Best use of engineers
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Best use of engineers
In light of a recent thread discussing units that people found “useless”, it prompted me to think about how to best use engineers.
I’m still a relative noob when it comes to OoB, especially in getting the most out of the different unit types.
So, what are your recommendations for the best use of engineers on the attack? on the defense?
To give a little bit of focus, I’m playing through the Blitzkrieg campaign right now, with plans to advance into Panzerkrieg, then Endsieg. I’ll also be doing a Sandstorm campaign to create a different core force to bring into Endsieg.
Thanks for the help!
I’m still a relative noob when it comes to OoB, especially in getting the most out of the different unit types.
So, what are your recommendations for the best use of engineers on the attack? on the defense?
To give a little bit of focus, I’m playing through the Blitzkrieg campaign right now, with plans to advance into Panzerkrieg, then Endsieg. I’ll also be doing a Sandstorm campaign to create a different core force to bring into Endsieg.
Thanks for the help!
Happy Gameplay!
Brad
Brad
Re: Best use of engineers
Use 2-3 per mission. At least 1. Bring transport, have them advance on roads. They are slow. Let them lead attacks for shock damage and entrenchment reduction. This does not mean they should lead an attack all by themselves, but rather be around and lead an assault on an entrenched position - but only when other units attacks as well in the same turn (!). When necessary, they clear mines. They will have losses, so use them carefully and withdraw and reinforce after they have done their job. This is not Panzercorps, so an all-engineer infantry corps does not work well. They are a support unit.thgmusic wrote: ↑Wed Feb 20, 2019 4:15 pm In light of a recent thread discussing units that people found “useless”, it prompted me to think about how to best use engineers.
I’m still a relative noob when it comes to OoB, especially in getting the most out of the different unit types.
So, what are your recommendations for the best use of engineers on the attack? on the defense?
To give a little bit of focus, I’m playing through the Blitzkrieg campaign right now, with plans to advance into Panzerkrieg, then Endsieg. I’ll also be doing a Sandstorm campaign to create a different core force to bring into Endsieg.
Thanks for the help!
Re: Best use of engineers
Thanks for these ideas. I confess that I've led with an engineer-only attack and paid the price. So, that's a great reminder to me to always use them in concert with other forces.Andy2012 wrote: ↑Wed Feb 20, 2019 7:19 pm
Use 2-3 per mission. At least 1. Bring transport, have them advance on roads. They are slow. Let them lead attacks for shock damage and entrenchment reduction. This does not mean they should lead an attack all by themselves, but rather be around and lead an assault on an entrenched position - but only when other units attacks as well in the same turn (!). When necessary, they clear mines. They will have losses, so use them carefully and withdraw and reinforce after they have done their job. This is not Panzercorps, so an all-engineer infantry corps does not work well. They are a support unit.
If I'm understanding your suggestion correctly, this is use of engineer on the attack. Do they help in any way on the defense?
Happy Gameplay!
Brad
Brad
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Re: Best use of engineers
Engineers can be of use by laying mines on important hexes. The AI has huge problems handling them and in Endsieg west front they are a gamewinner in some scenarios. They also hit almost as hard as Paras vs infantry in close terrian (aka citys etc) especially if you have the Goliath Mine specialisation (purchaseble in Panzerkrieg and onwards). Also a bonus is that they are cheap to buy and reinforce and only use 2CP's.thgmusic wrote: ↑Wed Feb 20, 2019 7:55 pmThanks for these ideas. I confess that I've led with an engineer-only attack and paid the price. So, that's a great reminder to me to always use them in concert with other forces.Andy2012 wrote: ↑Wed Feb 20, 2019 7:19 pm
Use 2-3 per mission. At least 1. Bring transport, have them advance on roads. They are slow. Let them lead attacks for shock damage and entrenchment reduction. This does not mean they should lead an attack all by themselves, but rather be around and lead an assault on an entrenched position - but only when other units attacks as well in the same turn (!). When necessary, they clear mines. They will have losses, so use them carefully and withdraw and reinforce after they have done their job. This is not Panzercorps, so an all-engineer infantry corps does not work well. They are a support unit.
If I'm understanding your suggestion correctly, this is use of engineer on the attack. Do they help in any way on the defense?
"They couldn't hit an elephant at this distance."
Re: Best use of engineers
I appreciate this information. I was not aware that I could lay a minefield in a city hex.Halvralf wrote: ↑Wed Feb 20, 2019 9:11 pm Engineers can be of use by laying mines on important hexes. The AI has huge problems handling them and in Endsieg west front they are a gamewinner in some scenarios. They also hit almost as hard as Paras vs infantry in close terrian (aka citys etc) especially if you have the Goliath Mine specialisation (purchaseble in Panzerkrieg and onwards). Also a bonus is that they are cheap to buy and reinforce and only use 2CP's.
Do you recommend contiguous minefields or more random for the element of unpredictability?
I'm glad for more experienced grognards who will share valuable intel!

