Yes, both campaigns started fine for me after a complete reinstall. Uneducated guess: They made some changes in 7.14 that depended on certain things which they did not include in the patch but which are included in the full game install file.GabeKnight wrote: ↑Fri Nov 16, 2018 8:02 pm Try a complete reinstall (not update) of the game. It solved these kind of issues for some other players.
Afrika Korps beta test
Moderators: The Artistocrats, Order of Battle Moderators
-
- Order of Battle Moderator
- Posts: 6213
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Running Afrika Corps/Desert Rats in OOBv7.1.4??
- Bru
7.1.4 Update vs Setuprelease
When I did the Update I found that many custom content campaigns/scenarios would NOT load (including my in-progress Afrika Korps)… Followed advice found here and did a complete uninstall of OOB and downloaded the 7.1.4 Setuprelease, installed that fresh and all problems solved!!! Everything runs fine now!! This IS the answer!!
Glitch in Scenario 4 (4Battleaxe)?
Finally started on AK and just finished the 4th scenario Battleaxe…. There is a glitch in the objectives/victory - from the very start of scenario the Bardia objective has a red X next to it in the objective list!? At no time did I ever lose control of Bardia but still the red X - I also held the required number of other primary objectives at the end - and only gave me a draw instead of a victory due to the red X error. Rocky Balboa is back on the job!
-
- Order of Battle Moderator
- Posts: 6213
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Afrika Korps beta test
Good one, Rocky.
This one is tricky. Usually, with an "Always hold this hex" objective, it's best to mark it as completed at the start (the second checkbox from the left) and only fail it if the hex is lost. That's how Erik has the other objective set up here:
The trouble is, you cannot have both (i.e., all) objectives set up as initially completed or the scenario immediately ends in an instant victory! So that's not an option.
Next, this trigger is faulty anyway:
It's failing the objective from the beginning. That keeps the scenario going, of course, but is less than satisfying in terms of victory, to say the least.
How to handle? See next post.
This one is tricky. Usually, with an "Always hold this hex" objective, it's best to mark it as completed at the start (the second checkbox from the left) and only fail it if the hex is lost. That's how Erik has the other objective set up here:
The trouble is, you cannot have both (i.e., all) objectives set up as initially completed or the scenario immediately ends in an instant victory! So that's not an option.
Next, this trigger is faulty anyway:
It's failing the objective from the beginning. That keeps the scenario going, of course, but is less than satisfying in terms of victory, to say the least.

How to handle? See next post.
- Bru
-
- Order of Battle Moderator
- Posts: 6213
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Afrika Korps beta test
So here is how I would do this one, Erik:
As you see, the objective is back to being open at the beginning of the scenario as it needs to be:
As you see, the objective is back to being open at the beginning of the scenario as it needs to be:
- Bru
-
- Order of Battle Moderator
- Posts: 6213
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Afrika Korps beta test
Heh, [pointing index finger skyward], "HOWEVER . . . "
Just to be technical, the arrangement above would only achieve the Axis objective in the end, failing the Allied objective at the same time. If somebody were to play this scenario and be inept enough to not hold eight VPs and lose Bardia at some point, you would want to inflict upon him a Major Defeat, wouldn't you? I would!
As you know, for a Major Defeat, the AI must achieve all of its objectives which in this case includes "bardia" so you would want this additional trigger in there:

Just to be technical, the arrangement above would only achieve the Axis objective in the end, failing the Allied objective at the same time. If somebody were to play this scenario and be inept enough to not hold eight VPs and lose Bardia at some point, you would want to inflict upon him a Major Defeat, wouldn't you? I would!

As you know, for a Major Defeat, the AI must achieve all of its objectives which in this case includes "bardia" so you would want this additional trigger in there:
- Bru
-
- Field Marshal - Elefant
- Posts: 5937
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Afrika Korps beta test
4th scenario Battleaxe :
What makes this flag near Bardia ?
It was a German Airfield in Panzer Corps.
What makes this flag near Bardia ?
It was a German Airfield in Panzer Corps.
Re: Afrika Korps beta test
4Battleaxe:
Thanks, guys.
Fixed objective and added missing airfield terrain (and supply).
Link updated to 2.9
Thanks, guys.
Fixed objective and added missing airfield terrain (and supply).
Link updated to 2.9
-
- Field Marshal - Elefant
- Posts: 5937
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Afrika Korps beta test
The Primary Objective "Hold Bardia at all times" means for me that if you lose Bardia at all times you lose this Objective but this objective is only tested at the Scenario turn limit.
For me "Hold Bardia at all times" = "Never lose Bardia"
For me "Hold Bardia at all times" = "Never lose Bardia"
-
- Order of Battle Moderator
- Posts: 6213
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Afrika Korps beta test
Mr. T., you are good. Very good.terminator wrote: ↑Sat Nov 17, 2018 5:23 pm The Primary Objective "Hold Bardia at all times" means for me that if you lose Bardia at all times you lose this Objective but this objective is only tested at the Scenario turn limit.
For me "Hold Bardia at all times" = "Never lose Bardia"

Here's the timeline, believe it or not (you will say, "Sure, sure, that happened alright."

