List of Hero attributes
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- Corporal - Strongpoint
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- Location: British Columbia, Canada
List of Hero attributes
Is there a readily accessible list of all Hero Attributes that can be used for reference purposes? Couldn't find anything in the game files, the manual or in this forum. TIA
Re: List of Hero attributes
This is an older, somewhat outdated list. But it's better than nothing. Also, some traits turned into things heroes could be awarded with.
Patrick Ward wrote: ↑Sat Nov 23, 2019 5:46 pm So we were asked to provide a list of all the unit and hero traits as there's currently not much information about them in-game due to their nebulous and experimental nature.
The following list is taken from what I'm supplied with in order to produce the icons. I can't guarantee this is complete and bare in mind these are preliminary names and descriptions and so cannot be assumed to be set in stone. There's also no guarantee they will make it to release in their current or indeed any incarnation. They're all subject to change and dependant on what YOU feedback to us.
Pat.
Unit traits
• Carpet Bombing, "Destroys supplies (fuel and ammo) when attacking
• Forced March, " +1 move point, cooldown 3 turns
• Entrenchment Killer 2x, " Destroys 2 points of entrenchment
• Entrenchment Killer 3x, " Destroys 3 points of entrenchment
• Entrenchment Killer 4x, " Destroys 4 points of entrenchment
• No Zone of Control, " Does not project ZOC to adjacent hexes
• Ignores Zone of Control, " Ignores ZOC projected by enemy units when moving
• Camouflage, " Can only be detected by recons or adjacent grounjd units
• No Upgrade, " Unit cannot be upgraded
• No Replace, " Unit cannot be given replacements
• Minefield, " Minefields cannot be crossed until destroyed
• Mine Killer, " Can attack minefields and damage them
• Mine Sweeper, " Destroys minefields with a single attack
• Counter Battery Fire, " Provides support fire against enemy artillery units in range
• No Retaliation, " When attacking, enemy units don't shoot back
• No Move After Attack, " Cannot move after spending its attack action
• No Attack After Move, " Cannot attack after spending its move action
• Open Top, " Open-topped vehicle, vulnerable to strafing fighters
• Ignores Entrenchment, " Ignores enemy entrenchment when attacking
• Phased Movement, " Can move in steps within its movement point limit
• Overrun, " Can overrun crippled enemy units
• No Retreat, " Unit never retreats
• No Surrender, " Unit never surrenders
• No Entrenchment, " Unit does not entrench
• Kamikaze, " Unit is destroyed after its first attack
• Single Shot, " Unit disappears after its first attack
• No Split, " Unit cannot be split
• Alpine, " +4 attack and +4 defense in hills and mountains
• Recon movement, " The unit can make several moves within its total movement points limit. Every movement consumes an additional movement point.
• Fast unmount, " This unit unmounts from its attached transport after first enemy attack
• Move or fire, " Can move or fire, but not both, in a single turn
• Attack penalty after move (X ), " -X to accuracy when attacking after movement. Could be used for heavy artillery only (light would not have this penalty)
• Fuel consumption (X), " This unit spends X% from normal fuel consumption (normal is 1 point of fuel per 1 movement point)
• Second move (X), " Active ability. Converts unused attack action to another X% of normal move points limit.
• Bridge killer, " This unit can attack and destroy bridges.
• Area damage (X), " Attacks all units within radius X from attack hex (can be used for A bomb and similar mass destruction weapons) (atomic bomb?)
• Evade (X), " When attacked, the unit has X% chance to evade (cancel) the attack. The game displays an “Evades!” message, and no combat happens.
• Low-altitude attack, " (TODO) AA units with this trait get +X to accuracy (gameplay parameter) against aircraft with the same trait. Aircraft with this trait get –Y to ground defence (gameplay parameter) when attacking a ground target (not when they are being attacked).
• High-altitude attack, " (TODO) AA units with this trait get +X to accuracy (gameplay parameter) against aircraft with the same trait.
• Limited replace (X), " This unit can receive no more than X replacements per turn (does not affect replacements between missions)
• Green, " This unit is always purchased with zero experience.
• Torpedo bomber, " Can only attack naval target from water hexes.
• Radar, " (TODO: special properties of a radar unit)
• Sonar, " Detects submerged submarines
• Missile, " ( V1 and V2 only?) (TODO: special properties of missile units)
• Unreliable (X), " This unit has an X% chance to lose its attack action or each of its movement points at the beginning of a each turn.
• Super heavy, " This unit cannot use bridges (including the ones created by bridge engineers) and always spends all moves in order to enter a river hex.
Hero Traits
• DoubleMove, "Unit gets 2 move actions per turn, without increasing the number of movement points."
• DoubleAttack, "Unit gets 2 attack actions per turn."
• Splitter, "Unit can be split without spending an extra unit slot."
• ShockTactics, "When attacking, pins enemy unit in place by destroying all its movement points."
• OverwhelmingAttack, "Always forces enemy units to retreat."
• Envelopment, "Prevents enemy units from retreating, so they surrender instead."
• Liberator, "2x prestige for all flags captured by this unit"
• DoubleMassAttack, "When participating in Mass Attack, contributes double effect."
