad++ btw).Nomada_Firefox wrote:In the first page, there is a guide.
For resume, the compilation files are inside the modkit, there are some a. files which you can edit with notepad, I prefer notepad++, when you edit them, you can compile them with rtq_es.bat, you will see some new files, you can check my mod about where copy them inside your mod. Very simple.
I made my mod thanks to the answers from it. Everything useful is in it.GodwinW wrote:You say there's a guide, but it's a Q&A, not really a guide, and I have read it all twice now. It all concerns things I do not need, like adding new ships to the game, and one of the first things I tried was follow that guide to extract a specific file and you told me that that wouldn't work and I need to use -extract all, so since that was already misinformation that doesn't really tell me it's a good Q&A.
It should not give any error like this. I have not idea about because it is happening.So, I now edited the r_hum.a to refer to the images in my modfolder instead of the default, and then I ran rtq_es in the 1.06d modkit and I see this:
D:\Games\SteamLibrary\steamapps\common\Polaris Sector\ModKit\Mod_Kit_Lumens1.06d\1.06d>e1pcn.exe -es -cm rtq.a 1>rtq.err
'e1pcn.exe' is not recognized as an internal or external command,
operable program or batch file.
Any idea?
My mod can change the images by the edited .a files. Without them, it will not change them.GodwinW wrote:It's weird because your mod also changed those images so it must be possible.
All the .a files and the result are different files, all them named rtq with different extension. All this info is in the Questions_Answers.pdf page 5.One last question: What is rtq_es supposed to compile? All .a files? And what is the resulting file called?
I provided you with all information, at two different places and I made a complete guide. Other time read the guide before accuse me from do not help. Who do you think have made all the info about modding? Who has uploaded all the files? you, Slitherine? not, me. I told you how extract the files, I uploaded the modkit and more........and you tell me how I did not provide you with information..............GodwinW wrote:Except that it did in fact not work and/or you did not provide me with not enough/correct info.![]()
Or, in other words, you're being silly.http://steamcommunity.com/app/418250/di ... 3713026417
thank you!
http://steamcommunity.com/app/418250/di ... 3713584638
Can you help? I would be very grateful!
http://steamcommunity.com/app/418250/di ... 7383824480
Thank you very much, I'll use extract all then
http://steamcommunity.com/app/418250/di ... 7386569624
Lifesaver, thanks!!
http://steamcommunity.com/app/418250/di ... 7386608264
Thank you again!
http://steamcommunity.com/app/418250/di ... 7399562351
thank you!
http://www.slitherine.com/forum/viewtop ... 78#p692778
OP has been a great help
http://www.slitherine.com/forum/viewtop ... 61#p692961
thanks again!
http://www.slitherine.com/forum/viewtop ... 18#p693218
Ok, well, thanks again. I really appreciate all the help.
I'm curious what you found I downloaded it and compiled what was in the archive just to check and got the error if you more the rtq files all the races get errors when you try to start a new game.Fohcs wrote:I downloaded the 1.06d Lumens modkit that you posted. The bat file found an error at 1242 67. The line in question is OtherRace = call GetRaceByID(this.CheckStopWarPlayerAbuse) I changed "this" to "Race" and the error went away but I have no idea if that will muck something else up/was correct. Also, I just want to make sure that these are the .a files for the base game and not your mod. Nothing in the files I opened looks like Star Wars but the banner on ModDb is making me second guess a tad.