Battlefield: Europe MOD v2.4

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Maths
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Re: Battlefield: Europe MOD v2.0

Post by Maths »

In a word it would destroy the gameplay... I'll turn this option off for sure then
McGuba
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Re: Battlefield: Europe MOD v2.0

Post by McGuba »

PeteMitchell wrote: Sat May 16, 2020 11:59 am The thing with turning off "show opponents moves" is specific to BE apparently, i.e. IIRC BE is either too big and/or too complex for the PzC server, the game may not crash but may cause some issue with prestige and triggers and so on... McGuba and Intenso82 described it when they tested BE MP and had also flagged it to the developers but the problems are still there as far as I know...
Only for the record, PzC would normally not crash if the BE mod is played with "show opponen's moves = on" however, it causes other game breaking problems. In all our previouos test games after a few random number of turns (between 2-14 so far) the game switched to "show opponen's moves = off" on its own and after that it is not possible to switch it back. It usually happens while showing the opponent's moves, the animation sequence freezes and then one can only see the result of the opponent's moves in each turn but not the unit movements and attacks. Therefore there is not much point in trying to play the mod in multiplayer with this setting as the game would switch it off after a while anyway and after that it is essentially the same as playing with "show opponen's moves = off". This problem seems to be independent from the mod as several other players of the base game have reported it here and in the steam forum as well, players who only have the base game installed without any mods.

Besides this, as long as the mod is played with "show opponent's moves = on" it causes some problems with the scripts/events/triggers running them twice in a turn instead of once. This second problem is another game issue and not a result of this mod. It was tested with a modified version of the small scale vanilla scenario "poland" and it happened there as well and is not a result of the large size of this particular mod. Both of these issues have been reported and confirmed some time ago and are waiting for the developer to get fixed. Until then players of the multiplayer version are advised to play the mod with "show opponen's moves = off" in server games or in hostseat mode.
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PeteMitchell
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Re: Battlefield: Europe MOD v2.0

Post by PeteMitchell »

Thanks a lot for clarifying McGuba! :)
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
tactical22
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Re: Battlefield: Europe MOD v2.0

Post by tactical22 »

Hi McGuba,
In single player, I think that if you manage to take Britain before nov 1942, Opertation Torch should not activate. Instead, the Americans should try to retake the British islands. I know that this is "what if" territory but it would be very interesting to fight for the "prize". Of course, this is more work for you but it opens up new strategical decisions. Just a suggestion for this superb mod in future versions!!!
uzbek2012
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Re: Battlefield: Europe MOD v2.0

Post by uzbek2012 »

tactical22 wrote: Sun May 17, 2020 4:58 pm Hi McGuba,
In single player, I think that if you manage to take Britain before nov 1942, Opertation Torch should not activate. Instead, the Americans should try to retake the British islands. I know that this is "what if" territory but it would be very interesting to fight for the "prize". Of course, this is more work for you but it opens up new strategical decisions. Just a suggestion for this superb mod in future versions!!!

Yes well that would some scripts were introduced ) for example captured you Britain and there is no not what day D and so on .
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And then you tear your ass , and then you suddenly have an enemy army in your rear )))
PeteMitchell
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Re: Battlefield: Europe MOD v2.0

Post by PeteMitchell »

uzbek2012 wrote: Sun May 17, 2020 7:55 pm captured you Britain and there is no not what day D and so on .
Currently, if you hold at least one victory objective on the British Isles, D-Day is deferred / suspended, i.e. until this city has been re-captured by Allied forces (or all, if more than one), this is the case both in SP and MP
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
alexfilip
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Re: Battlefield: Europe MOD v2.0

Post by alexfilip »

Maths wrote: Sat May 16, 2020 12:43 pm In a word it would destroy the gameplay... I'll turn this option off for sure then
maths, did you get my pm?
I sent you one but it is still in my outbox and i am not sure if it was sent or not.
PeteMitchell
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Re: Battlefield: Europe MOD v2.0

Post by PeteMitchell »

On this forum messaging system, PMs remain in your outbox until picked up/opened by the recipient. They can still be edited as long as they are in your outbox.

Once picked up/opened they appear in sent messages.
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
alexfilip
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Re: Battlefield: Europe MOD v2.0

Post by alexfilip »

cheers
Maths
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Re: Battlefield: Europe MOD v2.0

Post by Maths »

alexfilip wrote: Wed May 20, 2020 3:05 pm
Maths wrote: Sat May 16, 2020 12:43 pm In a word it would destroy the gameplay... I'll turn this option off for sure then
maths, did you get my pm?
I sent you one but it is still in my outbox and i am not sure if it was sent or not.