• FastLearner, "2x faster experience growth"
• SixthSense, "Complete immunity to ambushes"
• HitAndRun, "When attacked, enemy units with lower initiative do not shoot back"
• LethalAttack, "All suppression caused by this unit is converted to kills"
• Survivor, "As long as this unit has more than 1 strength, it will always survive enemy attack"
• FastEntrenchment, "Gets 2x entrenchment speed"
• SmartEntrenchment, "Gets 2x bonus from entrenchment"
• RiverAssault, "Ignores combat penalties from rivers"
• FastDeployment, "Can unmount from organic transport after movement"
• LightningAttack, "Immune to all types of support fire"
• CombatLuck, "Combat results can never be worse than predicted"
• PathFinder, "When moving, treats any difficult terrain as clear"
• Provocator, "Enemies attacking adjacent friendly unit will attack this unit instead."
• Avenger, "Gets attack bonus for each point of lost strength"
• Prudent, "Gets defense bonus for each point of lost strength"
• TankKiller, "Attack bonus against tank units"
• Butcher, "Attack bonus against infantry units"
• DefenderOfPeople, "Combat bonus when adjacent to friendly settlements"
• OnTheRoll, "Gets progressive combat bonus after each kill"
• Leadership, "+1 initiative to all adjacent friendly units"
• FearsomeReputation, "-1 initiative to all adjacent enemy units"
• AggressiveCounterattack, "Attack bonus when defending"
• ThoroughPreparation, "Initiative bonus at the beginning of a mission"
• Overwatch, "Attacks enemy units which enter this unit's ZOC"
• CityFighter, "Combat bonus in city terrain"
• Evasion, "Has a certain chance to completely avoid enemy attack"
• LastStand, "Ignores all penalties from encirclements"
• Steamroller, "Any kill triggers an Overrun"
• StrikesFirst, "Unit always attacks first"
• OrganizedLanding, "No suppression when disembarking"
• CheapReplacements, "Replacements in battle cost as on deployment phase"
• Distraction, "Enemy units next to this unit do not counterattack or provide support fire"
• AllWeatherCombat, "Immunity to weather effects"
• IgnoreGroundState, "Treats muddy, snowy and frozen ground as dry"
• FerociousDefense, "Entrenchment of this unit cannot be ignored"
• TerrainExpert, "Assumes 'camouflage' in close terrain"
• TenaciousDefender, "Defense bonus for each adjacent enemy unit"
• FierceFighter, "Attack bonus for each adjacent enemy unit"
• Readiness, "Strikes first when defending"
• Resilient, "Cannot lose more than half of max strength in one go"
• Evacuation, "Unit can be quickly evacuated from the map at any point"
• IgnoreMassAttack, "Immunity to mass attack"
• ExtendedSupport, "Support fire works within full unit's range"
• BlockSupply, "Adjacent enemy units cannot get supplies or replacements"
• ReducedSlots, "Unit slot cost is reduced by 50%"
• ZeroSlots, "Unit slot cost is reduced to zero"
• AimedShot, "Gets 'aimed shot' ability. This ability trades movement action for +50% accuracy."
• DeepKnowledge, "+5 attack against units which were introduced X+ years ago"
• Famous, "Generates 10 prestige per turn"
• Legendary, "Generates 20 prestige per turn"
• FlagKiller, "Combat bonus when attacking enemy flags"
The icons for these traits are being added and I would appreciate feedback on them. Got to admit I found it difficult for some of the more abstract concepts, especially given the size, treatment and need to work at 1k and 4k.
We also need you to be aware of what combination of traits you use at any given time and report any .. anomalies, superpowers, strange lights .. we want to make sure theres no serious game changers. Or even not so serious game changers.
It would also be great if you could note any combinations you particularly like and why.
Cheers,
Pat
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- Corporal - Strongpoint
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- Location: British Columbia, Canada
Re: List of Hero attributes
Many thanks Kerensky. Like you said, it's better than nothing. I'll update it as I play the game.
Re: List of Hero attributes
Adding more than one hero to a unit should cost two overstrenght levels for each added.
They still will be OP, though
but less godlike.
They still will be OP, though

Re: List of Hero attributes
I mentioned this on Steam but one idea for rebalancing heroes is adding a tier or point level to them. 1, 2, and maybe 3 tier heroes can take up that many hero slots and/or preclude that many following scenarios from producing a hero. This would reduce hero bloat and tone down some of the egregious combos.
Re: List of Hero attributes
You mentioned it might be a little outdated and two points that need a small correction are the "Famous" and "Legendary" hero traits. They provide 20 and 50 prestige per turn instead of 10 and 20.
Re: List of Hero attributes
Not strictly related but any idea if there is a way to make the Hero you get after every mission random? I'm not sure at what point it is decided which Hero you'll get but reloading before the last turn doesn't work. I love my Zero Slots heroes, you see.
Re: List of Hero attributes
To Devs,
Those unit traits are not in a format that can be written in units.csv.
Could you please release still functional ones?
I am especially interested in WMD part.