Happy Gameplay!
Brad
Brad
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Re: Best use of engineers
The most important information about eng. you've already got in a nutshell.
Give them Bren carriers. Heck, give it to every unit if possible. Before, I never took the "Beutepanzer" spec, because all I could see were the crappy tanks I've got. But the Brens have an incredible range on all terrains and climates. Super useful when cutting supply. I would almost consider this unit an "exploit".
Give them Bren carriers. Heck, give it to every unit if possible. Before, I never took the "Beutepanzer" spec, because all I could see were the crappy tanks I've got. But the Brens have an incredible range on all terrains and climates. Super useful when cutting supply. I would almost consider this unit an "exploit".
Re: Best use of engineers
Oh, now that's great to know! I just chose that option but only looked at the tanks available. I'm assuming the Bren would show up as transport option for infantry? I'm away from the game now, so can't check directly.GabeKnight wrote: ↑Wed Feb 20, 2019 9:42 pm The most important information about eng. you've already got in a nutshell.
Give them Bren carriers. Heck, give it to every unit if possible. Before, I never took the "Beutepanzer" spec, because all I could see were the crappy tanks I've got. But the Brens have an incredible range on all terrains and climates. Super useful when cutting supply. I would almost consider this unit an "exploit".
Thanks so much!
Happy Gameplay!
Brad
Brad
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Re: Best use of engineers
I've noticed a change in the behaviour of the AI clearing mines. It's not just the engineers anymore, but even heavyinf. will be used to clear minefields. Cool.
At least I think it must be new, because I had to change my tactics in the WinterWar DLC quite a bit in a few scens.

At least I think it must be new, because I had to change my tactics in the WinterWar DLC quite a bit in a few scens.
Re: Best use of engineers
You mean Hvy Inf has the Mine Sweeper -trait? Or just that they clear mines in the Russian way?GabeKnight wrote: ↑Tue Feb 26, 2019 10:17 am I've noticed a change in the behaviour of the AI clearing mines. It's not just the engineers anymore, but even heavyinf. will be used to clear minefields. Cool.![]()

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Re: Best use of engineers
Engineers are very good units for their CP and reinforcement costs. An noted above in posts, they excel in a few certain areas but are still support units and cannot handle isolated combat against most units. They are slightly better defensive units than offensive units. The 2 CP cost compared to 3 for normal infantry can't be discounted as they aren't 33% worse than regular infantry.
Offense: good at attacking, with coordination, entrenched units and fortifications - they excel in being the first units to attack a dug in unit (after appropriate artillery barrage etc.) - in rare scenarios, they can help speed up attacks by repairing bridges etc.
Defense: minefields are their best defensive ability, with blowing up bridges good for several scenarios in endsieg dlc. They are adequate defenders if properly dug in and supported as well.
Weaknesses: Speed - if you want to use them in any offensive capacity you will need to give them trucks or some other transport
In Endsieg, if possible make your Engineers SS since you will have a ton of extra CP for them if you fully advance that tech, you can build minefields without abandon
Offense: good at attacking, with coordination, entrenched units and fortifications - they excel in being the first units to attack a dug in unit (after appropriate artillery barrage etc.) - in rare scenarios, they can help speed up attacks by repairing bridges etc.
Defense: minefields are their best defensive ability, with blowing up bridges good for several scenarios in endsieg dlc. They are adequate defenders if properly dug in and supported as well.
Weaknesses: Speed - if you want to use them in any offensive capacity you will need to give them trucks or some other transport
In Endsieg, if possible make your Engineers SS since you will have a ton of extra CP for them if you fully advance that tech, you can build minefields without abandon
Re: Best use of engineers
Thanks so much for your reply! These are great ideas. I've been gradually using engineers more on offense, but with careful coordination with other elements.Warbringa wrote: ↑Tue Feb 26, 2019 9:39 pm Engineers are very good units for their CP and reinforcement costs. An noted above in posts, they excel in a few certain areas but are still support units and cannot handle isolated combat against most units. They are slightly better defensive units than offensive units. The 2 CP cost compared to 3 for normal infantry can't be discounted as they aren't 33% worse than regular infantry.
Offense: good at attacking, with coordination, entrenched units and fortifications - they excel in being the first units to attack a dug in unit (after appropriate artillery barrage etc.) - in rare scenarios, they can help speed up attacks by repairing bridges etc.
Defense: minefields are their best defensive ability, with blowing up bridges good for several scenarios in endsieg dlc. They are adequate defenders if properly dug in and supported as well.
Weaknesses: Speed - if you want to use them in any offensive capacity you will need to give them trucks or some other transport
In Endsieg, if possible make your Engineers SS since you will have a ton of extra CP for them if you fully advance that tech, you can build minefields without abandon
I did, however, today leave them on their own while approaching an objective. They pretty much got their clocks cleaned by a surprise Russian '41 infantry...
(Sigh) So the experience goes on...
Happy Gameplay!
Brad
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Re: Best use of engineers
They are also quite useful in preparing defenses in that they assist other units in digging in more rapidly and can temporarily fill breaches if positioned properly. They can blow bridges, which I recently found useful in Dubno PvP. They are extremely useful (if not the best) in house-to-house fighting if my memory serves me correctly.
conboy
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Re: Best use of engineers
@all: What would you do? And why?
This may help a little:

