Panzer Corps 2 - Patch 2 is out (Includes missing localizations)
Moderator: Panzer Corps 2 Moderators
Panzer Corps 2 - Patch 2 is out (Includes missing localizations)
We are releasing a new update for Panzer Corps 2. The highlight of patch 2 is missing localizations: at last Panzer Corps 2 is localized into French, Polish and Portuguese (Brazil). We apologize for the wait: unfortunately there were delays with localization of those languages, but they are now ready.
There have been also improvements introduced to Chinese and Russian.
On top of that, we have worked on a number of fixes and performance improvements. We hope you will appreciate it! You can find the full changelog below. Let us know what you think of it, your feedback is important for us to keep improving the game.
Last but not least, tomorrow we will post an announcement about our feelings over the game's launch, and on what direction we would like to take from here with development.
Changelog:
Localization:
- Added French, Polish and Portuguese localizations
- Updated Chinese and Russian localizations
- The game will now display localized hex names over the map and in the UI (will not work with old saves)
Bug fixes:
- Fixed a few more random crashes
- Fixed crashes when working with "Lost Units" list
- Fixed crash when repeatedly pressing Esc in briefings
- Fixed crash when starting a new random map
- Fixed autosaves and ironman saves which could be created with wrong state (inactive "End Turn" button etc.)
- Fixed attacks sometimes "unsuppressing" units without dealing damage
- Fixed aircraft getting initiative bonus when attacking from close terrain hex
- Fixed ambushed units attacking the ambusher even if they normally cannot attack such unit
- Fixed bug where attacking unit did not lose attack action if it did not have a chance to shoot in the combat it initiated
- Fixed incorrect calculation of negative suppression between combat phases
- Fixed aircraft spotting in cloudy weather
- Fixed spotting bug when a unit retreated
- Fixed weather forecast icon after loading a save
- Fixed "Anti-tank Veteran" and "Anti-infantry Veteran" awards for aircraft
- Fixed wrong strength when giving overstrength to prototype units
- Fixed the problem with "Retrograde" player trait where available units disappeared earlier than they should
- Fixed the problem with "Slow Modernization" player trait where transport upgrade and overstrength was impossible after 3 unit upgrades
- Fixed replacements of deployed units during Deployment Phase (no longer limited by 50% of unit's max strength)
- Fixed scrolling in Event Log (History section of Unit Details)
- Fixed "gamma correction" setting
- Fixed some maps where embarked transports could not leave the port
Performance:
- Improved Landscape Tessellation implementation. Now, even with Tessellation off the game (in particular, rivers) should look decent.
- Added new setting to Options->Video: "Landscape Geometry". It can be used to further reduce GPU load on weaker hardware, or (at a higher setting) used as an alternative to tessellation, which might be faster on some machines.
Improvements:
- Stats panel now shows actual move points instead of max
- River hexes now show "Vulnerable Position" and "Blocks Supply" icons in terrain panel
- Combat log viewer (opened with L hotkey) will now include logs for all predictions visible on the screen when it's invoked
- In Options->Video "Save" button is only required to change window mode and resolution. All other options are applied instantly.
Multiplayer:
- Fixed crashes which occurred when loading existing games (some old games can still have problems, but new games started with 1.0.8 should not have them)
- Fixed several issues causing the players to go out of sync in online MP
- Fixed password protection not working for random maps
- Minsk map now allows simultaneous movement
- Small balance fix in Steel vs. Steamroller scenario
There have been also improvements introduced to Chinese and Russian.
On top of that, we have worked on a number of fixes and performance improvements. We hope you will appreciate it! You can find the full changelog below. Let us know what you think of it, your feedback is important for us to keep improving the game.
Last but not least, tomorrow we will post an announcement about our feelings over the game's launch, and on what direction we would like to take from here with development.
Changelog:
Localization:
- Added French, Polish and Portuguese localizations
- Updated Chinese and Russian localizations
- The game will now display localized hex names over the map and in the UI (will not work with old saves)
Bug fixes:
- Fixed a few more random crashes
- Fixed crashes when working with "Lost Units" list
- Fixed crash when repeatedly pressing Esc in briefings
- Fixed crash when starting a new random map
- Fixed autosaves and ironman saves which could be created with wrong state (inactive "End Turn" button etc.)
