What do Panzer Corps veterans feel about PzC2?

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ErissN6
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Re: What do Panzer Corps veterans feel about PzC2?

Post by ErissN6 »

trengilly wrote: Mon Apr 20, 2020 11:08 pmI found that using Strategic Mode with the Display/UI setting "2D Units In Strategic Mode" turned OFF really helps. The 3D unit icons displayed on the strategic map look pretty clean. The map is clear and almost 2D. But you have to adjust the default settings. Altering where the direction of the sun can effectively make the 3D unit icons look 2D (again in Display/UI settings). But yes the menu UI could stand some improvement
I tried, but there is still this problem of uninformative 3D, so I prefer the 2D counters, which tells the function of the unit (reco, tact bomb, etc). And the terrain is still not enough contrasted. Good 2D map with counters is still needed for this game, if 3D is still failling.
If I had participated in beta, I think I would then not bought the game.., or far later with needed 2D patch or better 3D.
econ21
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Re: What do Panzer Corps veterans feel about PzC2?

Post by econ21 »

ErissN6 wrote: Fri Apr 24, 2020 5:32 pm I tried, but there is still this problem of uninformative 3D, so I prefer the 2D counters, which tells the function of the unit (reco, tact bomb, etc). And the terrain is still not enough contrasted. Good 2D map with counters is still needed for this game, if 3D is still failling.
If I had participated in beta, I think I would then not bought the game.., or far later with needed 2D patch or better 3D.
Just checking: have you played around with the graphics settings? I was like you, I struggled with the 3D presentation and almost had buyer remorse. First time battle, first turn, I marched right past some Polish infantry in a city as I did not see them! What helped me a lot was this thread on sharpening up the graphics (my hardware is not so good):

viewtopic.php?f=464&t=97713

If the map looks pretty, you can put up with information being a bit harder to get - it's when it's less obscure but also blurry that you start to want your money back.

Making units bigger helps a lot - say 66%. i have no idea why the default is 0%. Far too small to see easily.

How long have you played? I found the problems started to go away once I got used to it - I got more familiar with the terrain and of course my core. I like to set it up as two "historical" Panzer divisions, along the lines of this thread:

viewtopic.php?t=46302

I think this kind of organisation (and renaming units) helps avoid getting confused about the function of a unit.

Using different camo schemes helps distinguish units - especially planes (stuka vs Me109), but also engineers vs regulars.

I can't imagine playing this game with the 2D strategic view provided, it seems even less functional than 3D.

I'm really liking recon in this game - I tend to scout out my lines of advance and this methodical approach helps me spot stuff on the map IRL as much as it helps my units from stumbling into bad places!
PRUSSIAN TOM
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Re: What do Panzer Corps veterans feel about PzC2?

Post by PRUSSIAN TOM »

Well, it just got a whole lot better after I dumped in a rated graphics card! :mrgreen: I already thought it was great, but the 3D really enhances things.

One question??? When the scenario briefing comes up, it automatically runs to the end...not a big deal, but I'd like to read it (once or twice, anyway).

Best Panzer Corps/General experience yet! :!:
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Re: What do Panzer Corps veterans feel about PzC2?

Post by Rudankort »

PRUSSIAN TOM wrote: Fri Apr 24, 2020 7:24 pm One question??? When the scenario briefing comes up, it automatically runs to the end...not a big deal, but I'd like to read it (once or twice, anyway).
Maybe you have voice volume set to zero in the Options? It has been reported that setting to zero has this side affect. We'll look into this, but in the mean time, setting to very low but still not zero volume might help.
ErissN6
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Re: What do Panzer Corps veterans feel about PzC2?

