Rubbish heroes

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captainjack
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
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Rubbish heroes

Post by captainjack »

+3 attack on German recon. What a waste! The worst thing was that I kept reforming and redeploying it - just one more time - for much longer than I should before I realised it was almost useless and just looked good on paper. At least I wasn't missing out on experience bonuses when it got wiped out and reformed yet again.
The +1 initiative on the veteran Stuka didn't go down too well either.
My previous playthrough, I made it to Greece before getting any SE units (roughly 1:1000 chance), and was still one short of the max when I stopped at the end of 43 east.
rubyjuno
Sergeant First Class - Elite Panzer IIIL
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Re: Rubbish heroes

Post by rubyjuno »

Despite being a 56 year old Panzer Corps player, I still get a sense of childish excitement when the box comes up to say one of my units has been awarded a hero. Sometimes it's brilliant (Range on artillery, movement on a Pioneer or Grenadier for example), but then there are those that have little or no benefit. I guess it would be boring if we got all the heroes we wanted!
captainjack
Brigadier-General - 15 cm Nblwf 41
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Re: Rubbish heroes

Post by captainjack »

Rubyjuno, the highs and lows you mentioned are a big part of what makes this game so addictive.
I got excited with +3a and then felt cheated when it turned out to be a disappointment, leading to a "woe is me!" Post.
rubyjuno
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Re: Rubbish heroes

Post by rubyjuno »

Too true, Captainjack. After my previous post last night, I was playing PzC and was awarded a hero on a tank unit that already had a +1A and a +2A. The new one was a +3A, so all in all +6A, worth having when they're all added together.
JaM2013
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Re: Rubbish heroes

Post by JaM2013 »

These +attack heroes are the most unbalancing thing of Panzer Corps... especially due to stats being maxed around value 30, which means, you can get relatively weak tank (PzIVF for example) but due to some +attack heroes, you will transform that tank into killing beast on pair with PzIVH... it was main reason why i reworked my equipment file for max value of 60 (double the range) so even +3attack hero doesnt disbalance the unit way too much over what it should be capable to do... its still nice bonus, but no longer overpowering as before
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rubyjuno
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Re: Rubbish heroes

Post by rubyjuno »

Good point. My unit with +6A was a Tiger I (I'm about half-way through GC43 East) so it will definitely be a beast. I'll probably be glad of it as things progress, although I think I would rather have had a move hero.
goose_2
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Re: Rubbish heroes

Post by goose_2 »

The most worthless heroes
Spotting on artillery or Anti-Tanks
Initiative on Strat or Tac Bombers
Movement on any planes

The best heroes
Movement on AA, AT's, or Artillery
Defensive Heroes on Infantry and Anti-Tanks
Spotting on Recons

I for one, always love +3 Attack heroes on any unit. ;)
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slowgtp
Senior Corporal - Ju 87G
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Re: Rubbish heroes

Post by slowgtp »

goose_2 wrote: Wed Apr 15, 2020 2:01 pm The most worthless heroes
Spotting on artillery or Anti-Tanks
Initiative on Strat or Tac Bombers
Movement on any planes

The best heroes
Movement on AA, AT's, or Artillery
Defensive Heroes on Infantry and Anti-Tanks
Spotting on Recons

I for one, always love +3 Attack heroes on any unit. ;)
Don't forget range on artillery! :D

However, I'm getting several rubbish heroes on my current grand campaign.
captainjack
Brigadier-General - 15 cm Nblwf 41
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Re: Rubbish heroes

Post by captainjack »

And range on AA. Mobile quad AA with 3 range is so useful.
slowgtp
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Re: Rubbish heroes

Post by slowgtp »

2 of the 4 Stukas in my core have Spotting heroes, and the third stuka has defense. Kind of rubbish, but the 4th is Rudel so I guess it balances out.
slowgtp
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Re: Rubbish heroes

Post by slowgtp »

And now I have a bollocks spotting hero on my 17 cm K18. Talk about rubbish, I got t he worst one
PeteMitchell
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Re: Rubbish heroes

Post by PeteMitchell »

I am grateful for all my good and bad heroes... usually having a hero is better than having no hero... ;)
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rubyjuno
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Re: Rubbish heroes

Post by rubyjuno »

PeteMitchell_2 wrote: Sun Apr 19, 2020 9:32 am I am grateful for all my good and bad heroes... usually having a hero is better than having no hero... ;)
Good point PeteMitchell.