Erik, to be totally accurate, you should either change the mission to say "Hold Bardia at scenario's end" and leave it the way I showed above, or perhaps these triggers will be more suitable for "Hold Bardia at all times." The first will evaluate at scenario-end and award victory if met. The second, however, will defeat the objective if Bardia falls and it will shut off the victory trigger:
Sorry, my friend. As I said, I don't want to wear you out. And no, you cannot throw a shoe from Norway and reach all the way to Long Island.

- Bru
Re: Afrika Korps beta test
4Battleaxe
It was very tempting to just change the txt and be done with it.
But as usual I follow Master Bru's advice.
Just be glad I do not have any shoes to spare. The new puppy in the house is keeping the number of shoes to a minimum.
Link updated to 3.0
It was very tempting to just change the txt and be done with it.
But as usual I follow Master Bru's advice.
Just be glad I do not have any shoes to spare. The new puppy in the house is keeping the number of shoes to a minimum.
Link updated to 3.0
-
- Field Marshal - Elefant
- Posts: 5937
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Afrika Korps beta test
Afrika Korps 3.0 - mission 1 Aufklarung :
The trigger "Disable Tobruk" will never be activated because Target Hex is not correctly placed, Target Hex should placed on the Airfield :
To be continued...
The trigger "Disable Tobruk" will never be activated because Target Hex is not correctly placed, Target Hex should placed on the Airfield :
To be continued...
-
- Field Marshal - Elefant
- Posts: 5937
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Afrika Korps beta test
Afrika Korps 3.0 - mission 1 Aufklarung :
The skin "Sandstorm" is not activated automatically
I have to add the skin "Sandstorm" for each unit manually. In Afrika Korps (Panzercorps), all the units have the desert skin.
Maybe could be interesting to add a Dialog Popup at the beginning to let the choice to the player to use your units or not
To be continued...
The skin "Sandstorm" is not activated automatically

I have to add the skin "Sandstorm" for each unit manually. In Afrika Korps (Panzercorps), all the units have the desert skin.
Maybe could be interesting to add a Dialog Popup at the beginning to let the choice to the player to use your units or not

To be continued...
-
- Field Marshal - Elefant
- Posts: 5937
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Afrika Korps beta test
Afrika Korps 3.0 - mission 1 Aufklarung, Strange AI :
Towards the end of the scenario (Turn 19/22), I find myself suddenly in lack of Supply. Why ?
Somebody arises from nowhere captured my main base El Agheila. El Agheila is not a primary or secondary objective, I did not defend this city
I looked with the Editor: if we capture the airport Derna AF at the top, it activates an attack which leaves the center towards the left :
This trigger is too late activated with Derna AF.
I think that the Chex Hex Owner should be Benghazi and not Derna AF
To be continued...
Towards the end of the scenario (Turn 19/22), I find myself suddenly in lack of Supply. Why ?
Somebody arises from nowhere captured my main base El Agheila. El Agheila is not a primary or secondary objective, I did not defend this city

I looked with the Editor: if we capture the airport Derna AF at the top, it activates an attack which leaves the center towards the left :
This trigger is too late activated with Derna AF.
I think that the Chex Hex Owner should be Benghazi and not Derna AF

To be continued...
-
- Lieutenant-General - Karl-Gerat 040
- Posts: 3704
- Joined: Mon Nov 27, 2017 10:24 pm
Re: Afrika Korps beta test
Mr. T, I think you're just too "pampered" with the stock missions and campaigns. With Erik, you have to learn to expect the unexpected and to defend your flanks at all times!terminator wrote: ↑Tue Dec 04, 2018 4:58 am Towards the end of the scenario (Turn 19/22), I find myself suddenly in lack of Supply. Why ?
Somebody arises from nowhere captured my main base El Agheila. El Agheila is not a primary or secondary objective, I did not defend this city![]()


