Explain this encirclement

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T34M43
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Explain this encirclement

Post by T34M43 »

Hi All

I am a new player and would like somebody to explain why my unit is classed as encircled. Any information on this mechanic would be appreciated.

PZ2-encirclement.JPG
PZ2-encirclement.JPG (109.53 KiB) Viewed 6188 times
SineMora
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Re: Explain this encirclement

Post by SineMora »

It's because it has no access to supplies -- units with no access to supplies are considered encircled. Notice how the ZoC of the Polish infantry covers all but one hex around the tank, and that one hex -- the one in the northeast -- is a major river, which also block supplies (unless there's a bridge). Therefore the tank receives no supplies and so it's encircled.
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Kerensky
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Re: Explain this encirclement

Post by Kerensky »

SineMora wrote: Fri Apr 17, 2020 12:47 am It's because it has no access to supplies -- units with no access to supplies are considered encircled. Notice how the ZoC of the Polish infantry covers all but one hex around the tank, and that one hex -- the one in the northeast -- is a major river, which also block supplies (unless there's a bridge). Therefore the tank receives no supplies and so it's encircled.
Yup.

panzeh
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Re: Explain this encirclement

Post by panzeh »

Remember that friendly units do not negate EZOCs in their own hexes unless you have the general trait 'Perimeter Control'
Nalikill
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Re: Explain this encirclement

Post by Nalikill »

In a more visual fashion:

Image

This is how you have to learn to think of the battlefield. You always have to be imagining and projecting these in your head before you move, both yours and the enemy's. It can be hard sometimes.
nexusno2000
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Re: Explain this encirclement

Post by nexusno2000 »

T34M43 wrote: Fri Apr 17, 2020 12:31 am Hi All

I am a new player and would like somebody to explain why my unit is classed as encircled. Any information on this mechanic would be appreciated.


PZ2-encirclement.JPG
Enemy ZOC and major river block supply, because friendly units do not negate ZOC for supply-tracing purposes.

If you take Perimeter COntrol, which you always should, that tank would be in supply.
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PoorOldSpike
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Re: Explain this encirclement

Post by PoorOldSpike »

nexusno2000 wrote: Fri Apr 17, 2020 6:12 amEnemy ZOC and major river block supply, because friendly units do not negate ZOC for supply-tracing purposes.
If you take Perimeter COntrol, which you always should, that tank would be in supply.
What's 'Perimeter Control'?
nexusno2000
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Re: Explain this encirclement

Post by nexusno2000 »

PoorOldSpike wrote: Fri Apr 17, 2020 1:16 pm
nexusno2000 wrote: Fri Apr 17, 2020 6:12 amEnemy ZOC and major river block supply, because friendly units do not negate ZOC for supply-tracing purposes.
If you take Perimeter COntrol, which you always should, that tank would be in supply.
What's 'Perimeter Control'?
The often overlooked General's trait.
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Hexaboo
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Re: Explain this encirclement

Post by Hexaboo »

panzeh wrote: Fri Apr 17, 2020 2:24 am Remember that friendly units do not negate EZOCs in their own hexes unless you have the general trait 'Perimeter Control'
I think this is the most counter-intuitive thing about the encirclement system in this game.

(Not really criticising, but it goes against habits, and it takes time to get used to).
Kerensky
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Re: Explain this encirclement

Post by Kerensky »

Hexaboo wrote: Fri Apr 17, 2020 9:05 pm I think this is the most counter-intuitive thing about the encirclement system in this game.

