Bug Reports

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Horseman
Colonel - Ju 88A
Colonel - Ju 88A
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Re: Bug Reports

Post by Horseman »

terminator wrote: Sun Jun 07, 2020 9:47 am
SineMora wrote: Sun Jun 07, 2020 9:39 am
terminator wrote: Sun Jun 07, 2020 9:24 am I guess it was snowing when the airfield was captured and that didn’t stop snowing.
In which case the aircraft would crash. Except it hasn't, which does look like a bug (assuming it's been chilling there for a few turns already).
If there is still an enemy airfield on the map, the plane should not crash but if there is no more enemy airfield on the map then the plane crashes I guess.
No the plane should crash no matter what.
SSLConf_Mine1971
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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Re: Bug Reports

Post by SSLConf_Mine1971 »

ShiftZ wrote: Tue May 19, 2020 9:26 pm
sabotager wrote: Tue May 19, 2020 8:52 pm 1) Win in Gazala - on the choice screen don't select anything
2) Restart scenario (menu screen is still shown)
This explains everything. Thanks for the report.
I have the same problem as sabotager. But in my case the menu - which allows you to choose the path to egypt - was already shown after winning the Crusader (!!!) scenario. I did not click anything and after a few seconds the menu dissapeared and the game took me to Gazala automatically, as it should. There i took all main and bonus objectives, but the game starts at El Alamein (i got tons of prestige). In Gazala i restarted the scenario once.

Is there any workaround for the problem or will it be adressed in a future patch?
Retributarr
Lieutenant Colonel - Elite Panther D
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Re: Bug Reports

Post by Retributarr »

"Stug IIIB"... 'Assaulting' the Occupied town of 'MAASTRICHT':

One of the capabilities of the "Stug-IIIB"... is that it has the 'ability/capability' to reduce 'Entrenchment' by '4-levels/steps' for each... and during each assault!.

In my situation... this did not happen at all!... no de-entrenchment took place at all!. Even my 2nd-Assault provided me... with "no-such-benefit" or results???. 'Vas ist Loss???'. Why is this 'Failure' taking place?... anyone have an answer?.
Horseman
Colonel - Ju 88A
Colonel - Ju 88A
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Re: Bug Reports

Post by Horseman »

Retributarr wrote: Mon Jun 08, 2020 7:37 pm "Stug IIIB"... 'Assaulting' the Occupied town of 'MAASTRICHT':

One of the capabilities of the "Stug-IIIB"... is that it has the 'ability/capability' to reduce 'Entrenchment' by '4-levels/steps' for each... and during each assault!.

In my situation... this did not happen at all!... no de-entrenchment took place at all!. Even my 2nd-Assault provided me... with "no-such-benefit" or results???. 'Vas ist Loss???'. Why is this 'Failure' taking place?... anyone have an answer?.
It won't take a unit to below base entrenchment. And I don't know What you mean by second assault?
Retributarr
Lieutenant Colonel - Elite Panther D
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Re: Bug Reports

Post by Retributarr »

'Horseman reply': "It won't take a unit to below base entrenchment. And I don't know What you mean by second assault?"

Ok!... That starts to make sense to me!... I was 'unaware' of that situation.

"2nd-Assault":
Excuse my poorly detailed statement, what I should have said instead was... 'On the following turn... I executed a 2nd-Assault' on the same position... with no-change in the status of the reduction of the 'Entrenchment' of the said 'held town position'.
Horseman
Colonel - Ju 88A
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Re: Bug Reports

Post by Horseman »

Retributarr wrote: Mon Jun 08, 2020 8:15 pm 'Horseman reply': "It won't take a unit to below base entrenchment. And I don't know What you mean by second assault?"

Ok!... That starts to make sense to me!... I was 'unaware' of that situation.

