Erik's campaigns, mods and multiplayer scenarios
Moderators: The Artistocrats, Order of Battle Moderators
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- Private First Class - Opel Blitz
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Re: Erik's campaigns
@McLeoudX @Erik2
I'm having the same issue, as before, on Norway scenarios, the strac-map bug, as before.
-Restart all the campaign on v2.6 and load old save both doesn't work.
-I worked if I cheat(#igotnukes) my way to Norway from the first scenario. But not if I restart Denmark scenario.
-Reinstall OoB or GGC doesn't work
Environment
-Mac Latest OX
-Steam updated OoB v6.1.9 w/ 6DLC(would missing DLC be the cause of this problem?)
-Latest GGC v2.6
I'm having the same issue, as before, on Norway scenarios, the strac-map bug, as before.
-Restart all the campaign on v2.6 and load old save both doesn't work.
-I worked if I cheat(#igotnukes) my way to Norway from the first scenario. But not if I restart Denmark scenario.
-Reinstall OoB or GGC doesn't work
Environment
-Mac Latest OX
-Steam updated OoB v6.1.9 w/ 6DLC(would missing DLC be the cause of this problem?)
-Latest GGC v2.6
Re: Erik's campaigns
Good morning, Eric, there are still errors in the Maastricht scenario. Objectives are not achieved, which is not true (see screenshot)
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- Screenshot 2.jpg (480.32 KiB) Viewed 3929 times
Re: Erik's campaigns
You've got three non-checked primary objectives, the ?s.
That should give you the draw.
Also, there's no scenario named Maastrich. Which scenario are you playing?
That should give you the draw.
Also, there's no scenario named Maastrich. Which scenario are you playing?
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- Order of Battle Moderator
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Re: Erik's campaigns
He's playing Albert Canal; I recognized the bridges from looking at this scenario the other day.
His screen shot does not show everything, unfortunately, such as the status of Antwerp, Hasselt, and that problematic Albert Canal Bridge-5 that you fixed earlier (make sure you are playing at least version 2.6 of GGC, Juansana). But let's say he has indeed taken all of those points as well as the other canal bridges that he does show.
Interesting stuff. So why then does he have a Draw at the end of the scenario? As we know, "Draw: turn limit reached + no one has met ALL primary objectives." He did not technically meet his primary objectives, as he has shown, and you don't have a primary objective for the AI to win if Juansana "fails" to achieve his primary objectives, so the result is a Draw.
Thus the outcome itself is correct, I believe. Nevertheless, you provide a gracious Outcome Event message, along with an image that will take some time to mind-erase
, and allowed Juansana to move along in the campaign.
But why did Juansana not receive credit for making his objectives? Here's a clue, I think:
Elsewhere for this purpose, I have seen you use "-1" in these boxes for infinite frequency. The reason is, if it's just "1" in these boxes, each trigger is going to fire only once.
So say this was a "seesaw" battle in which Juansana took these objectives, lost them, and took them again. Take Antwerp for example. When he conquers Antwerp, he achieves the objective via "Ger Antwerp." If the Allies subsequently take the city back, the "All Antwerp" trigger re-opens the objective. Both triggers are permanent and will not fire again. So when Antwerp finally does fall to Juansana's Germans for the last time, the objective remains open, regardless.
Hence the Draw even though objectives are actually achieved.
His screen shot does not show everything, unfortunately, such as the status of Antwerp, Hasselt, and that problematic Albert Canal Bridge-5 that you fixed earlier (make sure you are playing at least version 2.6 of GGC, Juansana). But let's say he has indeed taken all of those points as well as the other canal bridges that he does show.
Interesting stuff. So why then does he have a Draw at the end of the scenario? As we know, "Draw: turn limit reached + no one has met ALL primary objectives." He did not technically meet his primary objectives, as he has shown, and you don't have a primary objective for the AI to win if Juansana "fails" to achieve his primary objectives, so the result is a Draw.
Thus the outcome itself is correct, I believe. Nevertheless, you provide a gracious Outcome Event message, along with an image that will take some time to mind-erase

But why did Juansana not receive credit for making his objectives? Here's a clue, I think:
Elsewhere for this purpose, I have seen you use "-1" in these boxes for infinite frequency. The reason is, if it's just "1" in these boxes, each trigger is going to fire only once.
So say this was a "seesaw" battle in which Juansana took these objectives, lost them, and took them again. Take Antwerp for example. When he conquers Antwerp, he achieves the objective via "Ger Antwerp." If the Allies subsequently take the city back, the "All Antwerp" trigger re-opens the objective. Both triggers are permanent and will not fire again. So when Antwerp finally does fall to Juansana's Germans for the last time, the objective remains open, regardless.
