Messages in Senkoku Jidai

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edward77
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 231
Joined: Wed Nov 10, 2010 9:11 pm

Messages in Senkoku Jidai

Post by edward77 »

Richard, having a go at creating a scenario with SJ, based on the Osprey book on KAWANAKAJIMA but having problems with the Pop up messages. Used the P&S method viz

Code: Select all

if (turn == 0)
	{
                AddVizCamCenter(49, 39) ;     // Uesegi
		AddVizFunctionCall("ShowUIScreen","BattlePop0", "Anim1", "IDS_SCENARIO_KAWANAKAJIMA");
		AddVizDelay(10);
        }
In Text1

Code: Select all

 IDS_SCENARIO_KAWANAKAJIMA_BP0TEXT, "The Uesegi forces are threatening to either attack the Kazuia Castle or directly attack Takeda Shingoe's main army.",
Scenario runs ok but message does not appear. Perhaps the SJ method is different?
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28085
Joined: Sun Dec 04, 2005 6:25 pm

Re: Messages in Senkoku Jidai

Post by rbodleyscott »

It should work exactly the same as in P&S. If you send me your work in progress I can take a look,
Richard Bodley Scott

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edward77
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 231
Joined: Wed Nov 10, 2010 9:11 pm

Re: Messages in Senkoku Jidai

Post by edward77 »

Thank you. Sent the scenario. I should add that I`m using v1.28 with Paul's Japan Green mod
edward77
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 231
Joined: Wed Nov 10, 2010 9:11 pm

Re: Messages in Senkoku Jidai

Post by edward77 »

Thanks Richard for all the help on the .bsf. Everything is fine now.
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