Hello Alex, normally you should now have received an answer. Once again, sorry for the late reply.
Greetings
jeffoot77
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Re: Battlefield: Europe MOD v2.0

Post by jeffoot77 »

tactical22 wrote: Sun May 17, 2020 4:58 pm Hi McGuba,
In single player, I think that if you manage to take Britain before nov 1942, Opertation Torch should not activate. Instead, the Americans should try to retake the British islands. I know that this is "what if" territory but it would be very interesting to fight for the "prize". Of course, this is more work for you but it opens up new strategical decisions. Just a suggestion for this superb mod in future versions!!!
-->> no chance, It is a historical mod and and all strategical non-historicals decisions from player are forbidden . For example, turkey/ north africa /gibraltar/ greenland invasions are also forbidden . It is a choice from the author.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
Uhu
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Re: Battlefield: Europe MOD v2.0

Post by Uhu »

jeffoot77 wrote: Sat May 23, 2020 10:42 am north africa /gibraltar/ greenland invasions are also forbidden . It is a choice from the author.
By whom? All mentioned (except Turkey) regions can be invaded by the Axis and by the Allied too. You just have to be smart, or/and wait for the opportunity.
UPDATE: probably I was wrong with Greenland, as Pete wrote it is not on the map.
Last edited by Uhu on Sat May 23, 2020 12:25 pm, edited 1 time in total.
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PeteMitchell
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Re: Battlefield: Europe MOD v2.0

Post by PeteMitchell »

Just for the records, I think it's Iceland and not Greenland on the map...

This is the US air base in Iceland:
https://en.wikipedia.org/wiki/Naval_Air ... n_Keflavik

Some US bases/installations in Greenland (not sure this is a complete list):
https://en.wikipedia.org/wiki/Narsarsuaq_Air_Base
https://en.wikipedia.org/wiki/Bluie_East_Two
https://en.wikipedia.org/wiki/Sondrestrom_Air_Base
https://en.wikipedia.org/wiki/Thule_Air ... rld_War_II
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
McGuba
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Re: Battlefield: Europe MOD v2.0

Post by McGuba »

jeffoot77 wrote: Sat May 23, 2020 10:42 am
tactical22 wrote: Sun May 17, 2020 4:58 pm Hi McGuba,
In single player, I think that if you manage to take Britain before nov 1942, Opertation Torch should not activate. Instead, the Americans should try to retake the British islands. I know that this is "what if" territory but it would be very interesting to fight for the "prize". Of course, this is more work for you but it opens up new strategical decisions. Just a suggestion for this superb mod in future versions!!!
-->> no chance, It is a historical mod and and all strategical non-historicals decisions from player are forbidden . For example, turkey/ north africa /gibraltar/ greenland invasions are also forbidden . It is a choice from the author.
Incorrect. There are several unhistorical invasions that can be made in this mod. Anyone who ever played it knows that for example England, Iceland or Iraq can be invaded by the Axis side in both single and multiplayer games. Historically none of these were invaded by the Germans in World War 2. There is heavy fighting in North Africa from turn 1 and both side can land units here. Gibraltar can be captured as well, although only from the sea and not through Spain. Greenland is not in the map and that's why it cannot be invaded. For the same reason it is not possible to invade the Antarctic, the Moon or any other outer planet or star system.

The correct statement would be it is a historcial mod in which many unhistorical decisions can be made as well, but not everything. Neutral countries like Turkey cannot be invaded.

As for the suggestion by tactical22, yes, I was thinking about that and it may happen in the future but in the last one year I mainly focused on the development of the multiplayer version. And by the way in the multiplayer version it can of course happen if the Allied player decises to do so. In multiplayer the Allied player can land his invasion forces wherever he wishes, except for the neutral countries.
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PeteMitchell
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Re: Battlefield: Europe MOD v2.0

Post by PeteMitchell »

Currently, if you are able to capture and hold one UK victory objective (as the Axis player), D-Day will be stopped / deferred, i.e. it means your opponent doesn't get any (additional) US resources to land anywhere (neither on the British Isles nor on mainland Europe) from this point in time.

