After a quick discussion with Keen on playing McGuba’s Battlefield Europe mod from the Allied/Soviet side (viewtopic.php?f=147&t=47985&start=2220#p749696), I decided to give it a try as well… and I guess some people have already tried it. However, I had never really thought about it before as the mod is currently designed to be played from the Axis side only. Although, I understand McGuba is also working on a multiplayer version as well.

So given that the mod is (currently) not to be played from the Allied/Soviet side, I will also refer to this AAR as an unofficial pre-alpha test. However, I think “Battlefield Europe Allied/Soviet Corps” could still be a very interesting road to pursue!

During this test, I want to see (1) how an unscripted AI will manage offensive operations across multiple front lines, (2) how far the AI can advance and (3) how quickly the AI can be defeated as well as how soon Berlin and the critical Romanian oil field can be reached.
This is the scenario briefing…
…and the Allied victory conditions (although I don’t expect that we need to play until the last turn to better understand the above three questions)
As during my other two BE AARs, I would again be very happy to read your comments or suggestions and also please note: all subsequent photos/screenshots will usually be taken at the end of the completed Allied turn. The AI will also start turn 1 with its Axis offensive.
In addition, I may highlight any gameplay observations and/or development suggestions I may have as they could serve as possible input to a potential future Battlefield Europe Allied/Soviet Corps version.