
Or maybe lvl 3 is just no longer a challenge for you because you are a better player than before? So lvl 5 next time maybe? I have thought of that myself because my approach also works well (tho it is different from yours) but being a wuss

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Or maybe lvl 3 is just no longer a challenge for you because you are a better player than before? So lvl 5 next time maybe? I have thought of that myself because my approach also works well (tho it is different from yours) but being a wuss
You are right and it is easy to see that behaviour in LP-videos. There definitely should be one additional cycle at the end of AI's turn to check out if there are new, earlier unrevealed attack opportunities there.GabeKnight wrote: ↑Sat Jan 12, 2019 11:04 pm I've noticed a rather strange behaviour of the AI many times, also apparent in the screenshot: moving its units into the FOW and not attacking an easy -high value- target. It's...as if the AI couldn't attack my units that it encounters in the FOW and that it didn't see before it moved.
This behaviour is especially exploitable with AI arty. I think some AI unit types should not move or be taken out of the computational cycle until the very last moment of AI calculations for the turn. So many vasted opportunities with idle AI arty positions when a valid target is seen only by some unit during the last cycle of a different AI team.
When I read that, my first thought was "what..." because the eagle owl in this game is not the one that comes in my mind first.GabeKnight wrote: ↑Sat Jan 12, 2019 11:04 pm And I've still got to find out how to use the "Uhu" unit properly...![]()
I finished the current version and it works fine. The FW190F issue is definitely a big one - but I had a Panzerkrieg core with enough of them already.Mercutio wrote: ↑Mon Jan 14, 2019 11:49 pm I do feel the AI gets its turn out of sequence often. Artillery should hit before and attack on that unit. Same with air. I haven't noticed the AI not attacking weak units in other DLCs though.
I don't have Endsieg because mistakes in availability and upgrades that haven't been patched is enough for me not to get it as they are very important.
You were not kidding with those SPATs. Attacking anything protected by a Jagdtiger is like initiating a self-destruct.
Why are you referring to having alot of K17 as an exploit? The game let's us buy them and they are expensive but isn't that up to each and everyone to choose what units to play with Andy? The problem is probably that they are OP and has been discussed.Andy2012 wrote: ↑Wed Jan 16, 2019 2:38 pm @CoolDTA: Yeah, if you prevent them from getting flanked, they are nearly indestructible and hold reasonably well against infantry, too. My inf just does flank cover and finishes off weakened units. But the SPATs set the pace, everything else is just support or preparation (Nebelwerfers). I think that this approach is almost a bit too successful, even though I would not consider it an exploit or something in the range of that massive K17 group some players have shown here.
Yes, that and the self propelled nebelwerfer is what I rarely use, but they are 1 CP more, which means 5 K17 and nebelwerfers instead of 4 of the others.13obo wrote: ↑Thu Jan 17, 2019 12:34 pm The hummel is quite a good alternative to K17 as it has only 1 less inf/mech attack values and costs 1 more cp, but much more mobility, durability, and 5 hex range, making it a very versatile option for both the defensive and offensive scenarios that Endsieg offers.
Appreciated. I will do a review and discussion thread for Red Star and will keep that in mind.marc33594 wrote: ↑Tue Jul 23, 2019 4:54 pm Many thanks for all who have contributed their tactics, strategies and tips. Really enjoyed following along. My only regret is Andy had been posting his set up screen shots for the various scenarios but seems like after Vyazma only the victory screen. Hoping to persuade him to publish the restIn any event well done and has added to my enjoyment of this DLC.