CoolDTA wrote: ↑Mon Mar 18, 2019 9:48 am
Is it 100% sure the enemy won't retreat two hexes when the third unit attacks? It is just that sometimes a two hex retreat (through the attacker's zoc but not ending to it) happens even though I thought it wouldn't.
I don't think there's anything I would say is 100% certain, and esp. if I didn't do it myself
But I'm pretty sure (97.5 - 99 %

) those rules apply when retreating:
1) unit can't retreat through enemy units
2) unit can not enter hexes that are not owned by them, and a retreating unit can not capture new hexes
3) some movement/speed/ZOC rules don't apply exactly, as I've seen retreating units going through river banks in rare cases
4) a unit can not retreat to the hexes
adjacent to the attacking enemy unit
5) for unsupplied/no-capture (e.g. recon) units rule 2) does not apply
In the provided example there's only one "corridor" for the enemy to retreat and following rule 1) and 4), retreat is only possible when the units B, C, or D attack. And yes, then the infantry could move even two (or more?) hexes away.