(Not really criticising, but it goes against habits, and it takes time to get used to).
I see this was done because unlike a game like OOB where supply lines are always visible, Panzer Corps 2 only shows them when there is a serious situation (supply cut).
I prefer it the PzC2 way, because now I see supply related problems as actual as emergencies, not just something that is always visible and thus carrying less impact. It is a highlight or spotlight now, calling for attention, instead of just bathing the map at all times with supply markings all over the place.
Nalikill
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Re: Explain this encirclement

Post by Nalikill »

Kerensky wrote: Fri Apr 17, 2020 11:19 pm
I see this was done because unlike a game like OOB where supply lines are always visible, Panzer Corps 2 only shows them when there is a serious situation (supply cut).
I prefer it the PzC2 way, because now I see supply related problems as actual as emergencies, not just something that is always visible and thus carrying less impact. It is a highlight or spotlight now, calling for attention, instead of just bathing the map at all times with supply markings all over the place.
A "filter" to show ZOC on the map would be nice though - something like color your ZOC green and the enemy ZOC red. Useful for trying to set up encirclements or avoid them when moving in a sticky situation entangled with the enemy.
SineMora
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Re: Explain this encirclement

Post by SineMora »

Nalikill wrote: Fri Apr 17, 2020 11:26 pm A "filter" to show ZOC on the map would be nice though - something like color your ZOC green and the enemy ZOC red. Useful for trying to set up encirclements or avoid them when moving in a sticky situation entangled with the enemy.
Quite. While it's not difficult to do, you often end up having to count hexes, especially when setting up larger encirclements, and that's not all that stimulating.
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Kerensky
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Re: Explain this encirclement

Post by Kerensky »

Nalikill wrote: Fri Apr 17, 2020 11:26 pm
A "filter" to show ZOC on the map would be nice though - something like color your ZOC green and the enemy ZOC red. Useful for trying to set up encirclements or avoid them when moving in a sticky situation entangled with the enemy.
Need another color. Your ZOC, enemy ZOC, and contested ZOC.

or rather

It needs to be Friendly ZoC (You and anyone on your side). Enemy ZoC (Anyone not on your side). Contested ZoC (Any hex where different sides both have ZoC).

That would be a great thing to have... as a toggle. Not as something on all the time by default. :D
T34M43
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Re: Explain this encirclement

Post by T34M43 »

So after playing the game for a bit longer I would like to come back to this thread. I think what I found confusing is that enemy units were able to maintain a ZOC even though they were quite understrength and the 7 strength Polish unit had just retreated into that position.

Anyway, I want to say that this was not a rage-quit post, just me stumbling my way through a new game mechanics. After playing a couple of campaigns now I think "Perimeter Control" and "Deadly Grasp" are top tier generals abilities and maybe too undervalued by the developers. Perimeter control is amazing for only 1 general point.
Horseman
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Re: Explain this encirclement

Post by Horseman »

T34M43 wrote: Fri Jun 12, 2020 6:43 pm So after playing the game for a bit longer I would like to come back to this thread. I think what I found confusing is that enemy units were able to maintain a ZOC even though they were quite understrength and the 7 strength Polish unit had just retreated into that position.

Anyway, I want to say that this was not a rage-quit post, just me stumbling my way through a new game mechanics. After playing a couple of campaigns now I think "Perimeter Control" and "Deadly Grasp" are top tier generals abilities and maybe too undervalued by the developers. Perimeter control is amazing for only 1 general point.
I don't think anyone thought it was a rage quit post - it was worded sensibly and to me at least came across as a genuine question.

There's 4 perks known by some as the Power4. Master of blitz, perimeter control, flexible command and deadly grasp. Individually they're OK but together they become amazing!
fluffybunnyuk
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Re: Explain this encirclement

Post by fluffybunnyuk »

Encirclement isnt usually a problem for a turn, 2 turns at most providing its heavy armour.
Sometimes the AI infantry runs off leaving a victory hex unguarded just to get the encirclement on my anti-tank, and tank, and it catches me out most notably heading north around moscow in a 2 unit team to capture the airfield. If its artillery,AA,recon or infantry theres a good chance of waving bye bye to the unit as it surrenders in a puff of smoke.
Having high ammo units is preferable for such situations so you dont run out of ammo. As such i always pick 2 high ground defence units, with 4 or 5 ammo never a flammpanzer. Theres nothing worse than being encircled with 0 ammo.
Small details in the units you select can make a huge difference. on seemingly innocuous stats like ammo, captured open top recons, full track vs half track vs wheeled.
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