I will place the file in whatever service works best for the community.
Greetings All,
It is time to show you all what I have been working on. This is the map. Not playable yet. No units, zones, etc. Put it in the editor and turn on Soviet Unit view. The only units placed are the static Soviet positions, but they help show how things will go.
The Concept - TL:DR - Large, fictional battle with lots of logistics and using every club in the bag. Historical forces. No uber-units or overstrength.
I started this map before I got the GC, Once I started the GC, things took on a sense of purpose. While I love this game, I am not fond of spending my leisure time locked in a broom closet with a rabid honey badger. Having a small map stuffed full of overstrength units doesn't do it for me.
So I went in another direction. Depth. Depth of time, space and resources. The ability to recover from an error. The option to use your tactical abilities to their fullest. 135x96 hexes. Almost 13,000 hexes. All available for use the entire battle. 160-180 turns planned. Significant per-diems for both sides. The Soviet player never makes more than he does at the start. The German player never makes less than he does at start. As zones and objectives are taken, the Soviet side loses income. Think of it as nine 20-turn battles stuck together with no break in between. You must pay higher costs for replacements and upgrades, but the PP will be there for judicious use.
The map is fictional, yet immersive. It mimics natural conditions, as well as historical ones. The Soviet road network is hideously over-represented in every PC battle I have seen. No more. Take a train or go cross-country.

If you have played Railroad Tycoon, this concept will snap right into place.


NO AI, as the trains and distances would kill it. This is Head-to-Head only. H2H
The initial release version will be for the vanilla game. No mods at all. I found work-arounds for all absolutely neccesary things within the game. The "final" version will be fully modded for both visual and functional traits. Camo strongpoints, Camo A/T. Soviet Partisans! Recon move on ALL aircraft. Improved skins for trains, planes, oil derricks, etc.
It is what I call a static, single-battle campaign. I have to make it a campaign to get core and aux units. I will make more battles to follow it if interest is shown. If ANY battle pair actually finishes the thing and sends me the final files, I will re-set the next battle for them using their units.
So take a look and tell me what you think. Designers should be able to get the idea once they see what it is. I still have a couple passes to make across the map to tweak some things, but it is done for all intents and purposes. Hope you like it, and may your rounds never fall short!
AG