Wargamer PzC 2 first screenshots
Moderator: Panzer Corps 2 Moderators
-
- Corporal - 5 cm Pak 38
- Posts: 33
- Joined: Thu Apr 26, 2018 1:07 pm
Re: Wargamer PzC 2 first screenshots
I think - for now the Panzer Corps 2 terrain looks not good - needs real improvments. In this wise this game isnt playable with this graphical layout.
Re: Wargamer PzC 2 first screenshots
In neither case is it easy to distinguish one unit from another, though in the PzC 2 ones you can at least distinguish units from terrain (though that's accomplished by making the terrain all pastel). I'm sure it gets easier with time, but units that are hard to see at first or hard to distinguish at first make for a frustrating initial experience that turns people off.Kerensky wrote:I think the coloring of the terrain in that Unity screenshots is clearly superior, but it's obvious the Panzer Corps 2 units are also far superior.
Re: Wargamer PzC 2 first screenshots
I think it's a Typhoon /nitpickkondi754 wrote:What can we see there?
There is definitely Tiger I, Pz IVH/J , 2 x M10 (US tank destroyers), Grant/Lee, Spitfire (?), and some towed AA/AT (probably Bofors 40mm)

The screens look very good to me (my favorite is the docked ship/harbour) for alpha state.
Re: Wargamer PzC 2 first screenshots
I really hope they go back to the drawing board with the graphics. With 3d distinguishing between terrain types is really difficult if not done in a stylistic way. This problem is clearly visible in the current version.
Re: Wargamer PzC 2 first screenshots
Absolutely I agree 100%. The scale is all wrong, waaaay too large. I was hoping it would be like a refresh of the original 2D game with better graphics. Not 3D cookie cutter.
-
- Colonel - Ju 88A
- Posts: 1593
- Joined: Sun Aug 08, 2010 6:06 pm
- Location: Plymouth, England
Re: Wargamer PzC 2 first screenshots
My cash is ready and waiting to buy PC2 the instant it's released..IainMcNeil wrote:The plan is to support the current PBEM++ system but we may be able to do more as well if all goes to plan.

Re: Wargamer PzC 2 first screenshots
A little more pronunciation in depth would be good for the land tiles. Like a depression in height for swamps and an increase in height for mountains. Make the ridges of the tile more pronounced for those types of terrain.
I wouldn't make the units any smaller otherwise it would be hard to tell what they are. It's too bad maps will be auto generated as roads mean nothing for movement. Why need a road of the surrounding terrain does NOT cost more to move. Here's an idea; make roads a reduction in movement.
I wouldn't make the units any smaller otherwise it would be hard to tell what they are. It's too bad maps will be auto generated as roads mean nothing for movement. Why need a road of the surrounding terrain does NOT cost more to move. Here's an idea; make roads a reduction in movement.
-
- Corporal - Strongpoint
- Posts: 52
- Joined: Wed Jan 07, 2015 1:34 am
- Location: Corpus Christi, TX USA
Re: Wargamer PzC 2 first screenshots
Apparently, at this time, 3D only applies to the units and not the terrain!
It looks good for an alpha, but I agree, I hope it improves. Also, I hope terrain and roads affect movement somewhat realistically. Is artillery still god of war in PK 3D?

It looks good for an alpha, but I agree, I hope it improves. Also, I hope terrain and roads affect movement somewhat realistically. Is artillery still god of war in PK 3D?
-
- Lance Corporal - SdKfz 222
- Posts: 28
- Joined: Fri Dec 26, 2014 1:29 am
Re: Wargamer PzC 2 first screenshots
Just to make sure, it is confirmed the release will feature both live and pbem, as Ian as previously stated?