So I decided to write to Santa Claus...
In fact, I was reading the FoG Renaissance book for the tabletop game (a real nice one!) and came across some really nice features for P&S. So I just wanted to share them with you :
- Sacking enemy camps
- New skirmish mode : land battles near a coast with unmovable ships. That is ships being available as arty units during the phase of Force selection
- Portable defenses
- Capturable artillery
- Grenades...
- Nice unit names depending on nations, such as Forlorn Hope Carabins, Vieux Infantry, Chevaux-légers, Vieux and Petits-Vieux infantry, Enfants perdus, Marines, German mercenary Kürassiere, Ungarn, Finnish hakkapeliita and many others...
- Real nice miniatures (with various great poses) and landscapes
Oh ! btw a little question about troop quality in P&S :
If I ain't mistaken, in P&S, Hussars, Dragoons, detached musketeers and Commanded Shot seem to have only one troop quality : average (apart from special units such as Winged Hussars). And the same can be said about most Enfants perdus, forlhorn hope, dragoons, hussars... of the FoG Renaissance tabletop series.
Why ?
Back in those days, I guess their experience was very varied (thus... average, or below ?).
But I imagine such units with an high élan, as they were chosen for dangerous and hazardous tasks (at the frontline).
That’s my romantic spirit…

However, it may be a matter not of Elan, but of another variable. It makes me think of what you made about the French tactical doctrine of the infantry during the 17th century, limiting them to Musket capability but giving them Impact Foot capability in addition, ie limiting a variable while increasing another.
Cheers!