"2nd-Assault":
Excuse my poorly detailed statement, what I should have said instead was... 'On the following turn... I executed a 2nd-Assault' on the same position... with no-change in the status of the reduction of the 'Entrenchment' of the said 'held town position'.
Ok yeah. Almost certainly that entrenchment is as low as it can go. It'll show in green if its higher than base.
o_t_d_x
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Re: Bug Reports

Post by o_t_d_x »

Rudankort wrote: Sun May 17, 2020 1:52 pm
o_t_d_x wrote: Sat May 16, 2020 1:59 pm If i use the field repair hero on a prototype (f. ex. dicker max), the unit is repaired WITHOUT using prototype parts. Is that intended that way ? That hero on a gustav gun with 2 attacks per round and 1,5 shots hero...well, it massacred whole stalingrad and london. Think the americans wont like it either ..... :mrgreen:
Yes, it is intended this way. This hero repairs damaged points, not replaces them with fresh ones taken from them pool.
Even if i repair things - i need parts - thats why i wondered that he didnt use any.
Horseman
Colonel - Ju 88A
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Re: Bug Reports

Post by Horseman »

o_t_d_x wrote: Tue Jun 09, 2020 7:41 am
Rudankort wrote: Sun May 17, 2020 1:52 pm
o_t_d_x wrote: Sat May 16, 2020 1:59 pm If i use the field repair hero on a prototype (f. ex. dicker max), the unit is repaired WITHOUT using prototype parts. Is that intended that way ? That hero on a gustav gun with 2 attacks per round and 1,5 shots hero...well, it massacred whole stalingrad and london. Think the americans wont like it either ..... :mrgreen:
Yes, it is intended this way. This hero repairs damaged points, not replaces them with fresh ones taken from them pool.
Even if i repair things - i need parts - thats why i wondered that he didnt use any.
Have you ever seen the A-Team? (The TV series not the more recent film) Those guys can make a tank/armoured car out of bit and pieces left lying around in a garage......that's your repair hero, he doesn't need parts! :lol:
egrofik
Corporal - Strongpoint
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Re: Bug Reports

Post by egrofik »

Russian infantry goes over minor rivers, like my tanks with the Blitzkrieg trait.
It is especially in Berlin very sad, where you need the rivers for defending.
Please fix that, it is since Patch 3 and often reported.
Horseman
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Re: Bug Reports

Post by Horseman »

egrofik wrote: Tue Jun 09, 2020 12:39 pm Russian infantry goes over minor rivers, like my tanks with the Blitzkrieg trait.
It is especially in Berlin very sad, where you need the rivers for defending.
Please fix that, it is since Patch 3 and often reported.
I believe this is a new actually a new feature!

It is a result of the AI being able to use force march. And its not just Russian infantry its any infantry with forced march trait (but only when the ability is used) including your own.

In a discussion around the time the bug was discovered the final conclusion was that it would/could be left in as a feature.
egrofik
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Re: Bug Reports

Post by egrofik »

yes, I remember the discussion, but missed the final conclusion about it.
Is there an official statement available?
But anyhow, thanks for the explaination, but now I have to restart the scenario...
Horseman
Colonel - Ju 88A
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Re: Bug Reports

Post by Horseman »

egrofik wrote: Tue Jun 09, 2020 1:26 pm yes, I remember the discussion, but missed the final conclusion about it.
Is there an official statement available?
But anyhow, thanks for the explaination, but now I have to restart the scenario...
This was the discussion
viewtopic.php?f=464&t=98720&start=20

Never had an official "Its staying in statement" but Rudankort can be seen posing the question about it and lots of positive replies.

But at least we know the devs are aware - they'll either fix it if they decide it needs to be or leave it in as a feature.

I know about this rule and still get caught out by it :oops:
Catacol
Administrative Corporal - SdKfz 251/1
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Re: Bug Reports

Post by Catacol »

In a multiplayer scenario we now have the option available to remove all units from the map to then redeploy them back on. However if this option is used it also removes any bunker and static unit from the map and then prevents them being deployed back down. Better probably if fixed structures didn't get removed when clicking that option?
Retributarr
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Re: Bug Reports

Post by Retributarr »

'No-Credit'... where... 'Credit is Due!':

To make more 'Slots-Available' so that I could purchase the "STUG-F" [as I only had 2-slots remaining]... I decided to scale down my big 21cm Artillery-Gun... to downsize it to a 17cm Artillery-Gun instead. I thought that this should be a 'No-Problem-o'... and that now I would have those necessary '3-slots' available to make the "STUG-F" acquisition.

"Not So!!!"... I did not get that 'extra-slot' that I had hoped to get?... even though I should have!... so now!... I still only had 2-slots for my use... and was as well... still unable to make the purchase that I sought to make.