Post by ErissN6 »

econ21 wrote: Fri Apr 24, 2020 6:49 pmhave you played around with the graphics settings? I struggled with the 3D presentation. What helped me a lot was this thread on sharpening up the graphics (my hardware is not so good)
Making units bigger helps a lot - say 66%. i have no idea why the default is 0%. Far too small to see easily.
How long have you played? I found the problems started to go away once I got used to it.
renaming units helps avoid getting confused about the function of a unit.
Using different camo schemes helps distinguish units.
I can't imagine playing this game with the 2D strategic view provided, it seems even less functional than 3D.
Yes I tried sharpening in the graphic driver, it was some better. Yes in options I made it all bigger to the max!
But still I happen playing in 'strategical' map with the 2D, I find it more functional.
No, I don't want to change names and camo, it was not needed in PC1. And why 3D, best IRL fitting figure, if it is to spoil it? making a rainbow army.
And no I don't want to play unpleasantly 100 hours to maybe begin to be used to it, before this I'll go to play using strat map (which is not very pleasant, part due to UI bugs, but is still best than 3D).
The game where you have to learn guessing enemy the very hard way, it's Squad, which is the best tactical shooter, but I want to play to Panzer Corps instead.
jeggs
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Re: What do Panzer Corps veterans feel about PzC2?

Post by jeggs »

I think PC2 is a good game, worth the money and i hope we will get a GC again.
I like:
The heroes (cooler than in PC)
Encirclement(Even if i dont completely understand it yet)
Necessity to buy AT and AA
the unit slot system
the trait system for replayibility

I dislike:
The heroes (The possibility to create Uber-units with three heroes, it makes me lazy)
Difficulty to recognize units (mostly in the early years)
The logistic side(I liked that one had to think more about fuel and ammo in PC but i think i know why it was changed)
SJS87
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Re: What do Panzer Corps veterans feel about PzC2?

Post by SJS87 »

Just wanted to say I love the game
Tassadar
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Re: What do Panzer Corps veterans feel about PzC2?

Post by Tassadar »

With just Balaton and Berlin left to go on my first playthough on the historical path here are a couple of thoughts.

The good parts:

1. Greatly improved customization - interesting heroes, passives applying to medals, commander traits - all of these make it much more feasible to customize the force and have the potential make games feel different.
2. Almost all scenarios are a choice of 2 alternatives - I plan to immediatly jump into the fictional path via Afrika Corps after I finish the inital campaign.
3. Interesting objectives - while at the start these are mostly "capture all victory hexes", things get interesting later. So far Baltic scenario was my favourite.
4. Good map design (again, Baltic shines here) with interesting new features such as high ground, making things more fun than in the original.
5. AT support fire makes combat more interesting and tactical. I grew fond of AT and the StuG was really invaluable in the Eastern front scenarios.
6. Better apporach to overstrength - less of a prestige drain and more of a tactical choice for some veterans.
7. Core slots and the fact better units take up more lead to some interesting decisions. Due to the difficulty curve later on it's still suboptimal not to deploy all Me 262's and Tiger 2's on their respective positions, but earlier on it does present interesting chalenges on what the composition should be. It also makes it much more interesting for a player like me, who likes to keep his composition fairly historical and use a combination of different units.
8. Amazing graphics, this really brings the game to a new level from a easthetic standpoint.
9. Air combat is much more balanced now. Even in early scenarios it's not a case of shooting down the enemy airdorece in the first 2-3 turns, making it more realistic and balanced.

Things to improve:

1. Scrolling speed increses/decreases depending on zoom level. This is surprisingly hard to get used to, and takes a lot of time to set up the optimal scroll speed.
2. The game still uses 5 star 15 strength BS units to increase the difficulty level on some maps. Not a big fan of this solution - looking at you, Bagration scenario. :)
3. Prototype mechanic is fun, but could be more fleshed out. It does not replace the SE units idea, but gives access to some interesting additions.
4. Capturing equipment is now solely based on surrenders and to filed it , you need 10 points of strength in captured gear. I think I either suck at capturing or newer really focused on it, since after being almost entirely done with the first approach to the game I have not gathered enough units of a single type to field any captured stack. I would love if this was slighlty modified, since for potential DLC that could just maybe involve the Finnish army or any of the other minor forces, this could be a valuable source of better equipment.
5. Music tracks still get repetitive very quickly (but it's better than in the first part for sure).