Hence the Draw even though objectives are actually achieved.
- Bru
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- Order of Battle Moderator
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Re: Erik's campaigns
By the way, this caught my eye:
Which let me to look at those secondary objective triggers. They need some work.
Notice that two of the "Do not lose . . " objectives are achieved from the beginning, but one is not:
That's because the "Luftwaffe loss" trigger is waiting for a combat event . . .
. . . while the two others are fired at "Any Event" which I think "Scenario Start" or "Turn 1" will qualify:
All three triggers are saying, "As soon as any of these events occur, if I have not yet lost these units, I win these objectives right now." As we have seen elsewhere, it's probably better to award these objectives as completed in the beginning and fail them only if and when the losses do occur.
Which let me to look at those secondary objective triggers. They need some work.
Notice that two of the "Do not lose . . " objectives are achieved from the beginning, but one is not:
That's because the "Luftwaffe loss" trigger is waiting for a combat event . . .
. . . while the two others are fired at "Any Event" which I think "Scenario Start" or "Turn 1" will qualify:
All three triggers are saying, "As soon as any of these events occur, if I have not yet lost these units, I win these objectives right now." As we have seen elsewhere, it's probably better to award these objectives as completed in the beginning and fail them only if and when the losses do occur.
- Bru
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- Order of Battle Moderator
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Re: Erik's campaigns
One more thing with Albert Canal secondary objectives; these triggers probably should also be "-1" (recurring) in frequency:
The reasoning is similar to the bridges. Say the player takes all three airfields, firing the German "Airfields" objective trigger, then loses one to the Allies. The corresponding "Airfield-#" trigger will re-open the objective, permanently, regardless of whether the Germans end up with all three airfields in the end:
Well. I figure that I have worn out my welcome for today at this point. Good evening.
The reasoning is similar to the bridges. Say the player takes all three airfields, firing the German "Airfields" objective trigger, then loses one to the Allies. The corresponding "Airfield-#" trigger will re-open the objective, permanently, regardless of whether the Germans end up with all three airfields in the end:
Well. I figure that I have worn out my welcome for today at this point. Good evening.

- Bru
Re: Erik's campaigns
Hello bru, hello Eric,
it's true, the scenario is Albert Canal.
Before the victory I made 4 screenshots, which show that all goals were reached (taking and holding bridges without losing once; no tanks lost, airfields taken, but lost once and no paratroopers). So where's the mistake?
it's true, the scenario is Albert Canal.
Before the victory I made 4 screenshots, which show that all goals were reached (taking and holding bridges without losing once; no tanks lost, airfields taken, but lost once and no paratroopers). So where's the mistake?
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- Screenshot 2.jpg (418.16 KiB) Viewed 3890 times
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- Screenshot 3.jpg (423.35 KiB) Viewed 3890 times
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- Screenshot 4.jpg (456.03 KiB) Viewed 3890 times
Re: Erik's campaigns
and here the last photo
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- Screenshot 1.jpg (496.59 KiB) Viewed 3889 times
Re: Erik's campaigns
Albert Canal:
Fixed the primary triggers and sec obj airfield triggers to flip-flop.
Fixed 'unit loss' triggers.
Link updated in first post.
Fixed the primary triggers and sec obj airfield triggers to flip-flop.
Fixed 'unit loss' triggers.
Link updated in first post.
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- Order of Battle Moderator
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Re: Erik's campaigns
So, say the powers-that-be were to finally fulfill your wishes and create more Australian ground units, particularly Aussie infantry of 1942 and 1943. Say that were to inspire you to go back to your Kokoda Trail campaign and revitalize it. What would you change?
Would you spawn less Australian infantry ("elements of D Company . . . are scheduled to arrive by air" / "21st Brigade units are expected to arrive . . .") in favor of the player being able to purchase them as they should be able to? Would you still use "Native Irregulars"? (Colonial Infantry, courtesy of British India, I see.)
EDIT: Please excuse my former ignorance about "Native Irregulars." A bit of research reveals that there were the New Guinea Volunteer Rifles
and the Papuan Infantry Battalion who were anything but laborers.
Historically well done, as always. Kokoda Trail is a jewel, deserving of more play and commentary, but I get the feeling that it is still incomplete perhaps.
