Equipment\FX\Campaign Editor - New version 0.9.0
Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators
Re: Equipment\FX\Campaign Editor - New version 0.8.5
Hi All,
The updated version is coming along nicely, I've made the GUI prettier (at least to my eyes, I've not changed much, just made things a little easier to read) and am adding some additional requested functionality so hopefully not too much longer now and I will be able to release it.
Here is a screen shot, suggestions always welcome:
Cheers
Mark
The updated version is coming along nicely, I've made the GUI prettier (at least to my eyes, I've not changed much, just made things a little easier to read) and am adding some additional requested functionality so hopefully not too much longer now and I will be able to release it.
Here is a screen shot, suggestions always welcome:
Cheers
Mark
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- Sergeant First Class - Elite Panzer IIIL
- Posts: 449
- Joined: Tue Sep 01, 2015 6:55 am
Re: Equipment\FX\Campaign Editor - New version 0.8.5
Very nice, it will be a pleasure to use it.
For the buttons, I admit having a preference for the elders rather than a NATO representation.
Will the final model be so large?
Cheers
Yves
For the buttons, I admit having a preference for the elders rather than a NATO representation.
Will the final model be so large?
Cheers
Yves
Re: Equipment\FX\Campaign Editor - New version 0.8.5
I can make it smaller, I am using 12 point font at the moment for most things, I am on a 4k screen, so still looks tiny to me.glaude1955 wrote: ↑Wed Sep 18, 2019 2:45 pm Very nice, it will be a pleasure to use it.
For the buttons, I admit having a preference for the elders rather than a NATO representation.
Will the final model be so large?
Cheers
Yves
Do you need it/want it to be smaller?
Cheers
Mark
Re: Equipment\FX\Campaign Editor - New version 0.8.5
I've reduced size down by about 30%
Re: Equipment\FX\Campaign Editor - New version 0.8.5
Whoa! Very impressive-looking. Nice work, Mark.
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- Major-General - Jagdtiger
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- Joined: Sun Jul 01, 2012 5:32 pm
Re: Equipment\FX\Campaign Editor - New version 0.8.5
Excellent update for this already impressive piece of software!
But... I never liked the NATO counters, as I find them a bit confusing... Why not just use the small unit class icons that are used in-game? I think it will make the UI more PzCorps-ish looking...
Just a suggestion...
But... I never liked the NATO counters, as I find them a bit confusing... Why not just use the small unit class icons that are used in-game? I think it will make the UI more PzCorps-ish looking...
Just a suggestion...
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- Sergeant First Class - Elite Panzer IIIL
- Posts: 449
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Re: Equipment\FX\Campaign Editor - New version 0.8.5
Hello Mark,
I still use a 1024x768 screen.
Do you think I will be able to use your software with this screen?
Guille's good idea about buttons.
Cheers
Yves
I still use a 1024x768 screen.
Do you think I will be able to use your software with this screen?
Guille's good idea about buttons.
Cheers
Yves
Re: Equipment\FX\Campaign Editor - New version 0.8.5
Hi Guys,
How does this look? Let me know if you have any suggestions, but adding the additional unit image from bigunits means I needed to remove more word labels, hence the use of more icons. Still some beautification to go though!
With respect to the icons, I don't know if I am really allowed to use the ones from the game for the editor, so if I have overstepped the mark by all means let me know and I will take them out and replace them with something else. I didn't think it would be a problem, given the nature of the program, but I don't want to offend any of the developers etc.
Cheers
Mark
How does this look? Let me know if you have any suggestions, but adding the additional unit image from bigunits means I needed to remove more word labels, hence the use of more icons. Still some beautification to go though!
With respect to the icons, I don't know if I am really allowed to use the ones from the game for the editor, so if I have overstepped the mark by all means let me know and I will take them out and replace them with something else. I didn't think it would be a problem, given the nature of the program, but I don't want to offend any of the developers etc.