Different, but not sure if for better or worse:

1. Prestige awards and upgrades - with all units now upgrading for the cost difference it makes upgrades more tied to the supply mechanic than prestige and much cheaper. It makes you less dedicated to keeping for example a Panzer IV on the Panzer IV upgrade path, but at the same time means you do not have to hoard prestige like a madman for later upgrades.
2. Prestige sinks - aircraft are surprisingly cheap to buy, upgraqde and replace, especially early on. It's infantry that will eat up most of the prestige costs, especially early on if you use elite replacements. Regular infantry is terrible - anothing other than Pioneers and Grenadiers can barely fight properly and is just situational. This should proably be blanced a bit better with regular infantry costing less prestige to buy and replace, giving more reasons to use it over the better types.
3. Encirclement mechanic makes for someunexpected situations and allows to fight where it would be impossible otherwise, but it does reduce the impact of fuel and ammo (especially fuel).
hugh2711
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Re: What do Panzer Corps veterans feel about PzC2?

Post by hugh2711 »

While I like the game mechanics; e.g the variation and assignability of heroes makes it very interesting and fresh. I find the graphics appalling both in 2d and 3d mode. While I am sure they are nice eye candy for those who like a bit of eye candy I think they are very cluttered - it is very hard to quickly see the relevant information you want to make decisions. e.g. the combat clashes look pretty but to actually have an idea of what has happened is alot trickier/time consuming than in PZC1. Even with the hexes on the basic screen it is not as precise. The layout of evrything is not as intuitive. The animations, sound etc (which you cant completely turn off) slow the game down alot, they really use up alot of resources and lessen precision - make it easier to make a physical mistake. When you have air units on the same space as land units its actually very difficult to get it to attack the right one you want regardless of hte air/land switch button.

In an ideal world I would love the gameplay of PZC2with the visual interface of PZC1.

I wonder how difficult it would be to make a MOD of that.?
bellies
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Re: What do Panzer Corps veterans feel about PzC2?

Post by bellies »

Ok I like the game better then i would have thought at first.

Pro's
- the look of the game
- the campaign presented with it
- the prototype system
- the options to custamize your units (camouflage, heroes,etc,etc)

Neg's

- The rebase sytem for aircraft
- The lack of the ability to purchase ships
- I would have liked more pop up events build in the campaign (historical or non-historical).

Hopefull for:

- Somereally big modcampaigns in the tradition of panzer general and panzerkorps 1. Like LOV and GTPG (70 plus scenario campaigns)
- A really good long campaignmod in the form of PACIFICGeneral and PACIFICKORPSmods!
- An option in the preferences to put the rebase of aircraft on or off!

Thats it for now. Enjoying the game so far!
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Re: What do Panzer Corps veterans feel about PzC2?

Post by JohnVeiLin »

I really like the General series, I have been playing it since 1997. I almost went through 39-45. The only thing I don’t understand is the changing scale. Logically, it should increase from mission to mission. First we command the corps, the two, then the army, etc. Near Moscow and Stalingrad, our scale is decreasing at times. And then it increases again. This makes it possible to beat city fights well, it is interesting. But from the point of view of immersion and history, it is not natural that our hero is demoted.
adiekmann
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Re: What do Panzer Corps veterans feel about PzC2?

Post by adiekmann »

Half way through my second play through and I must say that I've grown used to a lot of the new UI, graphics, etc. especially with the most recent patches. Change takes time.

However, one of my biggest peeves is unresolved. It's the strength indicator/number on the unit itself. It's way too small still! Numerous times I have sent a unit in to attack because I couldn't see that his strength number was down to 3, or the overrun didn't work because the enemy's unit strength was greater than what I thought it was. Yes, you can look elsewhere to find it but good UI minimizes the number of clicks and screens to find important information. Make the strength number much bigger!! Otherwise, it worthless unless you are zoomed way far in, and nobody plays the game that way.
dalfrede
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Re: What do Panzer Corps veterans feel about PzC2?