Would you spawn less Australian infantry ("elements of D Company . . . are scheduled to arrive by air" / "21st Brigade units are expected to arrive . . .") in favor of the player being able to purchase them as they should be able to? Would you still use "Native Irregulars"? (Colonial Infantry, courtesy of British India, I see.)
EDIT: Please excuse my former ignorance about "Native Irregulars." A bit of research reveals that there were the New Guinea Volunteer Rifles
and the Papuan Infantry Battalion who were anything but laborers.
Historically well done, as always. Kokoda Trail is a jewel, deserving of more play and commentary, but I get the feeling that it is still incomplete perhaps.
- Bru
Re: Erik's campaigns
Yes, Kokoda could use a little love. New unit types would go a long way.
Until this happensit is not much I can do other than fixing issues that is reported.
Nice graphics btw.
Until this happensit is not much I can do other than fixing issues that is reported.
Nice graphics btw.
Re: Erik's campaigns
Nice work, but I cant download Desert Rats 1940-43 v3.0.
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- Udklip.JPG (34.67 KiB) Viewed 3799 times
Re: Erik's campaigns
Fixed the Desert Rat link.
Note that it is still missing the last scenario...
Note that it is still missing the last scenario...
Desert Rats updated to 3.3
Cropped a few maps in Desert Rats.
I'm currently only able to crop the bottom part of the map. The right sides will be cropped when the issue is fixed.
Link updated in first post.
I'm currently only able to crop the bottom part of the map. The right sides will be cropped when the issue is fixed.
Link updated in first post.
Desert Rats updated to 3.5
Desert Rats updated to v3.5 in first post.
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- Sergeant - 7.5 cm FK 16 nA
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Re: Erik's campaigns
Erik, I'm getting that same "Draw" issue in the Albert Canal scen. I was already using the Grand Camp ver 2.7 but I d/l'd it again 7/1/18 to make sure to have latest revised. OOB ver 6.1.8. I even uninstalled 2.7, reinstalled, started the scen from scratch, tried Restart Scen, same result every time. Attached is a screen cap. I captured Hasselt, capture flag correct but the Primary Objective was never shown checked off. In the cap, you'll see this as well as Antwerp not checked off (is captured) and all the canal bridges not checked off (all captured and held). In addition in the console, the Air CPs kept increasing up to 39 once the airfields were captured.
Re: Erik's campaigns
I have redesigned/simplified the primary objectives.
Fixed a couple of sec obj airfield triggers.
Campaign link updated in first post.
I have also attached the Albert scenario here.
Fixed a couple of sec obj airfield triggers.
Campaign link updated in first post.
I have also attached the Albert scenario here.
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14Albert.zip
- (470.63 KiB) Downloaded 109 times
Desert Rats
Desert Rats updated to v3.6 in first post.
Fixed a few cropped maps.
Fixed a few cropped maps.
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- Senior Corporal - Ju 87G
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Re: Erik's campaigns
Hi!
It seems that the first scenario in "Desert Rats" is inwinable!
I tried it more than a dozen times, its mostly always the same, even, when I'm sure, I have killed all the trucks!
http://prntscr.com/k2yh3u
And this was my test of your last Albert Canal changes, this was my shortest failure ever
http://prntscr.com/k3215r
wtf?
It seems that the first scenario in "Desert Rats" is inwinable!
I tried it more than a dozen times, its mostly always the same, even, when I'm sure, I have killed all the trucks!
http://prntscr.com/k2yh3u
And this was my test of your last Albert Canal changes, this was my shortest failure ever

http://prntscr.com/k3215r
wtf?
There can only be one 

Re: Erik's campaigns
I don't know how you managed to lose Albert in 2 turns.
I just played the first 4 turns of the scenario from the editor without losing.
There are other players who have managed to win Border Raid (I did...). The key is to set up your units so that no trucks slip through to the exit locations.
It is difficult, so I may rebalance this scenario by removing an exit or two or add one more British raiding unit.
Edit: Attached new slightly easier Border scenario
Edit2: Hm, looks like I can no longer attach zipped files. Tried both methods.
Anyway, the campaign file has been updated (same version).
I just played the first 4 turns of the scenario from the editor without losing.
There are other players who have managed to win Border Raid (I did...). The key is to set up your units so that no trucks slip through to the exit locations.
It is difficult, so I may rebalance this scenario by removing an exit or two or add one more British raiding unit.
Edit: Attached new slightly easier Border scenario
Edit2: Hm, looks like I can no longer attach zipped files. Tried both methods.
Anyway, the campaign file has been updated (same version).