This may help a little:
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Re: Best use of engineers
And of course I don't want the enemy to retreat, right!?!
Those will repair forever with Eriks campaigns.
And there are only two units capable of attacking the town without the enemy infantry to be able to escape...

Those will repair forever with Eriks campaigns.

And there are only two units capable of attacking the town without the enemy infantry to be able to escape...
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Re: Best use of engineers
I'd attack with the Engs first to strip away most of the enemy's entrenchments. Sure the Engs will take losses but hey that's war....

If he retreats I'd use a spare tank to pounce on him and finish him off.
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Re: Best use of engineers
Something to keep in mind: engineers are extremely vulnerable to enemy tanks. Keep them supported with a powerful AT gun when they're on the front line.
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Re: Best use of engineers
I disagree a bit here. They have better mechanical defense than infantry defense.lloydster4 wrote: ↑Sat Mar 02, 2019 4:15 am Something to keep in mind: engineers are extremely vulnerable to enemy tanks. Keep them supported with a powerful AT gun when they're on the front line.
"They couldn't hit an elephant at this distance."
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Re: Best use of engineers
I had to go look it up, but you are correct for the early parts of the war. In the later years the infantry defense increases past the mechanical defense. But I was also surprised to see that, for every year, standard infantry and engineers have essentially identical values for mechanical defense.I disagree a bit here. They have better mechanical defense than infantry defense.
What I found most striking is how much stronger engineers are when they have a lot of cover. An engineer in open terrain is an easy target because they just can't return damage.
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Re: Best use of engineers
Almost completely forgot about it:
That was my solution to the "order of attack/battle":
1.) Sure, engineers have to go first, taking care of entrenchment and lowering enemy efficiency
2.) The rather (still) costly second attack has to be done by a cheap unit. The enemy will most likely not retreat at this point
3.) Enemy efficiency's real low by now, attacks will cause only little damage to my units. But here's a real possibily that the enemy might retreat. Thus the attack has to be done by a unit that prevents that possibility
4.) "Coup de grâce"
And that was a full efficiency, full entrenched, 12HP infantry unit taken care of without the help of airforce and/or artillery at the cost of 3-4HP infantry damage
on my side.
Although there's probably some unseen, decimal damage on the tank, as well as on the Ital. infantry unit, whose HP are closer to eight than nine, I guess.
That was my solution to the "order of attack/battle":

1.) Sure, engineers have to go first, taking care of entrenchment and lowering enemy efficiency
2.) The rather (still) costly second attack has to be done by a cheap unit. The enemy will most likely not retreat at this point
3.) Enemy efficiency's real low by now, attacks will cause only little damage to my units. But here's a real possibily that the enemy might retreat. Thus the attack has to be done by a unit that prevents that possibility
4.) "Coup de grâce"


And that was a full efficiency, full entrenched, 12HP infantry unit taken care of without the help of airforce and/or artillery at the cost of 3-4HP infantry damage

Although there's probably some unseen, decimal damage on the tank, as well as on the Ital. infantry unit, whose HP are closer to eight than nine, I guess.