- Fixed attacks sometimes "unsuppressing" units without dealing damage
- Fixed aircraft getting initiative bonus when attacking from close terrain hex
- Fixed ambushed units attacking the ambusher even if they normally cannot attack such unit
- Fixed bug where attacking unit did not lose attack action if it did not have a chance to shoot in the combat it initiated
- Fixed incorrect calculation of negative suppression between combat phases
- Fixed aircraft spotting in cloudy weather
- Fixed spotting bug when a unit retreated
- Fixed weather forecast icon after loading a save
- Fixed "Anti-tank Veteran" and "Anti-infantry Veteran" awards for aircraft
- Fixed wrong strength when giving overstrength to prototype units
- Fixed the problem with "Retrograde" player trait where available units disappeared earlier than they should
- Fixed the problem with "Slow Modernization" player trait where transport upgrade and overstrength was impossible after 3 unit upgrades
- Fixed replacements of deployed units during Deployment Phase (no longer limited by 50% of unit's max strength)
- Fixed scrolling in Event Log (History section of Unit Details)
- Fixed "gamma correction" setting
- Fixed some maps where embarked transports could not leave the port
Performance:
- Improved Landscape Tessellation implementation. Now, even with Tessellation off the game (in particular, rivers) should look decent.
- Added new setting to Options->Video: "Landscape Geometry". It can be used to further reduce GPU load on weaker hardware, or (at a higher setting) used as an alternative to tessellation, which might be faster on some machines.
Improvements:
- Stats panel now shows actual move points instead of max
- River hexes now show "Vulnerable Position" and "Blocks Supply" icons in terrain panel
- Combat log viewer (opened with L hotkey) will now include logs for all predictions visible on the screen when it's invoked
- In Options->Video "Save" button is only required to change window mode and resolution. All other options are applied instantly.
Multiplayer:
- Fixed crashes which occurred when loading existing games (some old games can still have problems, but new games started with 1.0.8 should not have them)
- Fixed several issues causing the players to go out of sync in online MP
- Fixed password protection not working for random maps
- Minsk map now allows simultaneous movement
- Small balance fix in Steel vs. Steamroller scenario
Re: Panzer Corps 2 - Patch 2 is out (Includes missing localizations)
Yeah, my elite tactical bombers will finally get their award bonuses! And just in time for Bagration.
FYI I tested and any missing award bonus will trigger when your unit makes its first attack.
Thanks guys for all your hard work with the support.

FYI I tested and any missing award bonus will trigger when your unit makes its first attack.
Thanks guys for all your hard work with the support.
Re: Panzer Corps 2 - Patch 2 is out (Includes missing localizations)
Just a display bug it seems, but when capturing equipment the message says "0 units of...", but the prestige awards looks OK and under "purchase" the right number of units is shown as well.
Re: Panzer Corps 2 - Patch 2 is out (Includes missing localizations)
Thank you for your continued hard work on this beautiful magnificent game 

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- Sergeant - Panzer IIC
- Posts: 176
- Joined: Wed May 02, 2012 6:26 pm
Re: Panzer Corps 2 - Patch 2 is out (Includes missing localizations)
One of these days, the check for updates feature on the Slitherine version needs to get fixed. It finds the updates, it just never is able to download them without the error message popping up. And yes, downloading from Slitherine or Matrix works just fine but...
Still...love the game!!
Still...love the game!!
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 220
- Joined: Wed Oct 31, 2012 9:19 pm
Re: Panzer Corps 2 - Patch 2 is out (Includes missing localizations)
My game updated via Steam, and wow-- I have issues. From a save game (Normandy) it seems:
1) Auto-save is no longer working (it's still checked in options). I played the whole scenario and went to reload a save from a few turns prior and there wasn't any!
2) Many of my heroes are no longer working (steamroller, envelopment, overwhelming attack, etc.) My super-duper Tiger 2 ain't so super anymore. Maybe all the heroes need to be taken off and reassigned or something?