Cheers
Mark
Re: Equipment\FX\Campaign Editor - New version 0.8.5
I found the file and am downloading now. I'll have a look at what the problem is and include a fix with the next release.MjrOu812 wrote: ↑Wed Sep 18, 2019 1:49 amGood to see you....i hope you fix things on your editor, its a great program Got one request for you....is it possable to have your editor read the more bigger epuipment files i have tried in the past to load equipment files like the AMULET 3.0 and it gives me errors everytime? Thanks!
Thanks for the heads up!
Cheers
Mark
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- Sergeant First Class - Elite Panzer IIIL
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- Joined: Tue Sep 01, 2015 6:55 am
Re: Equipment\FX\Campaign Editor - New version 0.8.5
Hello Mark,
You are nearing perfection!
well done
Best regards
Yves
You are nearing perfection!
well done
Best regards
Yves
Re: Equipment\FX\Campaign Editor - New version 0.8.5
Great job, looks 10 times better than 8.5....keep it up!
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- Sergeant First Class - Panzer IIIL
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Re: Equipment\FX\Campaign Editor - New version 0.8.5
For me personally, I find this view in the "Combat Staistics" better.
But otherwise very good, thank you.
But otherwise very good, thank you.
Sorry, for my bad school english...
Re: Equipment\FX\Campaign Editor - New version 0.8.5
Unfortunately though, to fit into a 1024x768 screen (one user uses this resolution), whilst adding the second unit image means it just isn't possible, I don't have enough screen real estate to work with.Ballermann wrote: ↑Sun Sep 22, 2019 5:32 pm For me personally, I find this view in the "Combat Staistics" better.
5r5.PNG
But otherwise very good, thank you.
Cheers
Mark
Re: Equipment\FX\Campaign Editor - New version 0.8.5
I should add though, to make things easier, I have added tooltips, so just hover over an icon and it will tell you what it is for.
Cheers
Mark
Cheers
Mark
Re: Equipment\FX\Campaign Editor - New version 0.8.5
This error is fixed in the upcoming release, the issue was that a "hash" character was missing from one of the lines in the database, it is written as "Reserved: sPionierwagen" in the database instead of "#Reserved: sPionierwagen", so I have added some additional error checking to look for this so that the Amulet database now loads fine in the upcoming version.MjrOu812 wrote: ↑Wed Sep 18, 2019 1:49 amGood to see you....i hope you fix things on your editor, its a great program Got one request for you....is it possible to have your editor read the more bigger epuipment files i have tried in the past to load equipment files like the AMULET 3.0 and it gives me errors every time? Thanks!
Cheers
Mark
Re: Equipment\FX\Campaign Editor - New version 0.8.5
Man.... you keep this up and everybody will be using your editor.....thanks for taking up my request, keep up the great workmgarnett wrote: ↑Sun Sep 22, 2019 10:31 pmThis error is fixed in the upcoming release, the issue was that a "hash" character was missing from one of the lines in the database, it is written as "Reserved: sPionierwagen" in the database instead of "#Reserved: sPionierwagen", so I have added some additional error checking to look for this so that the Amulet database now loads fine in the upcoming version.MjrOu812 wrote: ↑Wed Sep 18, 2019 1:49 amGood to see you....i hope you fix things on your editor, its a great program Got one request for you....is it possible to have your editor read the more bigger epuipment files i have tried in the past to load equipment files like the AMULET 3.0 and it gives me errors every time? Thanks!
Cheers
Mark
Re: Equipment\FX\Campaign Editor - New version 0.8.5
Hi there,
Can someone tell me, how I can add a new Landtransport category for just one or two units?
Greeetings
Can someone tell me, how I can add a new Landtransport category for just one or two units?
Greeetings
Re: Equipment\FX\Campaign Editor - New version 0.9.0
Ok, new version uploaded, please email bugs/issues directly to me and I will address.
Cheers
Mark
Cheers
Mark
Re: Equipment\FX\Campaign Editor - New version 0.9.0
I've been trying to use the editor to insert some new bigunit-images. However, no changes I make to the units are ever saved, neither using "save changes to current unit" or "save changes to current equipment file". Is there anything I'm missing?