-
- Field Marshal - Elefant
- Posts: 5937
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Afrika Korps beta test
I confess I don’t know much about desert war, but my understanding is that desert war was a movement war. In a movement war, it is difficult to permanently protect its sides.GabeKnight wrote: ↑Wed Dec 05, 2018 2:39 amMr. T, I think you're just too "pampered" with the stock missions and campaigns. With Erik, you have to learn to expect the unexpected and to defend your flanks at all times!terminator wrote: ↑Tue Dec 04, 2018 4:58 am Towards the end of the scenario (Turn 19/22), I find myself suddenly in lack of Supply. Why ?
Somebody arises from nowhere captured my main base El Agheila. El Agheila is not a primary or secondary objective, I did not defend this city![]()
![]()
![]()
Afrika Korps 3.0 - mission 1 Aufklarung (3/3) :
- Event Benghazi Falls!
Maybe you could add [NEW OBJECTIVE ADDED]. I didn’t immediately understand what was going on (Tobruk objective enable).
- Bir Hacheim location :
I went around in circles for a while thinking there was a hostile host committee waiting for me. Surprised nobody

In PanzerCorps, there was an Heavy Infantry in Bir Hacheim :
- Victory conditions :
I expected much worse as the end result. Logically it should have been Major Defeat

-
- Order of Battle Moderator
- Posts: 6213
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Afrika Korps beta test
Draw is correct here according to these parameters:
In this scenario, for each German primary objective there is a corresponding Allied objective, as it should be. When the Germans lose/win one, the Allies win/lose the other. So in this case, you ended up losing Tobruk and the Allies won that one. You had Benghazi, so you won your objective and they lost their objective. One primary objective victory and one defeat on both sides. So, "Draw: turn limit reached + no one has met ALL primary objectives."
In this scenario, for each German primary objective there is a corresponding Allied objective, as it should be. When the Germans lose/win one, the Allies win/lose the other. So in this case, you ended up losing Tobruk and the Allies won that one. You had Benghazi, so you won your objective and they lost their objective. One primary objective victory and one defeat on both sides. So, "Draw: turn limit reached + no one has met ALL primary objectives."
- Bru
-
- Field Marshal - Elefant
- Posts: 5937
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Afrika Korps beta test
Yes, it depends of the conditions of victory for the AI.bru888 wrote: ↑Sat Dec 08, 2018 2:08 pm Draw is correct here according to these parameters:
Image0123.jpg
In this scenario, for each German primary objective there is a corresponding Allied objective, as it should be. When the Germans lose/win one, the Allies win/lose the other. So in this case, you ended up losing Tobruk and the Allies won that one. You had Benghazi, so you won your objective and they lost their objective. One primary objective victory and one defeat on both sides. So, "Draw: turn limit reached + no one has met ALL primary objectives."
You can see that I do not accomplish the Primary and the Secondary Objectives so there is two possibilities : Major Defeat or Draw.
If the AI has accomplish all his Primary Objectives then I will have a Major Defeat.
If the AI has not accomplish all his Primary Objectives then I will have a Draw.
Capturing and holding Benghazi is not difficult for the player so the AI will never accomplish all the primary objectives. It is virtually impossible to have a Defeat in this scenario.
If you only set one Primary Objective for the AI = Hold ONE Primary VH then it could be possible for the player to have a defeat. For me that would have been the case.
-
- Field Marshal - Elefant
- Posts: 5937
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Afrika Korps beta test
2Mdauuar (3.1) :
1. Primary Objective "Capture and hold all 6 objectives" :
We already have one Primary VH "Bir el Miedeuar" (not marked). There are 6 other Primary VHs marked to capture. So we only have to capture 5 Primary VHs ?
In PanzerCorps, we have to hold or capture all the 7 Primary Hexes.
2. Silver Flags :
Why silver Flags, there is no secondary or primary objectives with these flags ?
In panzercorps, it was the location of bunkers to be destroyed in order to receive resources :
1. Primary Objective "Capture and hold all 6 objectives" :
We already have one Primary VH "Bir el Miedeuar" (not marked). There are 6 other Primary VHs marked to capture. So we only have to capture 5 Primary VHs ?
In PanzerCorps, we have to hold or capture all the 7 Primary Hexes.
2. Silver Flags :
Why silver Flags, there is no secondary or primary objectives with these flags ?
In panzercorps, it was the location of bunkers to be destroyed in order to receive resources :
-
- Field Marshal - Elefant
- Posts: 5937
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Afrika Korps beta test
Afrika Korps 3.1 - mission 1 Aufklarung :
Could someone else test this scenario, I have received the message "disable Tobruk" before the message "enable Tobruk" ?
Could someone else test this scenario, I have received the message "disable Tobruk" before the message "enable Tobruk" ?