I always thought spotting heroes on most units were pretty rubbish, but then I got a second one on a Pioneer. Sure, 2 move heroes would have been better, but when my Pioneer is assaulting a city, I get to see the artillery/flak or whatever is hiding behind the city hex, so it turned out to be pretty useful.
goose_2
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Re: Rubbish heroes

Post by goose_2 »

rubyjuno wrote: Sun Apr 19, 2020 6:50 pm
PeteMitchell_2 wrote: Sun Apr 19, 2020 9:32 am I am grateful for all my good and bad heroes... usually having a hero is better than having no hero... ;)
Good point PeteMitchell.

I always thought spotting heroes on most units were pretty rubbish, but then I got a second one on a Pioneer. Sure, 2 move heroes would have been better, but when my Pioneer is assaulting a city, I get to see the artillery/flak or whatever is hiding behind the city hex, so it turned out to be pretty useful.
Any infantry that gets awarded a +1 Spotting hero becomes Kradschutzen. Boom 2 spotting in any weather, and if they get a 2nd Spotting hero. Boom! You can now spot 5 hexes away.

That is what I do with my spotting infantry. They automatically become like a roving Albert Kerscher.
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captainjack
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Re: Rubbish heroes

Post by captainjack »

It's always a good idea to try to match unit types with heroes. Move is good on grenadiers, spotting on krads or cavalry, initiative either on pioneers.
I often convert uninspiring heroes to paras, as +1 a or d can be useful but I won't get upset if they get wiped out (which mine do all too often).
goose_2
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Re: Rubbish heroes

Post by goose_2 »

captainjack wrote: Tue Apr 21, 2020 10:34 am It's always a good idea to try to match unit types with heroes. Move is good on grenadiers, spotting on krads or cavalry, initiative either on pioneers.
I often convert uninspiring heroes to paras, as +1 a or d can be useful but I won't get upset if they get wiped out (which mine do all too often).
I like this thought as I had not considered it, I usually just keep them Gebirgsjäger, but I like the idea of using them for those daring missions, and if they die, oh well
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Re: Rubbish heroes

Post by goose_2 »

I am curious, does any one know this bit of trivia.

Do some campaigns have parameters around the type of heroes you receive? Because I have been getting a ton, a ton, of Spotting heroes in Soviet Corps. I would say around 40% of my heroes have been spotting. It is a little obscene. But maybe Soviet Corps is set to give Spotting as the random hero 40% of the time.

Does anyone know anything like that?
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captainjack
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Re: Rubbish heroes

Post by captainjack »

It's supposed to be equal chance of spot,attack,defence,ini(range),move.
Then, for a and d you have 1 in 7 for +3, 2 in 7 for +2, and 4/7 for +1.
Although stats show that clusters and unexpected patterns are more lkely than we'd think, I've had enough case of both nebelwerfers getting +1 move at the same turn, very high and very low numbers of spotting heroes to wonder if the randomiser isn't quite as random as it could be.
Then again since the start of 2020, and most recentlly no se units until Sedan (about in1,000 but felt like 1 in 100,000) folloed almost immediately by two se units in the first two elegible scenarios (nearly 1 in 10 but felt like 1 in 1,000). So maybe it is just operator error.
Ursulet
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Re: Rubbish heroes

Post by Ursulet »

goose_2 wrote: Wed Apr 15, 2020 2:01 pm The most worthless heroes
Spotting on artillery or Anti-Tanks
Initiative on Strat or Tac Bombers
Movement on any planes

Indeed, if i get one of those, i reload. Otherwise i stick with what i get.
IanH755
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Re: Rubbish heroes

Post by IanH755 »

While getting an Attack +3 on a Recon feels a little wasted, getting Attack +3 and Range +1 on my Wurfrahmen '40 rocket artillery turns it into something amazing. It's a shame you can't swap heroes around, so before each mission you're allowed to transfer a just single Hero to a different Unit (only one transfer per Hero allowed) and he's not active for that single mission as he's being transferred. To make it less appealing (maybe?) you would also run the risk of losing the Hero if, during that "transfer" mission, the Unit he is going to or from gets destroyed i.e -

Mission 1 - Get Hero
Mission 2 - Transfer Hero who can't be used during this Mission. However, if the Unit he is leaving or going to is destroyed then Hero is also removed
Mission 3 - Hero now in new unit

I think that might have been a fun mechanic to help get the most from your Heroes.
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