Miscellaneous Rules:
- Difficulty dropped back to Standard since Experienced was a bit too brutal and distracted from the inherent balance between players.
- Turn time upped to 36 hours to be a bit more forgiving of player schedules.
- Priority will be given to players from the previous game, but new players are welcome so long as they familiarize themselves with the previous game discussion thread.

Open Nations:
Major Powers
- The Antigonids - Nijis the Brave
- The Seleucids - Jagger the Bold
- The Ptolemies - 13obo the Voyeur
- Macedon - SpeedyCM the Slow
- Lysimakos - devoncop the Vigilant
- Rome - Pnoff the Thirsty
- Carthage - Ledo the Talkative
Minor Powers
- Pontus - Wulfburk the New
- Armenia........Jimwinsor the Mighty
- Sparta.........PJL1973 the Enigmatic
- Arverni - maybe
- Arabia - maybe
- Dacia - Morbio the Wise
- Nubia - Marvin the Wanderer
- Iberians - Rufus the Distant
- Sarmatia - chb75 the Equestrian
Potentials
- Syracuse.......uncomfortably close to Carthage and Roman expansion with no way out
- Saka.........can really only threaten the Seleucids, but less restricted than Maurya
- Celticii.........perhaps the only Celtic power that slow down Rome in Italy
Issue with Potentials is whether or not they have enough early game presence to realistically participate in Diplomacy. Diplomatic viability requires some ability to get involved militarily, preferably with more than just one other human power. A lot of the potentials really only threaten one major power. So there would be - some - benefit diplomatically from them being human instead of AI, but not as much as the minor powers. This is where initial discussion should be focused. That's all I'll say for now.
Please post your interest, any availability issues in the next two weeks, and preferred faction. Early diplomatic discussion of both public and private varieties is heavily encouraged for ALL players.