My question: would the US convoy/ship/send troops directly across the Atlantic to a battle area (in WW2) or would this be considered impractical, i.e. without a (sufficiently big) staging/supply area relatively close by, i.e. in reality it is not only about landing troops ashore somewhere but you also need to keep them alive (e.g. supplied/air covered, etc.)?

As a side note, Iceland is not too far away from Scotland but would Iceland qualify as a staging area?

Also, what would be Ireland's role (if any)? https://en.wikipedia.org/wiki/Irish_neu ... rld_War_II

I am asking this, as Allied forces for Operation Torch and D-Day were (mainly) sent from the UK (as far as I know).

Any thoughts or opinions on this would be much appreciated! :)
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
George_Parr
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Re: Battlefield: Europe MOD v2.0

Post by George_Parr »

PeteMitchell wrote: Sat May 23, 2020 5:57 pm Currently, if you are able to capture and hold one UK victory objective (as the Axis player), D-Day will be stopped / deferred, i.e. it means your opponent doesn't get any (additional) US resources to land anywhere (neither on the British Isles nor on mainland Europe) from this point in time.

My question: would the US convoy/ship/send troops directly across the Atlantic to a battle area (in WW2) or would this be considered impractical, i.e. without a (sufficiently big) staging/supply area relatively close by, i.e. in reality it is not only about landing troops ashore somewhere but you also need to keep them alive (e.g. supplied/air covered, etc.)?

As a side note, Iceland is not too far away from Scotland but would Iceland qualify as a staging area?

Also, what would be Ireland's role (if any)? https://en.wikipedia.org/wiki/Irish_neu ... rld_War_II

I am asking this, as Allied forces for Operation Torch and D-Day were (mainly) sent from the UK (as far as I know).

Any thoughts or opinions on this would be much appreciated! :)
The troops landing near Casablanca actually came directly from the USA, the troops landing at Oran and Algier came from the UK instead. So it was a bit of a mixed bag. I think it was around something like 35k men landing near Casablanca, and a combined total of 38k or so at Oran and Algier combined. So about half the troops would have been shipped directly from the US.

Iceland would probably have served as a hub for the bombers and transport planes, not sure if they would have used it as a staging ground for land forces as well. It might depend on the scale of the operation really. With a really big one, they might have opted for multiple different staging areas, thus maybe using Iceland as well.
uzbek2012
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Re: Battlefield: Europe MOD v2.0

Post by uzbek2012 »

So what about Iceland ))) Who will be the first to take that and will be ))
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The Icelandic Police (Ríkislögreglan) begins intensive combat training to repel the aggressor )
On April 10, Iceland opens its diplomatic mission in new York.

In April 1940 Great Britain imposes a naval blockade of Iceland – after it refuses to accept the status of its ally and confirms its neutrality in the world war. In Iceland, the police (Ríkislögreglan) begins intensive combat training.

On may 10, 1940, British troops (746 Marines led by Colonel Robert Grice Sturges) landed in Iceland. Prime Minister Hermann Johansson on the radio declares a protest, but at the same time urged the population to remain calm. The British capture the crews of German merchant ships.

By may 17, the number of British troops in Iceland reaches 4,000, and by the end of 1940, 25,000.
Großadmiral
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Re: Battlefield: Europe MOD v2.0

Post by Großadmiral »

Hallo McGuba!
Ich spiele deinen Mod 2.0 auf Realistic+ und frage mich im Dezember 1944 wo bleibt der Volkssturm?
Hilfe!!!!!!!!!!!!!!!!!
Ein Bug?
Hilf mir.
PeteMitchell
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Re: Battlefield: Europe MOD v2.0

Post by PeteMitchell »

Großadmiral wrote: Sun May 31, 2020 11:59 pm Hallo McGuba!
Ich spiele deinen Mod 2.0 auf Realistic+ und frage mich im Dezember 1944 wo bleibt der Volkssturm?
Hilfe!!!!!!!!!!!!!!!!!
Ein Bug?
Hilf mir.
I might be wrong but I think I recall they appear around turn 86/87 (Jan 1945) in this mod... i.e. a bit later than in reality (Sept/Oct 1944)
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Großadmiral
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Re: Battlefield: Europe MOD v2.0

Post by Großadmiral »

Thanks!
Ich bin in Runde 85, dann werden wohl die Reichsgrenzen überrannt.
Oh mein Gott!
Geiler Mod!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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