This "sorry-state" needs looking at... a 'Fix' is required!.
Horseman
Colonel - Ju 88A
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Re: Bug Reports

Post by Horseman »

Retributarr wrote: Sat Jun 13, 2020 6:33 pm 'No-Credit'... where... 'Credit is Due!':

To make more 'Slots-Available' so that I could purchase the "STUG-F" [as I only had 2-slots remaining]... I decided to scale down my big 21cm Artillery-Gun... to downsize it to a 17cm Artillery-Gun instead. I thought that this should be a 'No-Problem-o'... and that now I would have those necessary '3-slots' available to make the "STUG-F" acquisition.

"Not So!!!"... I did not get that 'extra-slot' that I had hoped to get?... even though I should have!... so now!... I still only had 2-slots for my use... and was as well... still unable to make the purchase that I sought to make.

This "sorry-state" needs looking at... a 'Fix' is required!.
Does the unit have Over strength?

Edit: or a no slot/half slot hero?
Retributarr
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Re: Bug Reports

Post by Retributarr »

Horseman wrote: Sat Jun 13, 2020 9:00 pm
Retributarr wrote: Sat Jun 13, 2020 6:33 pm 'No-Credit'... where... 'Credit is Due!':

To make more 'Slots-Available' so that I could purchase the "STUG-F" [as I only had 2-slots remaining]... I decided to scale down my big 21cm Artillery-Gun... to downsize it to a 17cm Artillery-Gun instead.

I did not get that 'extra-slot' that I had hoped to get?... even though I should have
This "sorry-state" needs looking at... a 'Fix' is required!.
Does the unit have Over strength? [Ret: Nein!, Nyiet!, No!, Non!... I 'Never' use 'Over- Strenght'.]

Edit: or a no slot/half slot hero? [Ret: I never dabble with that either.]
"Thanks for asking"!.
Retributarr
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Re: Bug Reports

Post by Retributarr »

"BM-13 Katyusha":

The 'Firing Distance or Range for this "BM-13 Katyusha" Truck Rocket Launcher Weapon... according to its "Range-Statistics"... is "2". Yet!... it is continually Bombarding my Infantry-Unit... which is "3-Hexes" away."
Must be some kinda... "A'-Specialie' "... Unit to warrant or merit this advantage?.
Retributarr
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Re: Bug Reports

Post by Retributarr »

"Dicker Max- Self propelled Artillery Gun":

My "Dicker Max" S.P.A.G. after suffering 1-damage hit... has been such that since that happened, I have been unable to restore this 'Unit' back to full-strength which was strength-10.

This makes 'no-sense'... is there any possible reason for this to happen?.
SineMora
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Re: Bug Reports

Post by SineMora »

Retributarr wrote: Sat Jun 13, 2020 11:40 pm The 'Firing Distance or Range for this "BM-13 Katyusha" Truck Rocket Launcher Weapon... according to its "Range-Statistics"... is "2". Yet!... it is continually Bombarding my Infantry-Unit... which is "3-Hexes" away."
Must be some kinda... "A'-Specialie' "... Unit to warrant or merit this advantage?.
... because it's on a hill?
Retributarr wrote: Sun Jun 14, 2020 12:13 am My "Dicker Max" S.P.A.G. after suffering 1-damage hit... has been such that since that happened, I have been unable to restore this 'Unit' back to full-strength which was strength-10.

This makes 'no-sense'... is there any possible reason for this to happen?.
Dicker Max is a unique prototype. Do you have more than 10 strength remaining?
Mildly pretentious Swede. Goes by Path on most platforms, including Steam.
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
Retributarr
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Re: Bug Reports

Post by Retributarr »

SineMora wrote: Sun Jun 14, 2020 12:31 am
Retributarr wrote: Sat Jun 13, 2020 11:40 pm
... because it's on a hill? [Ret: "Thanks I needed that!", how could I miss the 'Obvious'???,]
Retributarr wrote: Sun Jun 14, 2020 12:13 am My "Dicker Max" S.P.A.G. after suffering 1-damage hit... has been such that since that happened, I have been unable to restore this 'Unit' back to full-strength which was strength-10.

This makes 'no-sense'... is there any possible reason for this to happen?.
Dicker Max is a unique prototype. Do you have more than 10 strength remaining? [Ret: The 'Dicker Max' started out with a strength of 10]
"Thank-You!"... for your help, its just terrific to see such as yourself stepping in to help out!.
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