

Moderators: firepowerjohan, rkr1958, Happycat, Slitherine Core
I can ensure you that Partisans appeared inside Pskov for 3 times in the same year. Plus partisans appeared inside other occupied cities several times in my game. I think the chance is much higher.Peter Stauffenberg wrote: Still, you only have about 5% chance getting a partisan in an empty city.
I had 4-5 new Partisan Army Corps to deal with behind my lines each turn only in Russia. I had to chase all of them cuz when they get a commander they run like regular units closing your supply lines. If we also consider the new rail capacity rules... it becomes kinda mission impossible for Axis.pk867 wrote:Ok so after you defeated the partisan in Pskov the first time, did you leave a unit behind to hold it?
If not, then you are forgetting to garrison countries.
Garrison units and partisans are represented in game as Army Korps.They also have artillery, antitanks, anti air regiments etc as regular infantry units ... but in less numbers. Plus if u see the names of the Garrison units; they are called "corps"... That why they can be upgraded to paratroopers.Plaid wrote:Partisans don't spawn as corps ever, they all are garrisons.
I could easily deal with 1-2 partisans per turn and of course I take care of garrisoning my cities. As I said I was getting 4-5 new partisans per turn only in USSR... Since I was playing pbem vs human my opponent abused this situation. He was giving commanders to all of them so they were able to run fast cutting my supply chains everywhere. Under these circumstances I was coerced to move my garrisons out the cities plus to move back my regular units in order to chase them. The new rules of free commanders and the rail capacity limits ... made impossible for Axis to deal with this number of partisans.Peter Stauffenberg wrote:I don't think you garrison your cities properly. Last time I played the Axis I managed to take all of Caucasus and crossed the Volga and still something like 1-2 partisans in Russia per turn. That was in 1943.
The key is to garrison every city and resource hex in Russia. You don't use corps units for this, but mainly garrison units. They are very cheap. I also use Italians and Axis minors for garrisoning the rear cities.
The main reason garrison units are in the game is for them to garrison captured cities. E. g. in France, Greece, Norway and Russia. In Yugoslavia I place a few mountain units to quickly get rid of Tito's partisans there.
If you send all your units to the front you just ask for problems with partisans.
The real Germans could never afford to properly garrison occupied territory. E. g. Germany had at most almost 400.000 soldiers in occupied Norway. I don't think they were placed there just because they were on vacation.
Part of the game balance is for the Axis player to garrison their captured cities. You can decide to e. g. only garrison capitals and fortified cities in countries like Poland, but in Russia you really have to garrison your cities. A not conquered country has twice the spawn chance of a conquered country. So Russia is the worst place to not garrison your cities.
Have you tried building some garrison units and place them in Russian cities? The spawn chance in cities in Russia is 50 times higher than in a clear hex. The normal spawn chance is 6/10000. So an unoccupied city in Russia has 300/10000 = 3% chance of getting a partisan.
If you really want to nerf the partisan war you can doctor the values in general.txt to values you really like. E. g. the max strength of partisans.
/* ---------------------------------------------------------------------------------- */
/* Partisan rules */
/* ---------------------------------------------------------------------------------- */
PARTISAN_CHANCE_CLEAR 6 /* Chance in 10000 per hex */
PARTISAN_CHANCE_CONQUERED 3 /* Chance in 10000 per hex in conquered countries */
PARTISAN_NON_CLEAR_SPAWN_MULTIPLIER 6 /* Multiplies the spawn rate by this number in non clear hexes */
PARTISAN_NON_CONQUERED_RESOURCE_MPL 50 /* Multiplies the spawn rate by this number in unconquered German, UK, US or Russian country city + resource hexes */
PARTISAN_MAJOR_MAX_STRENGTH 10 /* Max strength of major country partisans */
PARTISAN_MAJOR_VARIANCE 7 /* Variance in possible strength of spawned partisan */
PARTISAN_STANDARD_MAX_STRENGTH 10 /* Max strength of large minor country partisans */
PARTISAN_STANDARD_VARIANCE 10 /* Variance in possible strength of spawned partisan */
PARTISAN_MINOR_MAX_STRENGTH 5 /* Max strength of small minor country partisans */
PARTISAN_MINOR_VARIANCE 5 /* Variance in possible strength of spawned partisan */
PARTISAN_GARRISON_CHANCE 100 /* Percent change the partisan will be a garrison instead of corps */