Post by dalfrede »

adiekmann wrote: Mon Apr 27, 2020 7:53 pm However, one of my biggest peeves is unresolved. It's the strength indicator/number on the unit itself. It's way too small still! Numerous times I have sent a unit in to attack because I couldn't see that his strength number was down to 3, or the overrun didn't work because the enemy's unit strength was greater than what I thought it was. Yes, you can look elsewhere to find it but good UI minimizes the number of clicks and screens to find important information.
Options > Display UI
StrengthPlate.jpg
StrengthPlate.jpg (380.08 KiB) Viewed 3196 times
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
adiekmann
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Re: What do Panzer Corps veterans feel about PzC2?

Post by adiekmann »

WOW! Thanks dalfrede! That helps a lot! Problem solved.
Blade0
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Re: What do Panzer Corps veterans feel about PzC2?

Post by Blade0 »

I love it. Best PG successor so far.
ALL of the previous versions (including PC1) I had to ignore whole unit classes - ATG, AD, and Recon - as they just didn't worth the same as tanks and artillery and bombers. Now there is some balance.
There are tons of good mechanic changes making this possible - first time someone dared to touch the PG mechanics in a meaningful way.
There are still some balance problems - for example I am astonished to see that a PzIVF-2 takes double the slots of a PzIVF. Oh well, seems my army will be stuck with PzIIIN-s till the end of the war. Too bad, those Tigers are so sexy. :mrgreen:
ErissN6
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Re: What do Panzer Corps veterans feel about PzC2?

Post by ErissN6 »

dalfrede wrote: Mon Apr 27, 2020 8:55 pmStrengthPlate.jpg
What a beautiful 3D game... :roll:
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Re: What do Panzer Corps veterans feel about PzC2?

Post by o_t_d_x »

I was very happy at the beginning, because the fst half of the game works well.

But at the middle of the game i encounter many bugs: some crash the game (very rare), a new one with the new patch, that makes ai never finish its turn on caucasian map. And in addition many maps that ignore my graphical settings and look just ugly. (not only big maps, so its not a hardware issue, because other big maps work perfectly in max detail on my pc)

So my sad resume: it was a bit mistake to preorder, i will never buy a game at realease again. For me the game is unplayable, in its current state. Maybe i try in a month or two again.
TangSooDo
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Re: What do Panzer Corps veterans feel about PzC2?

Post by TangSooDo »

I'm old and have a bit of trouble with the angled 3D view. I know lots of people like it. It's just that a top down 2D view is much easier for me. I have thought of a compromise -- in the PzC2 2D view use NATO icons. It would be easier for me to deal with and I would hope not be objectionable to players.
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Re: What do Panzer Corps veterans feel about PzC2?

Post by SSLConf_pewp3w »

TangSooDo wrote: Sat May 02, 2020 10:40 am I'm old and have a bit of trouble with the angled 3D view. I know lots of people like it. It's just that a top down 2D view is much easier for me. I have thought of a compromise -- in the PzC2 2D view use NATO icons. It would be easier for me to deal with and I would hope not be objectionable to players.
I don't actually think many people like the 3D view, or at least not here in the forum. Without having asked anyone, I would think that most would probably prefer 2D/ PC1 style
panzeh
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Re: What do Panzer Corps veterans feel about PzC2?

Post by panzeh »

pewp3w wrote: Sat May 02, 2020 1:46 pm
TangSooDo wrote: Sat May 02, 2020 10:40 am I'm old and have a bit of trouble with the angled 3D view. I know lots of people like it. It's just that a top down 2D view is much easier for me. I have thought of a compromise -- in the PzC2 2D view use NATO icons. It would be easier for me to deal with and I would hope not be objectionable to players.
I don't actually think many people like the 3D view, or at least not here in the forum. Without having asked anyone, I would think that most would probably prefer 2D/ PC1 style
The PC1 style is an absolute mess trying to make units out on the map because they blend in with the terrain- they're really not readable in any way.
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