For what is there captured units?
Moderator: Panzer Corps 2 Moderators
For what is there captured units?
Maybe I'm doing something wrong, but I've never managed to capture a 10 points of strength enemy unit. All captured units with a strength below 10 are therefore worthless because we cannot include them in our core army.
Something needs to be changed on this principle, otherwise captured units are worthless.
Or am I doing something wrong?
Something needs to be changed on this principle, otherwise captured units are worthless.
Or am I doing something wrong?
Re: For what is there captured units?
There is one situation where you can actually use captured equipment.
If you go barbarossa center you can attack Kiev. The whole map is built in a way, that you can encircle it almost completely without much trouble.
The you can capture loads of soviet equipment including T34 and KV tanks.
Since german Panzers are Trash until the PzIVF/2, you can use the captured tanks in Gates of Moscow and Moscow itself.
I tried the T34 cuz I thought the KVs would be too slow.
That was a bad decision. I had like 15 of them and after I screwed up a bit I coulndt reinforce them.
I think nigh invincible KV2 should work well.
Other than that I found the capture mechanic not very useful.
Although historically accurate it is a bit sad.
If they made the Gustav fly around Europe (which in reality took ages to get to Sevastopol) they could loosen the these mechanics a bit as well.
If you go barbarossa center you can attack Kiev. The whole map is built in a way, that you can encircle it almost completely without much trouble.
The you can capture loads of soviet equipment including T34 and KV tanks.
Since german Panzers are Trash until the PzIVF/2, you can use the captured tanks in Gates of Moscow and Moscow itself.
I tried the T34 cuz I thought the KVs would be too slow.
That was a bad decision. I had like 15 of them and after I screwed up a bit I coulndt reinforce them.
I think nigh invincible KV2 should work well.
Other than that I found the capture mechanic not very useful.
Although historically accurate it is a bit sad.
If they made the Gustav fly around Europe (which in reality took ages to get to Sevastopol) they could loosen the these mechanics a bit as well.
Giant Europe Mod 2.0 - Sea Lion 44 with no fuel:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=95886
Youtube English & German
https://www.youtube.com/channel/UCeFP6sUZtRykYNbcVTVMxcg/featured
http://www.slitherine.com/forum/viewtopic.php?f=145&t=95886
Youtube English & German
https://www.youtube.com/channel/UCeFP6sUZtRykYNbcVTVMxcg/featured
Re: For what is there captured units?
Okay, nevertheless, I think that if there are captured units, they should have a general use.
It makes no sense that we can only view them on the purchase screen. Then the function could have been left out.
I found the function in Panzer Corps 1 good that we got a captured unit directly after conquering a mostly distant city-Hex and could use it directly.
Or we could sell them in the next deployment phase or upgrade them to a German unit.
That made more sense.
It makes no sense that we can only view them on the purchase screen. Then the function could have been left out.
I found the function in Panzer Corps 1 good that we got a captured unit directly after conquering a mostly distant city-Hex and could use it directly.
Or we could sell them in the next deployment phase or upgrade them to a German unit.
That made more sense.

Re: For what is there captured units?
You already get the money for the captured unit the moment you capture it.Magic1111 wrote: ↑Thu Apr 30, 2020 11:46 am Okay, nevertheless, I think that if there are captured units, they should have a general use.
It makes no sense that we can only view them on the purchase screen. Then the function could have been left out.
I found the function in Panzer Corps 1 good that we got a captured unit directly after conquering a mostly distant city-Hex and could use it directly.
Or we could sell them in the next deployment phase or upgrade them to a German unit.
That made more sense.![]()
Re: For what is there captured units?
There are some rarer units that you might never get to use without the general trait that increases the amount of equipment you capture. (I forget its name)
But you'll generally face multiple of any given unit so if you can capture 5-9 each time you'll soon be able to field a unit. Replacements are not infinite but nor should they be, you haven't got factories churning these things out back at home!
In short - unless you put special focus on capturing specific units you're not likely to have much to field.
But you'll generally face multiple of any given unit so if you can capture 5-9 each time you'll soon be able to field a unit. Replacements are not infinite but nor should they be, you haven't got factories churning these things out back at home!
In short - unless you put special focus on capturing specific units you're not likely to have much to field.
Re: For what is there captured units?
This feature really needs a rework imho. Even if you are able to capture sufficient points to form a complete unit it will most likely be outdated by the time you can field them. And then you will also be limited by a very small pool of reinforcements for this unit.
Perhaps they should just give you 15 strength points in units you capture regardless of how much strength they had remaining. Less realistic perhaps, but at least then it would be somewhat usable.
Perhaps they should just give you 15 strength points in units you capture regardless of how much strength they had remaining. Less realistic perhaps, but at least then it would be somewhat usable.
Re: For what is there captured units?
If you turn on Trophies of War commander trait, you can capture more strength than a unit has.Wushuki wrote: ↑Thu Apr 30, 2020 7:29 pm This feature really needs a rework imho. Even if you are able to capture sufficient points to form a complete unit it will most likely be outdated by the time you can field them. And then you will also be limited by a very small pool of reinforcements for this unit.
Perhaps they should just give you 15 strength points in units you capture regardless of how much strength they had remaining. Less realistic perhaps, but at least then it would be somewhat usable.
Trophies of War + Scavenger hero = absurd amounts of equipment you can scoop up from a single enemy unit.
Re: For what is there captured units?
A lot of the confusion comes from the fact that the money/value of what you capture is automatically added to your prestige bank. In previous games, you get to use the captured unit for free, but don't get any prestige for it until you delete/sell it between scenarios. So it really is the same in the end but that's what's confusing people. You don't get prestige for it and then again when you sell/disband it. A lot of people were mixed up on this, I included, at the release.
Re: For what is there captured units?
You know what might be a good idea?adiekmann wrote: ↑Thu Apr 30, 2020 9:19 pm A lot of the confusion comes from the fact that the money/value of what you capture is automatically added to your prestige bank. In previous games, you get to use the captured unit for free, but don't get any prestige for it until you delete/sell it between scenarios. So it really is the same in the end but that's what's confusing people. You don't get prestige for it and then again when you sell/disband it. A lot of people were mixed up on this, I included, at the release.
The game has a prompt that tells you when you capture a unit: It tells you what you captured, and how much of it. Sherman M4(9). If this message also mentioned prestige earned from this surrender... that would help people notice the prestige reward.
Re: For what is there captured units?
There are also 2 heroes who has traits for capture - one simply prevents retreating, while the other removes all movement points from the enemy attacked, effectively doing the same. The only difference is if they somehow survive the attack - no, they won't, I'll make sure of that.
On what is the capped equipment good for except for being war trophies... well, I have only seen half of the campaign, and only the Arfica front, in here they don't have much use. You need to pay all the costs, it works the same as prototype equipment.

On what is the capped equipment good for except for being war trophies... well, I have only seen half of the campaign, and only the Arfica front, in here they don't have much use. You need to pay all the costs, it works the same as prototype equipment.