Order of Battle: World War II - v8.5.4 Update

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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richfed
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Re: Order of Battle: World War II - v8.5.4 Update

Post by richfed »

robertahyuk wrote: Wed Jul 22, 2020 4:24 pm I downloaded the patch and placed it in the patch file and opened it. Seems like the update went fine and even had my PC tech friend check it but the regular game start menu won't start the game. I had to bring up the "Quick Start" to play. When I use the regular start menu, I get this message. Tech said it might be in the patch itself. Any ideas what caused this?

Desktop Screenshot 2020.07.22 - 09.08.27.46.png
That's the same error I was getting. I ended up just making a desktop icon directly to the game .exe, NOT autorun.
robertahyuk
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Re: Order of Battle: World War II - v8.5.4 Update

Post by robertahyuk »

Shards wrote: Wed Jul 22, 2020 4:40 pm I've seen that before when the game launcher settings have gone wrong. I'll get the team here to investigate!

Do you happen to know what game version you were on previously? 8.4.4?

Thanks
Yes, I had version 8.4.4 before. I can play it but just had to make another icon.
Shards
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Re: Order of Battle: World War II - v8.5.4 Update

Post by Shards »

Okay, thanks, so it's likely to be an error in the latest patched launcher. I'll get the team to dig into it. Thanks for letting us know
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Re: Order of Battle: World War II - v8.5.4 Update

Post by bru888 »

In the meantime, as richfed and robertahyuk mentioned, here is the error and how to make a shortcut directly to the game, bypassing the automenu.

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Image0465.jpg
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- Bru
bebro
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Re: Order of Battle: World War II - v8.5.4 Update

Post by bebro »

terminator wrote: Wed Jul 22, 2020 4:51 pm
prattaa wrote: Wed Jul 22, 2020 2:42 pm What is going on with the Baukommando Becker spec? It does not seem to be in the Panzerkrieg campaign.
Baukommando Becker spec is not in the Panzerkrieg campaign. Baukommando Becker spec is in the Endsieg campaign.
Yeah, it's in ES indeed. Outside Blitz/PK/ES you can get it before in Sandstorm, but not in PK. Thing is several modifications resulting from it were used in North Africa first, then later in 44 in Normandy, so makes sense IMO.
Shards
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Re: Order of Battle: World War II - v8.5.4 Update

Post by Shards »

Shards wrote: Wed Jul 22, 2020 10:43 pm Okay, thanks, so it's likely to be an error in the latest patched launcher. I'll get the team to dig into it. Thanks for letting us know
FWIW, we've updated the patch installer to install the fixed launcher, so anyone else downloading it shouldn't experience this issue.

If you want to redownload and reinstall, it will fix the launcher, but it looks like you've got a workaround that's working for now!
robertahyuk
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Re: Order of Battle: World War II - v8.5.4 Update

Post by robertahyuk »

Shards wrote: Thu Jul 23, 2020 8:59 am
Shards wrote: Wed Jul 22, 2020 10:43 pm Okay, thanks, so it's likely to be an error in the latest patched launcher. I'll get the team to dig into it. Thanks for letting us know
FWIW, we've updated the patch installer to install the fixed launcher, so anyone else downloading it shouldn't experience this issue.

If you want to redownload and reinstall, it will fix the launcher, but it looks like you've got a workaround that's working for now!
Yes, it's fixed now as I deleted the last one and downloaded the newer version and it works fine.
Thanks Shards and Bru. Very much appreciated! Rob
calmhatchery
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Re: Order of Battle: World War II - v8.5.4 Update

Post by calmhatchery »

After installing something happend with the units. They are moving strange and they do not turn in these directions to enemy troops as they fight. please check it and repair..
Shards
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Re: Order of Battle: World War II - v8.5.4 Update

Post by Shards »

calmhatchery wrote: Thu Jul 23, 2020 12:37 pm After installing something happend with the units. They are moving strange and they do not turn in these directions to enemy troops as they fight. please check it and repair..
Hi,

Can you check your setting for Unit facings?
facings.jpg
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It sounds like what you might see if you had "Always" set in this option on the Preferences Tab of Options.
calmhatchery
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Re: Order of Battle: World War II - v8.5.4 Update

Post by calmhatchery »

thanks I'll check it...
prattaa
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Re: Order of Battle: World War II - v8.5.4 Update

Post by prattaa »

bebro wrote: Thu Jul 23, 2020 6:47 am
terminator wrote: Wed Jul 22, 2020 4:51 pm
prattaa wrote: Wed Jul 22, 2020 2:42 pm What is going on with the Baukommando Becker spec? It does not seem to be in the Panzerkrieg campaign.
Baukommando Becker spec is not in the Panzerkrieg campaign. Baukommando Becker spec is in the Endsieg campaign.
Yeah, it's in ES indeed. Outside Blitz/PK/ES you can get it before in Sandstorm, but not in PK. Thing is several modifications resulting from it were used in North Africa first, then later in 44 in Normandy, so makes sense IMO.
Marders were made in response to experiences in Russia. In '42 there were far more Marders in Russia than in North Africa. It really should be enabled in Panzerkrieg as well.
bebro
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Re: Order of Battle: World War II - v8.5.4 Update

Post by bebro »

I'd rather remove Marder II, III from the spec so that they can be bought regularly, as they had nothing to do with with Baukommando Becker and were the main types in Russia.

The Marder I was indeed dev'd by Baukommando, like the 15 cm SPG on Lorraine chassis in the game, but both types were very rare in Russia, if used at all.
prattaa
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Re: Order of Battle: World War II - v8.5.4 Update

Post by prattaa »

bebro wrote: Sat Jul 25, 2020 11:55 am I'd rather remove Marder II, III from the spec so that they can be bought regularly, as they had nothing to do with with Baukommando Becker and were the main types in Russia.

The Marder I was indeed dev'd by Baukommando, like the 15 cm SPG on Lorraine chassis in the game, but both types were very rare in Russia, if used at all.
Removing Marder II & III from the spec makes sense to me.
prattaa
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Re: Order of Battle: World War II - v8.5.4 Update

Post by prattaa »

prattaa wrote: Sat Jul 25, 2020 2:39 pm
bebro wrote: Sat Jul 25, 2020 11:55 am I'd rather remove Marder II, III from the spec so that they can be bought regularly, as they had nothing to do with with Baukommando Becker and were the main types in Russia.

The Marder I was indeed dev'd by Baukommando, like the 15 cm SPG on Lorraine chassis in the game, but both types were very rare in Russia, if used at all.
Removing Marder II & III from the spec makes sense to me.
Not to beat a dead horse but it's a bit odd that the availability of Marder 1 is in June '42 and Marder II & III in July '42 but the spec is not available until August. :?:
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