Those unit traits are not in a format that can be written in units.csv.
Could you please release still functional ones?
I am especially interested in WMD part.

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- Sergeant - Panzer IIC
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Re: List of Hero attributes
Makes me wonder what would happen if you combined these two in one unit. Would they contradict each other (must retreat, can't retreat, nothing happens), or do they actually add up (forced retreat, retreat means surrender, unit always destroyed)?
If it's the latter, this unit would be basically unstoppable, unless the 'always forces retreat' function is based on actually winning the battle and not an absolute statement.
Re: List of Hero attributes
It is random, but it is seeded at the beginning of the campaign, so reloading doesn't work.
"cheat NewHero" typed into the Chat window will give you a random hero, or many if repeated.
You can dismiss the heroes you don't like.
You might try "cheat NewHero ZeroSlots", there is a way to get the hero you want, I am not sure if that's it though.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
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- Sr. Colonel - Battleship
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Re: List of Hero attributes
Only by cheating.
The beta has this functionality, but it was removed. So now you're stuck with what is prerolled the moment you create a game.
Green Knight
https://www.youtube.com/c/GreenKnight2001
https://www.youtube.com/c/GreenKnight2001
Re: List of Hero attributes
From what players reported they worked together in the beta, indeed creating a unit that made everything it touched surrender instantly. No idea if that made it into the final release, though.George_Parr wrote: ↑Thu Mar 26, 2020 5:30 pmMakes me wonder what would happen if you combined these two in one unit. Would they contradict each other (must retreat, can't retreat, nothing happens), or do they actually add up (forced retreat, retreat means surrender, unit always destroyed)?
If it's the latter, this unit would be basically unstoppable, unless the 'always forces retreat' function is based on actually winning the battle and not an absolute statement.
Re: List of Hero attributes
Works for my armored car, ended with those 2. So much captured equipment I ended up with a bit absurd prestige. Also enough m3 and m5s in Africa to furnish a few units.
Though I believe they changed it to require any damage forces a retreat, as opposed to attack. Can't check right now.
Re: List of Hero attributes
Mhm, either way, I am not sure how I feel about combinations like that. They kinda steal the whole show. I have a IVF/2 with Butcher and On The Roll and it basically one shots everything that is not Infantry in close terrain once it has gotten a few easy kills at the beginning. I simply drive into enemy tank formations and click click click, all gone. Usually ends up with something around +30 attack on it.Lakel wrote: ↑Fri Mar 27, 2020 8:03 amWorks for my armored car, ended with those 2. So much captured equipment I ended up with a bit absurd prestige. Also enough m3 and m5s in Africa to furnish a few units.
Though I believe they changed it to require any damage forces a retreat, as opposed to attack. Can't check right now.
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- Staff Sergeant - Kavallerie
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Re: List of Hero attributes
There sure are balancing issues regarding the heroes. I hope they will address it in a future patch.voody wrote: ↑Fri Mar 27, 2020 8:48 am Mhm, either way, I am not sure how I feel about combinations like that. They kinda steal the whole show. I have a IVF/2 with Butcher and On The Roll and it basically one shots everything that is not Infantry in close terrain once it has gotten a few easy kills at the beginning. I simply drive into enemy tank formations and click click click, all gone. Usually ends up with something around +30 attack on it.
Re: List of Hero attributes
Hi Folks!
I got the following hero "Distraction" yesterday after the second scenario:
Distraction: "Enemy units next to this unit do not counterattack or provide support fire"
Now I am unsure which unit to assign it to, or which unit has the greatest benefit from it? Tanks, infantry (pioneers), or artillery?
Can someone give me a hint?
I got the following hero "Distraction" yesterday after the second scenario:
Distraction: "Enemy units next to this unit do not counterattack or provide support fire"
Now I am unsure which unit to assign it to, or which unit has the greatest benefit from it? Tanks, infantry (pioneers), or artillery?
Can someone give me a hint?
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- Staff Sergeant - Kavallerie
- Posts: 331
- Joined: Fri Jul 22, 2011 8:09 am
Re: List of Hero attributes
In my experience, infantry and pionere tale a lot of casualties when assaulting entrenched positions, so I put the hero on a grenadier unit.Magic1111 wrote: ↑Tue Mar 31, 2020 6:58 pm Hi Folks!
I got the following hero "Distraction" yesterday after the second scenario:
Distraction: "Enemy units next to this unit do not counterattack or provide support fire"
Now I am unsure which unit to assign it to, or which unit has the greatest benefit from it? Tanks, infantry (pioneers), or artillery?
Can someone give me a hint?
Re: List of Hero attributes
It works only if the distraction is touching the support unit. So put it on a recon car and park that recon car next to the thing you want to disable.Magic1111 wrote: ↑Tue Mar 31, 2020 6:58 pm Hi Folks!
I got the following hero "Distraction" yesterday after the second scenario:
Distraction: "Enemy units next to this unit do not counterattack or provide support fire"
Now I am unsure which unit to assign it to, or which unit has the greatest benefit from it? Tanks, infantry (pioneers), or artillery?
Can someone give me a hint?