Do I need to start over?? I sure hope not....
Also posted this on Steam.
1) Auto-save is no longer working (it's still checked in options). I played the whole scenario and went to reload a save from a few turns prior and there wasn't any!
2) Many of my heroes are no longer working (steamroller, envelopment, overwhelming attack, etc.) My super-duper Tiger 2 ain't so super anymore. Maybe all the heroes need to be taken off and reassigned or something?
Do I need to start over?? I sure hope not....
Also posted this on Steam.
Re: Panzer Corps 2 - Patch 2 is out (Includes missing localizations)
Now, (using GOG Galaxy) the Slitherine launcher window takes between 20 and 30 seconds to appear, before it was maybe 3 seconds maximum.
EDIT: Oh, I don't know what happened, now it takes maximum 5 seconds, often only 2 as before.
Maybe the Slitherine adverts now load well from the server, or it's my pc which was blocking?
EDIT: Oh, I don't know what happened, now it takes maximum 5 seconds, often only 2 as before.
Maybe the Slitherine adverts now load well from the server, or it's my pc which was blocking?
Last edited by ErissN6 on Thu Apr 09, 2020 10:55 am, edited 4 times in total.
Re: Panzer Corps 2 - Patch 2 is out (Includes missing localizations)
Classical bad localisation: keyboard is still WASD, it must be ZQSD to be a french localised game.
I didn't see how to bind UP and LEFT functions (not keys) to Z and Q keys.
I didn't see how to bind UP and LEFT functions (not keys) to Z and Q keys.
Re: Panzer Corps 2 - Patch 2 is out (Includes missing localizations)
RandomAttack wrote: ↑Wed Apr 08, 2020 11:51 pm 1) Auto-save is no longer working (it's still checked in options).
Both boxes for endsave and startsave are checked but only the endsave appears.
Nb. When I click on an autosave in the load page the preview image isn't refreshed.
Re: Panzer Corps 2 - Patch 2 is out (Includes missing localizations)
Localized autosaves count as manual saves.
Last edited by ErissN6 on Sun Apr 12, 2020 9:09 am, edited 1 time in total.
Re: Panzer Corps 2 - Patch 2 is out (Includes missing localizations)
I was hoping that this patch would fix the issue with high GPU/CPU usage where it is causing my fans to run very laud. But it didn't make any difference regardless what Video options that I tried.
I don't mind not having great looking rivers or some other objects. Please fix this issue as soon as possible. By the way, I have NVIDIA GeForce RTX 2060 and Intel i7 9750H CPU. I am baffled that developers haven't discovered this defect during the development of the game. Thank you.

I don't mind not having great looking rivers or some other objects. Please fix this issue as soon as possible. By the way, I have NVIDIA GeForce RTX 2060 and Intel i7 9750H CPU. I am baffled that developers haven't discovered this defect during the development of the game. Thank you.
Re: Panzer Corps 2 - Patch 2 is out (Includes missing localizations)
That happens to me as well. Maintaining turn start saves (for the AAR) is not that much of an effort, but the auto saves were convenient.Lokesz wrote: ↑Thu Apr 09, 2020 8:17 amRandomAttack wrote: ↑Wed Apr 08, 2020 11:51 pm 1) Auto-save is no longer working (it's still checked in options).
Both boxes for endsave and startsave are checked but only the endsave appears.
Nb. When I click on an autosave in the load page the preview image isn't refreshed.
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- Colonel - Ju 88A
- Posts: 1593
- Joined: Sun Aug 08, 2010 6:06 pm
- Location: Plymouth, England
Re: Panzer Corps 2 - Patch 2 is out (Includes missing localizations)
Can someone point me to patch 2? I have version 1.06 installed and the "check for updates" replies with no updates available?
Thanks!
Thanks!
Re: Panzer Corps 2 - Patch 2 is out (Includes missing localizations)
I can't find it either
Re: Panzer Corps 2 - Patch 2 is out (Includes missing localizations)
Your Slitherine 'My Games' page. Same account and password, but requires a separate login.
Click the downloads button under PzC2.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.